UltimateZoneBuilder/Source/Core/Windows/MainForm.cs
MaxED 6b62b4f3d2 Added multiple engine support for any game configuration.
Floor and ceiling textures are now moved more predictably by arrow keys in GZDoom Visual mode.
Walls texture coordinates are always rounded when moved by arrow keys in Visual modes.
Linedef info panel: relative UDMF light values are now shown like this: 16 (128), which means "UDMF light value" ("total surface brightness (UDMF light value + sector brightness)")
Player is now spawned at camera height when testing from current location in Visual modes.
Focus is now properly restored after testing from current location in Visual modes.
Updated Heretic_sectors.cfg and Heretic_things.cfg as described here: http://www.doombuilder.com/forums/viewtopic.php?f=11&t=357
Changed sprites of artifacts in Hexen_things.cfg to proper ones.
Renamed Skulltag configs to Zandronum
2012-11-02 23:11:38 +00:00

2972 lines
No EOL
89 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Globalization;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Editing;
using System.Collections;
using System.IO;
using CodeImp.DoomBuilder.Map;
using System.Reflection;
using CodeImp.DoomBuilder.Plugins;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Properties;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Data;
using System.Threading;
using System.Runtime.InteropServices;
#endregion
namespace CodeImp.DoomBuilder.Windows
{
public partial class MainForm : DelayedForm, IMainForm
{
#region ================== Constants
// Recent files
private const int MAX_RECENT_FILES = 8;
private const int MAX_RECENT_FILES_PIXELS = 250;
// Dockers
private const int DOCKER_TAB_WIDTH = 20;
// Status bar
private const string STATUS_READY_TEXT = "Ready.";
private const string STATUS_LOADING_TEXT = "Loading resources...";
private const int WARNING_FLASH_COUNT = 10;
private const int WARNING_FLASH_INTERVAL = 100;
private const int WARNING_RESET_DELAY = 5000;
private const int INFO_RESET_DELAY = 5000;
private const int ACTION_FLASH_COUNT = 3;
private const int ACTION_FLASH_INTERVAL = 50;
private const int ACTION_RESET_DELAY = 5000;
private readonly Image[,] STATUS_IMAGES = new Image[2, 4]
{
// Normal versions
{
Properties.Resources.Status0, Properties.Resources.Status1,
Properties.Resources.Status2, Properties.Resources.Warning
},
// Flashing versions
{
Properties.Resources.Status10, Properties.Resources.Status11,
Properties.Resources.Status12, Properties.Resources.WarningOff
}
};
// Message pump
public enum ThreadMessages : int
{
// Sent by the background threat to update the status
UpdateStatus = General.WM_USER + 1,
// This is sent by the background thread when images are loaded
// but only when first loaded or when dimensions were changed
ImageDataLoaded = General.WM_USER + 2
}
#endregion
#region ================== Delegates
private delegate void CallUpdateStatusIcon();
private delegate void CallImageDataLoaded(ImageData img);
#endregion
#region ================== Variables
// Position/size
private Point lastposition;
private Size lastsize;
private bool displayresized = true;
private bool windowactive;
// Mouse in display
private bool mouseinside;
// Input
private bool shift, ctrl, alt;
private MouseButtons mousebuttons;
private MouseInput mouseinput;
private Rectangle originalclip;
private bool mouseexclusive;
private int mouseexclusivebreaklevel;
// Skills
private ToolStripItem[] skills;
// Last info on panels
private object lastinfoobject;
// Recent files
private ToolStripMenuItem[] recentitems;
// View modes
private ToolStripButton[] viewmodesbuttons;
private ToolStripMenuItem[] viewmodesitems;
// Edit modes
private List<ToolStripItem> editmodeitems;
// Toolbar
private List<PluginToolbarButton> pluginbuttons;
private EventHandler buttonvisiblechangedhandler;
private bool preventupdateseperators;
private bool updatingfilters;
// Statusbar
private StatusInfo status;
private int statusflashcount;
private bool statusflashicon;
// Properties
private IntPtr windowptr;
// Processing
private int processingcount;
private float lastupdatetime;
// Updating
private int lockupdatecount;
//mxd
private int warningsCount;
#endregion
#region ================== Properties
public bool ShiftState { get { return shift; } }
public bool CtrlState { get { return ctrl; } }
public bool AltState { get { return alt; } }
public MouseButtons MouseButtons { get { return mousebuttons; } }
public bool MouseInDisplay { get { return mouseinside; } }
public RenderTargetControl Display { get { return display; } }
