mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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526 lines
15 KiB
C#
526 lines
15 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using Microsoft.Win32;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Config;
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using System.IO;
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using CodeImp.DoomBuilder.Controls;
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using CodeImp.DoomBuilder.Editing;
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#endregion
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namespace CodeImp.DoomBuilder.Windows
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{
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internal partial class ConfigForm : DelayedForm
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{
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// Variables
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private GameConfiguration gameconfig;
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private ConfigurationInfo configinfo;
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private List<DefinedTextureSet> copiedsets;
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// Constructor
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public ConfigForm()
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{
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ListViewItem lvi;
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// Initialize
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InitializeComponent();
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// Make list column header full width
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columnname.Width = listconfigs.ClientRectangle.Width - SystemInformation.VerticalScrollBarWidth - 2;
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// Fill list of configurations
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foreach(ConfigurationInfo ci in General.Configs)
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{
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// Add a copy
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lvi = listconfigs.Items.Add(ci.Name);
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lvi.Tag = ci.Clone();
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// This is the current configuration?
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if((General.Map != null) && (General.Map.ConfigSettings.Filename == ci.Filename))
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lvi.Selected = true;
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}
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// No skill
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skill.Value = 0;
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// Nodebuilders are allowed to be empty
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nodebuildersave.Items.Add(new NodebuilderInfo());
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nodebuildertest.Items.Add(new NodebuilderInfo());
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// Fill comboboxes with nodebuilders
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nodebuildersave.Items.AddRange(General.Nodebuilders.ToArray());
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nodebuildertest.Items.AddRange(General.Nodebuilders.ToArray());
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// Fill list of editing modes
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foreach(EditModeInfo emi in General.Editing.ModesInfo)
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{
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// Is this mode selectable by the user?
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if(emi.IsOptional)
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{
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lvi = listmodes.Items.Add(emi.Attributes.DisplayName);
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lvi.Tag = emi;
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lvi.SubItems.Add(emi.Plugin.Plug.Name);
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}
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}
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}
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// This shows a specific page
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public void ShowTab(int index)
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{
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tabs.SelectedIndex = index;
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}
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// Configuration item selected
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private void listconfigs_SelectedIndexChanged(object sender, EventArgs e)
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{
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NodebuilderInfo ni;
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// Item selected?
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if(listconfigs.SelectedItems.Count > 0)
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{
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// Enable panels
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tabs.Enabled = true;
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// Get config info of selected item
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configinfo = listconfigs.SelectedItems[0].Tag as ConfigurationInfo;
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// Load the game configuration
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gameconfig = new GameConfiguration(General.LoadGameConfiguration(configinfo.Filename));
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// Set defaults
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configinfo.ApplyDefaults(gameconfig);
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// Fill resources list
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configdata.EditResourceLocationList(configinfo.Resources);
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// Go for all nodebuilder save items
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nodebuildersave.SelectedIndex = -1;
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for(int i = 0; i < nodebuildersave.Items.Count; i++)
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{
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// Get item
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ni = nodebuildersave.Items[i] as NodebuilderInfo;
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// Item matches configuration setting?
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if(string.Compare(ni.Name, configinfo.NodebuilderSave, false) == 0)
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{
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// Select this item
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nodebuildersave.SelectedIndex = i;
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break;
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}
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}
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// Go for all nodebuilder test items
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nodebuildertest.SelectedIndex = -1;
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for(int i = 0; i < nodebuildertest.Items.Count; i++)
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{
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// Get item
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ni = nodebuildertest.Items[i] as NodebuilderInfo;
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// Item matches configuration setting?
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if(string.Compare(ni.Name, configinfo.NodebuilderTest, false) == 0)
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{
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// Select this item
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nodebuildertest.SelectedIndex = i;
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break;
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}
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}
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// Fill skills list
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skill.ClearInfo();
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skill.AddInfo(gameconfig.Skills.ToArray());
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// Set test application and parameters
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if(!configinfo.CustomParameters)
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{
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configinfo.TestParameters = gameconfig.TestParameters;
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configinfo.TestShortPaths = gameconfig.TestShortPaths;
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}
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testapplication.Text = configinfo.TestProgram;
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testparameters.Text = configinfo.TestParameters;
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shortpaths.Checked = configinfo.TestShortPaths;
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int skilllevel = configinfo.TestSkill;
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skill.Value = skilllevel - 1;
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skill.Value = skilllevel;
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customparameters.Checked = configinfo.CustomParameters;
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// Fill texture sets list
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listtextures.Items.Clear();
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foreach(DefinedTextureSet ts in configinfo.TextureSets)
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{
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ListViewItem item = listtextures.Items.Add(ts.Name);
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item.Tag = ts;
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item.ImageIndex = 0;
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}
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listtextures.Sort();
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// Go for all the editing modes in the list
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foreach(ListViewItem lvi in listmodes.Items)
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{
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EditModeInfo emi = (lvi.Tag as EditModeInfo);
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lvi.Checked = (configinfo.EditModes.ContainsKey(emi.Type.FullName) && configinfo.EditModes[emi.Type.FullName]);
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}
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}
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}
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// Key released
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private void listconfigs_KeyUp(object sender, KeyEventArgs e)
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{
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// Nothing selected?
