UltimateZoneBuilder/Source/BuilderModes/VisualModes
codeimp 851a7c7895 - edit selection mode now also rotates thing angles
- edit selection mode now shows a rectangle selection that covers also the thing sizes
- fixed right-click to start drawing mode from linedefs mode
- fixed floor and ceiling texture coordinates in both classic modes and visual mode
2009-01-04 13:58:26 +00:00
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BaseVisualGeometrySector.cs added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes. 2008-12-31 00:44:04 +00:00
BaseVisualGeometrySidedef.cs miauw 2009-01-04 12:27:06 +00:00
BaseVisualMode.cs - added feature to expand/collapse the info panel 2009-01-04 13:19:18 +00:00
BaseVisualSector.cs drag texture offsets in visual mode 2008-12-17 19:35:00 +00:00
BaseVisualThing.cs some fixing of some things 2009-01-04 00:01:59 +00:00
IVisualEventReceiver.cs added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes. 2008-12-31 00:44:04 +00:00
VisualCeiling.cs - edit selection mode now also rotates thing angles 2009-01-04 13:58:26 +00:00
VisualFloor.cs - edit selection mode now also rotates thing angles 2009-01-04 13:58:26 +00:00
VisualLower.cs working on visual mode 2008-12-27 00:22:31 +00:00
VisualMiddleDouble.cs working on visual mode 2008-12-27 00:22:31 +00:00
VisualMiddleSingle.cs working on visual mode 2008-12-27 00:22:31 +00:00
VisualSidedefParts.cs drag texture offsets in visual mode 2008-12-17 19:35:00 +00:00
VisualUpper.cs working on visual mode 2008-12-27 00:22:31 +00:00