public bool SnapToGrid { get { return buttonsnaptogrid.Checked; } }
public bool AutoMerge { get { return buttonautomerge.Checked; } }
public bool MouseExclusive { get { return mouseexclusive; } }
new public IntPtr Handle { get { return windowptr; } }
public bool IsInfoPanelExpanded { get { return (panelinfo.Height == heightpanel1.Height); } }
public bool IsActiveWindow { get { return windowactive; } }
public StatusInfo Status { get { return status; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
internal MainForm()
{
// Setup controls
InitializeComponent();
pluginbuttons = new List<PluginToolbarButton>();
editmodeitems = new List<ToolStripItem>();
labelcollapsedinfo.Text = "";
display.Dock = DockStyle.Fill;
// Fetch pointer
windowptr = base.Handle;
// Make array for view modes
viewmodesbuttons = new ToolStripButton[Renderer2D.NUM_VIEW_MODES];
viewmodesbuttons[(int)ViewMode.Normal] = buttonviewnormal;
viewmodesbuttons[(int)ViewMode.Brightness] = buttonviewbrightness;
viewmodesbuttons[(int)ViewMode.FloorTextures] = buttonviewfloors;
viewmodesbuttons[(int)ViewMode.CeilingTextures] = buttonviewceilings;
viewmodesitems = new ToolStripMenuItem[Renderer2D.NUM_VIEW_MODES];
viewmodesitems[(int)ViewMode.Normal] = itemviewnormal;
viewmodesitems[(int)ViewMode.Brightness] = itemviewbrightness;
viewmodesitems[(int)ViewMode.FloorTextures] = itemviewfloors;
viewmodesitems[(int)ViewMode.CeilingTextures] = itemviewceilings;
// Visual Studio IDE doesn't let me set these in the designer :(
buttonzoom.Font = menufile.Font;
buttonzoom.DropDownDirection = ToolStripDropDownDirection.AboveLeft;
buttongrid.Font = menufile.Font;
buttongrid.DropDownDirection = ToolStripDropDownDirection.AboveLeft;
// Event handlers
buttonvisiblechangedhandler = new EventHandler(ToolbarButtonVisibleChanged);
// Bind any methods
General.Actions.BindMethods(this);
// Apply shortcut keys
ApplyShortcutKeys();
// Make recent items list
CreateRecentFiles();
// Show splash
ShowSplashDisplay();
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
#endregion
#region ================== General
// Editing mode changed!
internal void EditModeChanged()
{
// Check appropriate button on interface
// And show the mode name
if(General.Editing.Mode != null)
{
General.MainWindow.CheckEditModeButton(General.Editing.Mode.EditModeButtonName);
General.MainWindow.DisplayModeName(General.Editing.Mode.Attributes.DisplayName);
}
else
{
General.MainWindow.CheckEditModeButton("");
General.MainWindow.DisplayModeName("");
}
// View mode only matters in classic editing modes
for(int i = 0; i < Renderer2D.NUM_VIEW_MODES; i++)
{
viewmodesitems[i].Enabled = (General.Editing.Mode is ClassicMode);
viewmodesbuttons[i].Enabled = (General.Editing.Mode is ClassicMode);
}
UpdateEditMenu();
UpdatePrefabsMenu();
}
// This makes a beep sound
public void MessageBeep(MessageBeepType type)
{
General.MessageBeep(type);
}
// This sets up the interface
internal void SetupInterface()
{
float scalex = this.CurrentAutoScaleDimensions.Width / this.AutoScaleDimensions.Width;
float scaley = this.CurrentAutoScaleDimensions.Height / this.AutoScaleDimensions.Height;
// Setup docker
if(General.Settings.DockersPosition != 2)
{
LockUpdate();
dockerspanel.Visible = true;
dockersspace.Visible = true;
// We can't place the docker easily when collapsed
dockerspanel.Expand();
// Setup docker width
if(General.Settings.DockersWidth < dockerspanel.GetCollapsedWidth())
General.Settings.DockersWidth = dockerspanel.GetCollapsedWidth();
// Determine fixed space required
if(General.Settings.CollapseDockers)
dockersspace.Width = dockerspanel.GetCollapsedWidth();
else
dockersspace.Width = General.Settings.DockersWidth;
// Setup docker
if(General.Settings.DockersPosition == 0)
{
dockersspace.Dock = DockStyle.Left;
dockerspanel.Setup(false);
dockerspanel.Location = dockersspace.Location;
dockerspanel.Anchor = AnchorStyles.Left | AnchorStyles.Top | AnchorStyles.Bottom;
}
else
{
dockersspace.Dock = DockStyle.Right;
dockerspanel.Setup(true);
dockerspanel.Location = new Point(dockersspace.Right - General.Settings.DockersWidth, dockersspace.Top);
dockerspanel.Anchor = AnchorStyles.Right | AnchorStyles.Top | AnchorStyles.Bottom;
}
dockerspanel.Width = General.Settings.DockersWidth;
dockerspanel.Height = dockersspace.Height;
dockerspanel.BringToFront();
if(General.Settings.CollapseDockers)
dockerspanel.Collapse();
UnlockUpdate();
}
else
{
dockerspanel.Visible = false;
dockersspace.Visible = false;
}
}
// This updates all menus for the current status
internal void UpdateInterface()
{
// Map opened?
