UltimateZoneBuilder/Build/Scripting/ZDoom_REVERBS.cfg
MaxED 894279b4ba Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
WARNING: because of the large amount of added/modified code, bugs are possible, so backup your resources, save often and report bugs.
2016-11-24 11:55:11 +00:00

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INI

/*******************************************************************\
GZDoom Builder Script highlighting definitions for REVERBS
\*******************************************************************/
// Editor settings
description = "ZDoom REVERBS";
codepage = 0;
extensions = "txt";
casesensitive = false;
insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase
lexer = 35; // CPP-style, case-insensitive
keywordhelp = "http://zdoom.org/wiki/REVERBS";
scripttype = "REVERBS";
keywords
{
AirAbsorptionHF = "AirAbsorptionHF float";
bDecayHFLimit = "bDecayHFLimit bool";
bDecayTimeScale = "bDecayTimeScale bool";
bEchoTimeScale = "bEchoTimeScale bool";
bModulationTimeScale = "bModulationTimeScale bool";
bReflectionsDelayScale = "bReflectionsDelayScale bool";
bReflectionsScale = "bReflectionsScale bool";
bReverbDelayScale = "bReverbDelayScale bool";
DecayHFRatio = "DecayHFRatio float";
DecayLFRatio = "DecayLFRatio float";
DecayTime = "DecayTime float";
Density = "Density float";
Diffusion = "Diffusion float";
EchoDepth = "EchoDepth float";
EchoTime = "EchoTime float";
Environment = "Environment int";
EnvironmentDiffusion = "EnvironmentDiffusion float";
EnvironmentSize = "EnvironmentSize float";
HFReference = "HFReference float";
LFReference = "LFReference float";
ModulationDepth = "ModulationDepth float";
ModulationTime = "ModulationTime float";
Reflections = "Reflections int";
ReflectionsDelay = "ReflectionsDelay float";
ReflectionsPanX = "ReflectionsPanX float";
ReflectionsPanY = "ReflectionsPanY float";
ReflectionsPanZ = "ReflectionsPanZ float";
Reverb = "Reverb int";
ReverbDelay = "ReverbDelay float";
ReverbPanX = "ReverbPanX float";
ReverbPanY = "ReverbPanY float";
ReverbPanZ = "ReverbPanZ float";
Room = "Room int";
RoomHF = "RoomHF int";
RoomLF = "RoomLF int";
RoomRolloffFactor = "RoomRolloffFactor float";
}
constants
{
true;
false;
}