mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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241 lines
6.9 KiB
C#
241 lines
6.9 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Data;
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using System.IO;
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using System.Diagnostics;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Decorate;
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#endregion
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namespace CodeImp.DoomBuilder.Config
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{
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public class ThingTypeInfo : IComparable<ThingTypeInfo>
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{
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#region ================== Constants
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public const int THING_BLOCKING_NONE = 0;
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public const int THING_BLOCKING_FULL = 1;
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public const int THING_BLOCKING_HEIGHT = 2;
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public const int THING_ERROR_NONE = 0;
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public const int THING_ERROR_INSIDE = 1;
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public const int THING_ERROR_INSIDE_STUCKED = 2;
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#endregion
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#region ================== Variables
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// Properties
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private int index;
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private string title;
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private string sprite;
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private long spritelongname;
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private int color;
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private bool arrow;
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private float width;
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private float height;
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private bool hangs;
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private int blocking;
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private int errorcheck;
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private bool fixedsize;
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private ThingCategory category;
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#endregion
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#region ================== Properties
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public int Index { get { return index; } }
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public string Title { get { return title; } }
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public string Sprite { get { return sprite; } }
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public long SpriteLongName { get { return spritelongname; } }
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public int Color { get { return color; } }
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public bool Arrow { get { return arrow; } }
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public float Width { get { return width; } }
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public float Height { get { return height; } }
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public bool Hangs { get { return hangs; } }
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public int Blocking { get { return blocking; } }
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public int ErrorCheck { get { return errorcheck; } }
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public bool FixedSize { get { return fixedsize; } }
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public ThingCategory Category { get { return category; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal ThingTypeInfo(int index)
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{
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// Initialize
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this.index = index;
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this.category = null;
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this.title = "<" + index.ToString(CultureInfo.InvariantCulture) + ">";
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this.sprite = DataManager.INTERNAL_PREFIX + "unknownthing";
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this.color = 0;
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this.arrow = true;
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this.width = 10f;
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this.height = 20f;
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this.hangs = false;
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this.blocking = 0;
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this.errorcheck = 0;
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this.fixedsize = false;
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this.spritelongname = long.MaxValue;
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Constructor
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internal ThingTypeInfo(ThingCategory cat, int index, Configuration cfg)
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{
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string key = index.ToString(CultureInfo.InvariantCulture);
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// Initialize
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this.index = index;
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this.category = cat;
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// Read properties
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this.title = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".title", "<" + key + ">");
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this.sprite = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".sprite", cat.Sprite);
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this.color = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".color", cat.Color);
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this.arrow = (cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".arrow", cat.Arrow) != 0);
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this.width = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".width", cat.Width);
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this.height = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".height", cat.Height);
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this.hangs = (cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".hangs", cat.Hangs) != 0);
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this.blocking = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".blocking", cat.Blocking);
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this.errorcheck = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".error", cat.ErrorCheck);
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this.fixedsize = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".fixedsize", cat.FixedSize);
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// Safety
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if(this.width < 8f) this.width = 8f;
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// Make long name for sprite lookup
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if(this.sprite.Length <= 8)
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this.spritelongname = Lump.MakeLongName(this.sprite);
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else
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this.spritelongname = long.MaxValue;
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Constructor
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public ThingTypeInfo(ThingCategory cat, int index, string title)
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{
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string key = index.ToString(CultureInfo.InvariantCulture);
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// Initialize
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this.index = index;
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this.category = cat;
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this.title = title;
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// Read properties
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this.sprite = cat.Sprite;
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this.color = cat.Color;
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this.arrow = (cat.Arrow != 0);
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this.width = cat.Width;
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this.height = cat.Height;
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this.hangs = (cat.Hangs != 0);
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this.blocking = cat.Blocking;
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this.errorcheck = cat.ErrorCheck;
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this.fixedsize = cat.FixedSize;
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// Make long name for sprite lookup
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if(this.sprite.Length <= 8)
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this.spritelongname = Lump.MakeLongName(this.sprite);
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else
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this.spritelongname = long.MaxValue;
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Constructor
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internal ThingTypeInfo(ThingCategory cat, ActorStructure actor)
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{
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// Initialize
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this.index = actor.DoomEdNum;
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this.category = cat;
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this.title = "Unnamed";
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// Read properties
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this.sprite = cat.Sprite;
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this.color = cat.Color;
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this.arrow = (cat.Arrow != 0);
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this.width = cat.Width;
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this.height = cat.Height;
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this.hangs = (cat.Hangs != 0);
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this.blocking = cat.Blocking;
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this.errorcheck = cat.ErrorCheck;
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this.fixedsize = cat.FixedSize;
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// Apply settings from actor
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ModifyByDecorateActor(actor);
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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#endregion
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#region ================== Methods
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// This updates the properties from a decorate actor
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internal void ModifyByDecorateActor(ActorStructure actor)
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{
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// Set the title
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if(actor.Tag != null)
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title = actor.Tag;
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else
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title = actor.ClassName;
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// Set sprite
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sprite = actor.FindSuitableSprite();
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if(this.sprite.Length <= 8)
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this.spritelongname = Lump.MakeLongName(this.sprite);
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else
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this.spritelongname = long.MaxValue;
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// Size
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width = actor.Radius;
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height = actor.Height;
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// Safety
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if(this.width < 8f) this.width = 8f;
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// Options
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hangs = actor.GetFlagValue("spawnceiling", false);
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blocking = actor.GetFlagValue("solid", false) ? 2 : 0;
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}
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// This is used for sorting
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public int CompareTo(ThingTypeInfo other)
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{
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return string.Compare(this.title, other.title, true);
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}
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#endregion
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}
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}
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