if(General.Map != null)
{
// Show map name and filename in caption
this.Text = General.Map.FileTitle + " (" + General.Map.Options.CurrentName + ") - " + Application.ProductName;
}
else
{
// Show normal caption
this.Text = Application.ProductName;
}
// Update the status bar
UpdateStatusbar();
// Update menus and toolbar icons
UpdateFileMenu();
UpdateEditMenu();
UpdateViewMenu();
UpdateModeMenu();
UpdatePrefabsMenu();
UpdateToolsMenu();
UpdateToolbar();
UpdateSkills();
UpdateHelpMenu();
}
// Generic event that invokes the tagged action
public void InvokeTaggedAction(object sender, EventArgs e)
{
//string asmname;
this.Update();
if(sender is ToolStripItem)
General.Actions.InvokeAction((sender as ToolStripItem).Tag.ToString());
else if(sender is Control)
General.Actions.InvokeAction((sender as Control).Tag.ToString());
else
General.Fail("InvokeTaggedAction used on an unexpected control.");
this.Update();
}
#endregion
#region ================== Window
// This locks the window for updating
internal void LockUpdate()
{
lockupdatecount++;
if(lockupdatecount == 1) General.LockWindowUpdate(this.Handle);
}
// This unlocks for updating
internal void UnlockUpdate()
{
lockupdatecount--;
if(lockupdatecount == 0) General.LockWindowUpdate(IntPtr.Zero);
if(lockupdatecount < 0) lockupdatecount = 0;
}
// This unlocks for updating
internal void ForceUnlockUpdate()
{
if(lockupdatecount > 0) General.LockWindowUpdate(IntPtr.Zero);
lockupdatecount = 0;
}
// This sets the focus on the display for correct key input
public bool FocusDisplay()
{
return display.Focus();
}
// Window is first shown
private void MainForm_Shown(object sender, EventArgs e)
{
// Perform auto mapo loading action when the window is not delayed
if(!General.DelayMainWindow) PerformAutoMapLoading();
}
// Auto map loading that must be done when the window is first shown after loading
// but also before the window is shown when the -delaywindow parameter is given
internal void PerformAutoMapLoading()
{
// Check if the command line arguments tell us to load something
if(General.AutoLoadFile != null)
{
bool showdialog = false;
MapOptions options = new MapOptions();
Configuration mapsettings;
// Any of the options already given?
if(General.AutoLoadMap != null)
{
// Try to find existing options in the settings file
string dbsfile = General.AutoLoadFile.Substring(0, General.AutoLoadFile.Length - 4) + ".dbs";
if(File.Exists(dbsfile))
try { mapsettings = new Configuration(dbsfile, true); }
catch(Exception) { mapsettings = new Configuration(true); }
else
mapsettings = new Configuration(true);
// Set map name and other options
options = new MapOptions(mapsettings, General.AutoLoadMap);
// Set resource data locations
options.CopyResources(General.AutoLoadResources);
// Set strict patches
options.StrictPatches = General.AutoLoadStrictPatches;
// Set configuration file (constructor already does this, but we want this info from the cmd args if possible)
options.ConfigFile = General.AutoLoadConfig;
if(options.ConfigFile == null) options.ConfigFile = mapsettings.ReadSetting("gameconfig", "");
if(options.ConfigFile.Trim().Length == 0) showdialog = true;
}
else
{
// No options given
showdialog = true;
}
// Show open map dialog?
