UltimateZoneBuilder/Build/Scripting/ZDoom_SNDSEQ.cfg
MaxED 894279b4ba Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
WARNING: because of the large amount of added/modified code, bugs are possible, so backup your resources, save often and report bugs.
2016-11-24 11:55:11 +00:00

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INI

/*******************************************************************\
GZDoom Builder Script highlighting definitions for SNDSEQ
\*******************************************************************/
// Editor settings
description = "ZDoom SNDSEQ";
codepage = 0;
extensions = "txt";
casesensitive = false;
insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase
lexer = 35; // CPP-style, case-insensitive
keywordhelp = "http://zdoom.org/wiki/SNDSEQ";
scripttype = "SNDSEQ";
keywords
{
play = "play <soundname>";
playuntildone = "playuntildone <soundname>";
playtime = "playtime <soundname> <delay>";
playrepeat = "playrepeat <soundname>";
playloop = "playloop <soundname> <delay>";
delay = "delay <time>";
delayonce = "delayonce <time>";
delayrand = "delayrand <min> <max>";
volume = "volume <volume>";
volumerel = "volumerel <volume>";
volumerand = "volumerand <min> <max>";
attenuation = "attenuation <mode>";
door = "door <index>";
platform = "platform <index>";
environment = "environment <index>";
stopsound = "stopsound <soundname>";
slot = "slot <slot>";
}
properties
{
restart;
randomsequence;
nostopcutoff;
end;
normal;
idle;
static;
none;
surround;
}