UltimateZoneBuilder/Build/Scripting/ZDoom_LOCKDEFS.cfg
MaxED 894279b4ba Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
WARNING: because of the large amount of added/modified code, bugs are possible, so backup your resources, save often and report bugs.
2016-11-24 11:55:11 +00:00

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/*******************************************************************\
GZDoom Builder Script highlighting definitions for LOCKDEFS
\*******************************************************************/
// Editor settings
description = "ZDoom LOCKDEFS";
codepage = 0;
extensions = "txt";
casesensitive = false;
codeblockopen = "{";
codeblockclose = "}";
extrawordchars = "$"; // Extra characters to be treated as a part of a word by the Script Editor
insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase
lexer = 35; // CPP-style, case-insensitive
keywordhelp = "http://zdoom.org/wiki/LOCKDEFS";
scripttype = "LOCKDEFS";
keywords
{
$Title = "//$Title \"[EP]\"";
Lock = "Lock locknumber [game]";
Any = "Any { [EP] }";
Message = "Message \"[EP]\"";
RemoteMessage = "RemoteMessage \"[EP]\"";
MapColor = "MapColor r g b";
LockedSound = "LockedSound soundname";
}
constants
{
ClearLocks;
Doom;
Heretic;
Hexen;
Strife;
}