if(showdialog)
{
// Show open dialog
General.OpenMapFile(General.AutoLoadFile, options);
}
else
{
// Open with options
General.OpenMapFileWithOptions(General.AutoLoadFile, options);
}
}
}
// Window is loaded
private void MainForm_Load(object sender, EventArgs e)
{
// Position window from configuration settings
this.SuspendLayout();
this.Location = new Point(General.Settings.ReadSetting("mainwindow.positionx", this.Location.X),
General.Settings.ReadSetting("mainwindow.positiony", this.Location.Y));
this.Size = new Size(General.Settings.ReadSetting("mainwindow.sizewidth", this.Size.Width),
General.Settings.ReadSetting("mainwindow.sizeheight", this.Size.Height));
this.WindowState = (FormWindowState)General.Settings.ReadSetting("mainwindow.windowstate", (int)FormWindowState.Maximized);
this.ResumeLayout(true);
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
// Info panel state?
bool expandedpanel = General.Settings.ReadSetting("mainwindow.expandedinfopanel", true);
if(expandedpanel != IsInfoPanelExpanded) ToggleInfoPanel();
}
// Window receives focus
private void MainForm_Activated(object sender, EventArgs e)
{
windowactive = true;
UpdateInterface();
ResumeExclusiveMouseInput();
ReleaseAllKeys();
FocusDisplay();
}
// Window loses focus
private void MainForm_Deactivate(object sender, EventArgs e)
{
windowactive = false;
BreakExclusiveMouseInput();
ReleaseAllKeys();
}
// Window is moved
private void MainForm_Move(object sender, EventArgs e)
{
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
}
// Window resizes
private void MainForm_Resize(object sender, EventArgs e)
{
// Resizing
//this.SuspendLayout();
//resized = true;
}
// Window was resized
private void MainForm_ResizeEnd(object sender, EventArgs e)
{
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
}
// Window is being closed
private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
{
int windowstate;
if(e.CloseReason != CloseReason.ApplicationExitCall)
{
// Close the map
if(General.CloseMap())
{
General.WriteLogLine("Closing main interface window...");
// Stop timers
statusflasher.Stop();
statusresetter.Stop();
// Stop exclusive mode, if any is active
StopExclusiveMouseInput();
StopProcessing();
// Unbind methods
General.Actions.UnbindMethods(this);
// Determine window state to save
if(this.WindowState != FormWindowState.Minimized)
windowstate = (int)this.WindowState;
else
windowstate = (int)FormWindowState.Normal;
// Save window settings
General.Settings.WriteSetting("mainwindow.positionx", lastposition.X);
General.Settings.WriteSetting("mainwindow.positiony", lastposition.Y);
General.Settings.WriteSetting("mainwindow.sizewidth", lastsize.Width);
General.Settings.WriteSetting("mainwindow.sizeheight", lastsize.Height);
General.Settings.WriteSetting("mainwindow.windowstate", windowstate);
General.Settings.WriteSetting("mainwindow.expandedinfopanel", IsInfoPanelExpanded);
// Save recent files
SaveRecentFiles();
// Terminate the program
General.Terminate(true);
}
else
{
// Cancel the close
e.Cancel = true;
}
}
}
#endregion
#region ================== Statusbar
// This updates the status bar
private void UpdateStatusbar()
{
// Map open?
if(General.Map != null)
{
// Enable items
xposlabel.Enabled = true;
yposlabel.Enabled = true;
poscommalabel.Enabled = true;
zoomlabel.Enabled = true;
buttonzoom.Enabled = true;
gridlabel.Enabled = true;
buttongrid.Enabled = true;
configlabel.Text = General.Map.Config.Name;
}
else
{
// Disable items
xposlabel.Text = "--";
yposlabel.Text = "--";
xposlabel.Enabled = false;
yposlabel.Enabled = false;
poscommalabel.Enabled = false;
zoomlabel.Enabled = false;
buttonzoom.Enabled = false;
gridlabel.Enabled = false;
buttongrid.Enabled = false;
configlabel.Text = "";
}
UpdateStatusIcon();
}
// This flashes the status icon
private void statusflasher_Tick(object sender, EventArgs e)
{
statusflashicon = !statusflashicon;
UpdateStatusIcon();
statusflashcount--;
if(statusflashcount == 0) statusflasher.Stop();
}
// This resets the status to ready
private void statusresetter_Tick(object sender, EventArgs e)
{
DisplayReady();
}
// This changes status text
public void DisplayStatus(StatusType type, string message) { DisplayStatus(new StatusInfo(type, message)); }
public void DisplayStatus(StatusInfo newstatus)
{
// Stop timers
if(!newstatus.displayed)
{
statusresetter.Stop();
statusflasher.Stop();
statusflashicon = false;
}
// Determine what to do specifically for this status type
switch(newstatus.type)
{
// When no particular information is to be displayed.