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if(listconfigs.SelectedItems.Count == 0)
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{
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// Disable panels
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gameconfig = null;
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configinfo = null;
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configdata.FixedResourceLocationList(new DataLocationList());
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configdata.EditResourceLocationList(new DataLocationList());
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nodebuildersave.SelectedIndex = -1;
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nodebuildertest.SelectedIndex = -1;
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testapplication.Text = "";
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testparameters.Text = "";
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shortpaths.Checked = false;
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skill.Value = 0;
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skill.ClearInfo();
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customparameters.Checked = false;
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tabs.Enabled = false;
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listtextures.Items.Clear();
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}
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}
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// Mouse released
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private void listconfigs_MouseUp(object sender, MouseEventArgs e)
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{
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listconfigs_KeyUp(sender, new KeyEventArgs(Keys.None));
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}
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// Resource locations changed
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private void resourcelocations_OnContentChanged()
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{
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// Leave when no configuration selected
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if(configinfo == null) return;
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// Apply to selected configuration
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configinfo.Resources.Clear();
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configinfo.Resources.AddRange(configdata.GetResources());
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}
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// Nodebuilder selection changed
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private void nodebuildersave_SelectedIndexChanged(object sender, EventArgs e)
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{
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// Leave when no configuration selected
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if(configinfo == null) return;
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// Apply to selected configuration
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if(nodebuildersave.SelectedItem != null)
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configinfo.NodebuilderSave = (nodebuildersave.SelectedItem as NodebuilderInfo).Name;
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}
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// Nodebuilder selection changed
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private void nodebuildertest_SelectedIndexChanged(object sender, EventArgs e)
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{
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// Leave when no configuration selected
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if(configinfo == null) return;
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// Apply to selected configuration
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if(nodebuildertest.SelectedItem != null)
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configinfo.NodebuilderTest = (nodebuildertest.SelectedItem as NodebuilderInfo).Name;
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}
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// Test application changed
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private void testapplication_TextChanged(object sender, EventArgs e)
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{
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// Leave when no configuration selected
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if(configinfo == null) return;
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// Apply to selected configuration
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configinfo.TestProgram = testapplication.Text;
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}
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// Test parameters changed
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private void testparameters_TextChanged(object sender, EventArgs e)
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{
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// Leave when no configuration selected
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if(configinfo == null) return;
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// Apply to selected configuration
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configinfo = listconfigs.SelectedItems[0].Tag as ConfigurationInfo;
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configinfo.TestParameters = testparameters.Text;
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// Show example result
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CreateParametersExample();
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}
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// This creates a new parameters example
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private void CreateParametersExample()
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{
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// Map loaded?
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if(General.Map != null)
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{
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// Make converted parameters
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testresult.Text = General.Map.Launcher.ConvertParameters(testparameters.Text, skill.Value, shortpaths.Checked);
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}
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}
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// OK clicked
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private void apply_Click(object sender, EventArgs e)
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{
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ConfigurationInfo ci;
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// Apply configuration items
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foreach(ListViewItem lvi in listconfigs.Items)
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{
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// Get configuration item
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ci = lvi.Tag as ConfigurationInfo;
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// Find same configuration info in originals
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foreach(ConfigurationInfo oci in General.Configs)
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{
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// Apply settings when they match
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if(string.Compare(ci.Filename, oci.Filename) == 0) oci.Apply(ci);
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}
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}
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// Close
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this.DialogResult = DialogResult.OK;
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this.Close();
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}
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// Cancel clicked
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private void cancel_Click(object sender, EventArgs e)
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{
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// Close
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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}
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// Browse test program
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private void browsetestprogram_Click(object sender, EventArgs e)
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{
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// Set initial directory
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if(testapplication.Text.Length > 0)
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{
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try { testprogramdialog.InitialDirectory = Path.GetDirectoryName(testapplication.Text); }
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catch(Exception) { }
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}
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// Browse for test program
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if(testprogramdialog.ShowDialog() == DialogResult.OK)
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{
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// Apply
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testapplication.Text = testprogramdialog.FileName;
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}
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}
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// Customize parameters (un)checked
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private void customparameters_CheckedChanged(object sender, EventArgs e)
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{
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// Leave when no configuration selected
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if(configinfo == null) return;
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// Apply to selected configuration
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configinfo.CustomParameters = customparameters.Checked;
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// Update interface
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labelparameters.Visible = customparameters.Checked;
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testparameters.Visible = customparameters.Checked;
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shortpaths.Visible = customparameters.Checked;
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// Check if a map is loaded
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if(General.Map != null)
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{
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// Show parameters example result
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labelresult.Visible = customparameters.Checked;
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testresult.Visible = customparameters.Checked;
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noresultlabel.Visible = false;
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}
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else
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{
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// Cannot show parameters example result
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labelresult.Visible = false;
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testresult.Visible = false;
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noresultlabel.Visible = customparameters.Checked;
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}
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}
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// Use short paths changed
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private void shortpaths_CheckedChanged(object sender, EventArgs e)
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{
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// Leave when no configuration selected
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if(configinfo == null) return;
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// Apply to selected configuration
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configinfo.TestShortPaths = shortpaths.Checked;
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CreateParametersExample();
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}
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// Skill changes
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private void skill_ValueChanges(object sender, EventArgs e)
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{
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// Leave when no configuration selected
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if(configinfo == null) return;
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// Apply to selected configuration
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configinfo.TestSkill = skill.Value;
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CreateParametersExample();
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}
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// Make new texture set
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private void addtextureset_Click(object sender, EventArgs e)
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{
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DefinedTextureSet s = new DefinedTextureSet("New Texture Set");
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TextureSetForm form = new TextureSetForm();
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form.Setup(s);
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if(form.ShowDialog(this) == DialogResult.OK)
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{
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// Add to texture sets
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configinfo.TextureSets.Add(s);
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ListViewItem item = listtextures.Items.Add(s.Name);
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item.Tag = s;
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item.ImageIndex = 0;
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listtextures.Sort();
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}
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}
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// Edit texture set
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private void edittextureset_Click(object sender, EventArgs e)
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{
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// Texture Set selected?
