mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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d9439850f7
Several fixes in flat/texture/patch loading and precedence. Texture loading will no longer fail when there's a texture and a flat with the same name.
130 lines
4.5 KiB
C#
130 lines
4.5 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.IO;
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using CodeImp.DoomBuilder.IO;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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internal static class ImageDataFormat
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{
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// Input guess formats
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public const int UNKNOWN = 0; // No clue.
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public const int DOOMPICTURE = 1; // Could be Doom Picture format (column list rendered data)
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public const int DOOMFLAT = 2; // Could be Doom Flat format (raw 8-bit pixel data)
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public const int DOOMCOLORMAP = 3; // Could be Doom Colormap format (raw 8-bit pixel palette mapping)
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// File format signatures
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private static readonly int[] PNG_SIGNATURE = new int[] { 137, 80, 78, 71, 13, 10, 26, 10 };
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private static readonly int[] GIF_SIGNATURE = new int[] { 71, 73, 70 };
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private static readonly int[] BMP_SIGNATURE = new int[] { 66, 77 };
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private static readonly int[] DDS_SIGNATURE = new int[] { 68, 68, 83, 32 };
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private static readonly int[] JPG_SIGNATURE = new int[] { 255, 216, 255 }; //mxd
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private static readonly int[] TGA_SIGNATURE = new int[] { 0, 0, 2, 0 }; //mxd
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private static readonly int[] PCX_SIGNATURE = new int[] { 10, 5, 1, 8 }; //mxd
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// This check image data and returns the appropriate image reader
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public static IImageReader GetImageReader(Stream data, int guessformat, Playpal palette)
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{
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//mxd. Try to read it as "classic" image format first...
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// Could it be a doom picture?
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if(guessformat == DOOMPICTURE) {
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// Check if data is valid for a doom picture
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data.Seek(0, SeekOrigin.Begin);
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DoomPictureReader picreader = new DoomPictureReader(palette);
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if(picreader.Validate(data)) return picreader;
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}
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// Could it be a doom flat?
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else if(guessformat == DOOMFLAT) {
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// Check if data is valid for a doom flat
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data.Seek(0, SeekOrigin.Begin);
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DoomFlatReader flatreader = new DoomFlatReader(palette);
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if(flatreader.Validate(data)) return flatreader;
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}
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// Could it be a doom colormap?
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else if(guessformat == DOOMCOLORMAP) {
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// Check if data is valid for a doom colormap
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data.Seek(0, SeekOrigin.Begin);
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DoomColormapReader colormapreader = new DoomColormapReader(palette);
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if(colormapreader.Validate(data)) return colormapreader;
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}
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// Data long enough to check for signatures?
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if(data.Length > 10) {
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// Check for PNG signature
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data.Seek(0, SeekOrigin.Begin);
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if(CheckSignature(data, PNG_SIGNATURE))
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return new FileImageReader(DevilImageType.IL_PNG);
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// Check for DDS signature
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data.Seek(0, SeekOrigin.Begin);
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if(CheckSignature(data, DDS_SIGNATURE))
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return new FileImageReader(DevilImageType.IL_DDS);
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// Check for GIF signature
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data.Seek(0, SeekOrigin.Begin);
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if(CheckSignature(data, GIF_SIGNATURE))
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return new FileImageReader(DevilImageType.IL_GIF);
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//mxd. Check for PCX signature
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data.Seek(0, SeekOrigin.Begin);
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if(CheckSignature(data, PCX_SIGNATURE))
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return new FileImageReader(DevilImageType.IL_PCX);
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//mxd. Check for JPG signature
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data.Seek(0, SeekOrigin.Begin);
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if(CheckSignature(data, JPG_SIGNATURE))
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return new FileImageReader(DevilImageType.IL_JPG);
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//mxd. Check for TGA signature
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data.Seek(0, SeekOrigin.Begin);
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if(CheckSignature(data, TGA_SIGNATURE))
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return new FileImageReader(DevilImageType.IL_TGA);
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// Check for BMP signature
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data.Seek(0, SeekOrigin.Begin);
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if(CheckSignature(data, BMP_SIGNATURE))
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return new UnknownImageReader(); //mxd. Not supported in (G)ZDoom
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}
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// Format not supported
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return new UnknownImageReader();
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}
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// This checks a signature as byte array
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// NOTE: Expects the stream position to be at the start of the
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// signature, and expects the stream to be long enough.
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private static bool CheckSignature(Stream data, int[] sig)
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{
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int b;
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// Go for all bytes
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for(int i = 0; i < sig.Length; i++)
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{
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// When byte doesnt match the signature, leave
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b = data.ReadByte();
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if(b != sig[i]) return false;
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}
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// Signature matches
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return true;
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}
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}
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}
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