// The messages displayed depends on running background processes.
case StatusType.Ready:
if((General.Map != null) && (General.Map.Data != null) && General.Map.Data.IsLoading)
newstatus.message = STATUS_LOADING_TEXT;
else
newstatus.message = STATUS_READY_TEXT;
break;
// Shows information without flashing the icon.
case StatusType.Info:
if(!newstatus.displayed)
{
statusresetter.Interval = INFO_RESET_DELAY;
statusresetter.Start();
}
break;
// Shows action information and flashes up the status icon once.
case StatusType.Action:
if(!newstatus.displayed)
{
statusflashicon = true;
statusflasher.Interval = ACTION_FLASH_INTERVAL;
statusflashcount = ACTION_FLASH_COUNT;
statusflasher.Start();
statusresetter.Interval = ACTION_RESET_DELAY;
statusresetter.Start();
}
break;
// Shows a warning, makes a warning sound and flashes a warning icon.
case StatusType.Warning:
if(!newstatus.displayed)
{
MessageBeep(MessageBeepType.Warning);
statusflasher.Interval = WARNING_FLASH_INTERVAL;
statusflashcount = WARNING_FLASH_COUNT;
statusflasher.Start();
statusresetter.Interval = WARNING_RESET_DELAY;
statusresetter.Start();
}
break;
}
// Update status description
status = newstatus;
status.displayed = true;
if(statuslabel.Text != status.message)
statuslabel.Text = status.message;
// Update icon as well
UpdateStatusIcon();
// Refresh
statusbar.Invalidate();
this.Update();
}
// This changes status text to Ready
public void DisplayReady()
{
DisplayStatus(StatusType.Ready, null);
}
// This updates the status icon
internal void UpdateStatusIcon()
{
int statusicon = 0;
int statusflashindex = statusflashicon ? 1 : 0;
// Loading icon?
if((General.Map != null) && (General.Map.Data != null) && General.Map.Data.IsLoading)
statusicon = 1;
// Status type
switch(status.type)
{
case StatusType.Ready:
case StatusType.Info:
case StatusType.Action:
statuslabel.Image = STATUS_IMAGES[statusflashindex, statusicon];
break;
case StatusType.Busy:
statuslabel.Image = STATUS_IMAGES[statusflashindex, 2];
break;
case StatusType.Warning:
statuslabel.Image = STATUS_IMAGES[statusflashindex, 3];
break;
}
}
// This changes coordinates display
public void UpdateCoordinates(Vector2D coords)
{
// X position
if(float.IsNaN(coords.x))
xposlabel.Text = "--";
else
xposlabel.Text = coords.x.ToString("####0");
// Y position
if(float.IsNaN(coords.y))
yposlabel.Text = "--";
else
yposlabel.Text = coords.y.ToString("####0");
// Update status bar
//statusbar.Update();
}
// This changes zoom display
internal void UpdateZoom(float scale)
{
// Update scale label
if(float.IsNaN(scale))
zoomlabel.Text = "--";
else
{
scale *= 100;
zoomlabel.Text = scale.ToString("##0") + "%";
}
// Update status bar
//statusbar.Update();
}
// Zoom to a specified level
private void itemzoomto_Click(object sender, EventArgs e)
{
int zoom;
if(General.Map == null) return;
// In classic mode?
if(General.Editing.Mode is ClassicMode)
{
// Requested from menu?
if(sender is ToolStripMenuItem)
{
// Get integral zoom level
zoom = int.Parse((sender as ToolStripMenuItem).Tag.ToString(), CultureInfo.InvariantCulture);
// Zoom now
(General.Editing.Mode as ClassicMode).SetZoom((float)zoom / 100f);
}
}
}
// Zoom to fit in screen
private void itemzoomfittoscreen_Click(object sender, EventArgs e)
{
if(General.Map == null) return;
// In classic mode?
if(General.Editing.Mode is ClassicMode)
(General.Editing.Mode as ClassicMode).CenterInScreen();
}
// This changes grid display
internal void UpdateGrid(int gridsize)
{
// Update grid label
if(gridsize == 0)
gridlabel.Text = "--";
else
gridlabel.Text = gridsize.ToString("###0") + " mp";
// Update status bar
//statusbar.Update();
}
// Set grid to a specified size
private void itemgridsize_Click(object sender, EventArgs e)
{
int size;
if(General.Map == null) return;
// In classic mode?
