UltimateZoneBuilder/Source/BuilderModes/VisualModes
2008-12-05 06:52:20 +00:00
..
BaseVisualGeometry.cs working on visual mode 2008-12-05 06:52:20 +00:00
BaseVisualMode.cs working on visual mode 2008-12-05 06:52:20 +00:00
BaseVisualSector.cs textures now properly aligned in visual mode 2008-11-30 20:46:39 +00:00
VisualCeiling.cs merged VisualSidedef into VisualGeometry so that only one VisualGeometry class is exposed by the core and can be easily inherited and overridden in the plugin. 2008-12-04 23:01:52 +00:00
VisualFloor.cs merged VisualSidedef into VisualGeometry so that only one VisualGeometry class is exposed by the core and can be easily inherited and overridden in the plugin. 2008-12-04 23:01:52 +00:00
VisualLower.cs merged VisualSidedef into VisualGeometry so that only one VisualGeometry class is exposed by the core and can be easily inherited and overridden in the plugin. 2008-12-04 23:01:52 +00:00
VisualMiddleDouble.cs merged VisualSidedef into VisualGeometry so that only one VisualGeometry class is exposed by the core and can be easily inherited and overridden in the plugin. 2008-12-04 23:01:52 +00:00
VisualMiddleSingle.cs merged VisualSidedef into VisualGeometry so that only one VisualGeometry class is exposed by the core and can be easily inherited and overridden in the plugin. 2008-12-04 23:01:52 +00:00
VisualUpper.cs merged VisualSidedef into VisualGeometry so that only one VisualGeometry class is exposed by the core and can be easily inherited and overridden in the plugin. 2008-12-04 23:01:52 +00:00