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if(listtextures.SelectedItems.Count > 0)
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{
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DefinedTextureSet s = (listtextures.SelectedItems[0].Tag as DefinedTextureSet);
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TextureSetForm form = new TextureSetForm();
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form.Setup(s);
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form.ShowDialog(this);
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listtextures.SelectedItems[0].Text = s.Name;
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listtextures.Sort();
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}
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}
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// Remove texture set
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private void removetextureset_Click(object sender, EventArgs e)
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{
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// Texture Set selected?
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while(listtextures.SelectedItems.Count > 0)
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{
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// Remove from config info and list
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DefinedTextureSet s = (listtextures.SelectedItems[0].Tag as DefinedTextureSet);
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configinfo.TextureSets.Remove(s);
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listtextures.SelectedItems[0].Remove();
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}
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}
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// Texture Set selected/deselected
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private void listtextures_SelectedIndexChanged(object sender, EventArgs e)
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{
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edittextureset.Enabled = (listtextures.SelectedItems.Count > 0);
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removetextureset.Enabled = (listtextures.SelectedItems.Count > 0);
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copytexturesets.Enabled = (listtextures.SelectedItems.Count > 0);
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}
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// Doubleclicking a texture set
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private void listtextures_DoubleClick(object sender, EventArgs e)
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{
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edittextureset_Click(sender, e);
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}
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// Copy selected texture sets
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private void copytexturesets_Click(object sender, EventArgs e)
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{
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// Make copies
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copiedsets = new List<DefinedTextureSet>();
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foreach(ListViewItem item in listtextures.SelectedItems)
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{
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DefinedTextureSet s = (item.Tag as DefinedTextureSet);
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copiedsets.Add(s.Copy());
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}
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// Enable button
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pastetexturesets.Enabled = true;
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}
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// Paste copied texture sets
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private void pastetexturesets_Click(object sender, EventArgs e)
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{
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if(copiedsets != null)
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{
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// Add copies
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foreach(DefinedTextureSet ts in copiedsets)
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{
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DefinedTextureSet s = ts.Copy();
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ListViewItem item = listtextures.Items.Add(s.Name);
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item.Tag = s;
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item.ImageIndex = 0;
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configinfo.TextureSets.Add(s);
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}
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listtextures.Sort();
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}
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}
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// This will add the default sets from game configuration
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private void restoretexturesets_Click(object sender, EventArgs e)
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{
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// Ask nicely first
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if(MessageBox.Show(this, "This will add the default Texture Sets from the Game Configuration. Do you want to continue?",
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"Add Default Sets", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes)
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{
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// Add copies
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foreach(DefinedTextureSet ts in gameconfig.TextureSets)
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{
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DefinedTextureSet s = ts.Copy();
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ListViewItem item = listtextures.Items.Add(s.Name);
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item.Tag = s;
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item.ImageIndex = 0;
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configinfo.TextureSets.Add(s);
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}
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listtextures.Sort();
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}
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}
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// This is called when an editing mode item is checked or unchecked
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private void listmodes_ItemChecked(object sender, ItemCheckedEventArgs e)
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{
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// Leave when no configuration selected
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if(configinfo == null) return;
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// Apply changes
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EditModeInfo emi = (e.Item.Tag as EditModeInfo);
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bool currentstate = (configinfo.EditModes.ContainsKey(emi.Type.FullName) && configinfo.EditModes[emi.Type.FullName]);
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if(e.Item.Checked && !currentstate)
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{
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// Add
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configinfo.EditModes[emi.Type.FullName] = true;
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}
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else if(!e.Item.Checked && currentstate)
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{
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// Remove
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configinfo.EditModes[emi.Type.FullName] = false;
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}
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}
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}
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}
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