if(General.Editing.Mode is ClassicMode)
{
// Requested from menu?
if(sender is ToolStripMenuItem)
{
// Get integral zoom level
size = int.Parse((sender as ToolStripMenuItem).Tag.ToString(), CultureInfo.InvariantCulture);
// Change grid size
General.Map.Grid.SetGridSize(size);
// Redraw display
RedrawDisplay();
}
}
}
// Show grid setup
private void itemgridcustom_Click(object sender, EventArgs e)
{
if(General.Map == null) return;
General.Map.Grid.ShowGridSetup();
}
#endregion
#region ================== Display
// This shows the splash screen on display
internal void ShowSplashDisplay()
{
// Change display to show splash logo
display.SetSplashLogoDisplay();
display.Cursor = Cursors.Default;
this.Update();
}
// This clears the display
internal void ClearDisplay()
{
// Clear the display
display.SetManualRendering();
this.Update();
}
// This sets the display cursor
public void SetCursor(Cursor cursor)
{
// Only when a map is open
if(General.Map != null) display.Cursor = cursor;
}
// This redraws the display on the next paint event
public void RedrawDisplay()
{
if((General.Map != null) && (General.Editing.Mode != null))
{
General.Plugins.OnEditRedrawDisplayBegin();
General.Editing.Mode.OnRedrawDisplay();
General.Plugins.OnEditRedrawDisplayEnd();
}
else
{
display.Invalidate();
}
}
// This event is called when a repaint is needed
private void display_Paint(object sender, PaintEventArgs e)
{
if(General.Map != null)
{
if(General.Editing.Mode != null)
{
if(!displayresized) General.Editing.Mode.OnPresentDisplay();
}
else
{
if(General.Colors != null)
e.Graphics.Clear(Color.FromArgb(General.Colors.Background.ToInt()));
else
e.Graphics.Clear(SystemColors.AppWorkspace);
}
}
}
// Redraw requested
private void redrawtimer_Tick(object sender, EventArgs e)
{
// Disable timer (only redraw once)
redrawtimer.Enabled = false;
// Resume control layouts
//if(displayresized) General.LockWindowUpdate(IntPtr.Zero);
// Map opened?
if(General.Map != null)
{
// Display was resized?
if(displayresized)
{
// Reset graphics to match changes
General.Map.Graphics.Reset();
}
// This is a dirty trick to give the display a new mousemove event with correct arguments
if(mouseinside)
{
Point mousepos = Cursor.Position;
Cursor.Position = new Point(mousepos.X + 1, mousepos.Y + 1);
Cursor.Position = mousepos;
}
// Redraw now
RedrawDisplay();
}
// Display resize is done
displayresized = false;
}
// Display size changes
private void display_Resize(object sender, EventArgs e)
{
// Resizing
//if(!displayresized) General.LockWindowUpdate(display.Handle);
displayresized = true;
// Request redraw
if(!redrawtimer.Enabled) redrawtimer.Enabled = true;
}
// This requests a delayed redraw
public void DelayedRedraw()
{
// Request redraw
if(!redrawtimer.Enabled) redrawtimer.Enabled = true;
}
// Mouse click
private void display_MouseClick(object sender, MouseEventArgs e)
{
if((General.Map != null) && (General.Editing.Mode != null))
{
General.Plugins.OnEditMouseClick(e);
General.Editing.Mode.OnMouseClick(e);
}
}
// Mouse doubleclick
private void display_MouseDoubleClick(object sender, MouseEventArgs e)
{
if((General.Map != null) && (General.Editing.Mode != null))
{
General.Plugins.OnEditMouseDoubleClick(e);
General.Editing.Mode.OnMouseDoubleClick(e);
}
}
// Mouse down
private void display_MouseDown(object sender, MouseEventArgs e)
{
int key = 0;
LoseFocus(this, EventArgs.Empty);
int mod = 0;
if(alt) mod |= (int)Keys.Alt;
if(shift) mod |= (int)Keys.Shift;
if(ctrl) mod |= (int)Keys.Control;
// Apply button
mousebuttons |= e.Button;
// Create key
switch(e.Button)
{
case MouseButtons.Left: key = (int)Keys.LButton; break;
case MouseButtons.Middle: key = (int)Keys.MButton; break;
case MouseButtons.Right: key = (int)Keys.RButton; break;
case MouseButtons.XButton1: key = (int)Keys.XButton1; break;
case MouseButtons.XButton2: key = (int)Keys.XButton2; break;
