UltimateZoneBuilder/Source/Core/VisualModes
2021-04-05 19:15:14 +02:00
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IVisualPickable.cs It's compiling! 2020-05-21 14:20:02 +02:00
VisualBlockEntry.cs Rewrite VisualBlockMap to use a quad tree 2019-12-26 00:39:15 +01:00
VisualBlockMap.cs Visual Mode: things inside self-referencing sectors are now displayed at the correct height 2021-04-05 19:15:14 +02:00
VisualCamera.cs Fixed jittery camera when being far away from the map origin 2020-05-24 11:35:53 +02:00
VisualGeometry.cs It's compiling! 2020-05-21 14:20:02 +02:00
VisualMode.cs Some more performance improvements related to visual sloping 2021-02-07 16:44:12 +01:00
VisualPickResult.cs It's compiling! 2020-05-21 14:20:02 +02:00
VisualSector.cs Fix geometry constantly being rebuilt in some situations 2019-12-31 03:44:36 +01:00
VisualSlope.cs Some refactoring related to visual sloping 2021-02-13 09:57:09 +01:00
VisualThing.cs Fixed a problem where the DistanceCheck actor property didn't work correctly, resulting in things unexpectedly not being drawn in Visual Mode 2020-12-12 11:48:46 +01:00
VisualVertex.cs It's compiling! 2020-05-21 14:20:02 +02:00