}
// Invoke any actions associated with this key
General.Actions.KeyPressed(key | mod);
// Invoke on editing mode
if((General.Map != null) && (General.Editing.Mode != null))
{
General.Plugins.OnEditMouseDown(e);
General.Editing.Mode.OnMouseDown(e);
}
}
// Mouse enters
private void display_MouseEnter(object sender, EventArgs e)
{
mouseinside = true;
if((General.Map != null) && (mouseinput == null) && (General.Editing.Mode != null))
{
General.Plugins.OnEditMouseEnter(e);
General.Editing.Mode.OnMouseEnter(e);
}
}
// Mouse leaves
private void display_MouseLeave(object sender, EventArgs e)
{
mouseinside = false;
if((General.Map != null) && (mouseinput == null) && (General.Editing.Mode != null))
{
General.Plugins.OnEditMouseLeave(e);
General.Editing.Mode.OnMouseLeave(e);
}
}
// Mouse moves
private void display_MouseMove(object sender, MouseEventArgs e)
{
if((General.Map != null) && (mouseinput == null) && (General.Editing.Mode != null))
{
General.Plugins.OnEditMouseMove(e);
General.Editing.Mode.OnMouseMove(e);
}
}
// Mouse up
private void display_MouseUp(object sender, MouseEventArgs e)
{
int key = 0;
int mod = 0;
if(alt) mod |= (int)Keys.Alt;
if(shift) mod |= (int)Keys.Shift;
if(ctrl) mod |= (int)Keys.Control;
// Apply button
mousebuttons &= ~e.Button;
// Create key
switch(e.Button)
{
case MouseButtons.Left: key = (int)Keys.LButton; break;
case MouseButtons.Middle: key = (int)Keys.MButton; break;
case MouseButtons.Right: key = (int)Keys.RButton; break;
case MouseButtons.XButton1: key = (int)Keys.XButton1; break;
case MouseButtons.XButton2: key = (int)Keys.XButton2; break;
}
// Invoke any actions associated with this key
General.Actions.KeyReleased(key | mod);
// Invoke on editing mode
if((General.Map != null) && (General.Editing.Mode != null))
{
General.Plugins.OnEditMouseUp(e);
General.Editing.Mode.OnMouseUp(e);
}
}
#endregion
#region ================== Input
// This is a tool to lock the mouse in exclusive mode
private void StartMouseExclusive()
{
// Not already locked?
if(mouseinput == null)
{
// Start special input device
mouseinput = new MouseInput(this);
// Lock and hide the mouse in window
originalclip = Cursor.Clip;
Cursor.Clip = display.RectangleToScreen(display.ClientRectangle);
Cursor.Hide();
}
}
// This is a tool to unlock the mouse
private void StopMouseExclusive()
{
// Locked?
if(mouseinput != null)
{
// Stop special input device
mouseinput.Dispose();
mouseinput = null;
// Release and show the mouse
Cursor.Clip = originalclip;
Cursor.Position = display.PointToScreen(new Point(display.ClientSize.Width / 2, display.ClientSize.Height / 2));
Cursor.Show();
}
}
// This requests exclusive mouse input
public void StartExclusiveMouseInput()
{
// Only when not already in exclusive mode
if(!mouseexclusive)
{
General.WriteLogLine("Starting exclusive mouse input mode...");
// Start special input device
StartMouseExclusive();
mouseexclusive = true;
mouseexclusivebreaklevel = 0;
}
}
// This stops exclusive mouse input
public void StopExclusiveMouseInput()
{
// Only when in exclusive mode
if(mouseexclusive)
{
General.WriteLogLine("Stopping exclusive mouse input mode...");
// Stop special input device
StopMouseExclusive();
mouseexclusive = false;
mouseexclusivebreaklevel = 0;
}
}
// This temporarely breaks exclusive mode and counts the break level
public void BreakExclusiveMouseInput()
{
// Only when in exclusive mode
if(mouseexclusive)
{
// Stop special input device
StopMouseExclusive();
// Count the break level
mouseexclusivebreaklevel++;
}
}
// This resumes exclusive mode from a break when all breaks have been called to resume
public void ResumeExclusiveMouseInput()
{
// Only when in exclusive mode
if(mouseexclusive && (mouseexclusivebreaklevel > 0))
{
// Decrease break level
mouseexclusivebreaklevel--;
// All break levels resumed? Then lock the mouse again.
if(mouseexclusivebreaklevel == 0)
StartMouseExclusive();
}
}
// This releases all keys
internal void ReleaseAllKeys()
{
General.Actions.ReleaseAllKeys();
mousebuttons = MouseButtons.None;
shift = false;
ctrl = false;
alt = false;
}
// When the mouse wheel is changed
protected override void OnMouseWheel(MouseEventArgs e)
{
int mod = 0;
if(alt) mod |= (int)Keys.Alt;
if(shift) mod |= (int)Keys.Shift;
if(ctrl) mod |= (int)Keys.Control;
// Scrollwheel up?
if(e.Delta > 0)
{
// Invoke actions for scrollwheel
//for(int i = 0; i < e.Delta; i += 120)
General.Actions.KeyPressed((int)SpecialKeys.MScrollUp | mod);
General.Actions.KeyReleased((int)SpecialKeys.MScrollUp | mod);
}
// Scrollwheel down?
else if(e.Delta < 0)
{
// Invoke actions for scrollwheel
//for(int i = 0; i > e.Delta; i -= 120)
General.Actions.KeyPressed((int)SpecialKeys.MScrollDown | mod);
General.Actions.KeyReleased((int)SpecialKeys.MScrollDown | mod);
}
// Let the base know
base.OnMouseWheel(e);
}
// When a key is pressed
private void MainForm_KeyDown(object sender, KeyEventArgs e)
{
int mod = 0;
// Keep key modifiers
alt = e.Alt;
shift = e.Shift;
ctrl = e.Control;
if(alt) mod |= (int)Keys.Alt;
if(shift) mod |= (int)Keys.Shift;
if(ctrl) mod |= (int)Keys.Control;
// Don't process any keys when they are meant for other input controls
if((ActiveControl == null) || (ActiveControl == display))
{
// Invoke any actions associated with this key
General.Actions.UpdateModifiers(mod);
e.Handled = General.Actions.KeyPressed((int)e.KeyData);
// Invoke on editing mode
if((General.Map != null) && (General.Editing.Mode != null))
{
General.Plugins.OnEditKeyDown(e);
General.Editing.Mode.OnKeyDown(e);
}
// Handled
if(e.Handled)
e.SuppressKeyPress = true;
}
// F1 pressed?
if((e.KeyCode == Keys.F1) && (e.Modifiers == Keys.None))
{
// No action bound to F1?
Actions.Action[] f1actions = General.Actions.GetActionsByKey((int)e.KeyData);
if(f1actions.Length == 0)
{
// If we don't have any map open, show the Main Window help
// otherwise, give the help request to the editing mode so it
// can open the appropriate help file.
if((General.Map == null) || (General.Editing.Mode == null))
{
General.ShowHelp("introduction.html");
}
else
{
General.Editing.Mode.OnHelp();
}
}
}
}
// When a key is released
private void MainForm_KeyUp(object sender, KeyEventArgs e)
{
int mod = 0;
// Keep key modifiers
alt = e.Alt;
shift = e.Shift;
ctrl = e.Control;
if(alt) mod |= (int)Keys.Alt;
if(shift) mod |= (int)Keys.Shift;
if(ctrl) mod |= (int)Keys.Control;
// Don't process any keys when they are meant for other input controls
if((ActiveControl == null) || (ActiveControl == display))
{
// Invoke any actions associated with this key
General.Actions.UpdateModifiers(mod);
e.Handled = General.Actions.KeyReleased((int)e.KeyData);
// Invoke on editing mode
if((General.Map != null) && (General.Editing.Mode != null))
{
General.Plugins.OnEditKeyUp(e);
General.Editing.Mode.OnKeyUp(e);
}
// Handled
if(e.Handled)
e.SuppressKeyPress = true;
}
}
// These prevent focus changes by way of TAB or Arrow keys
protected override bool IsInputChar(char charCode) { return false; }
protected override bool IsInputKey(Keys keyData) { return false; }
protected override bool ProcessKeyPreview(ref Message m) { return false; }
protected override bool ProcessDialogKey(Keys keyData) { return false; }
protected override bool ProcessCmdKey(ref Message msg, Keys keyData) { return false; }
// This fixes some odd input behaviour
private void display_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e)
{
if((ActiveControl == null) || (ActiveControl == display))
{
LoseFocus(this, EventArgs.Empty);
KeyEventArgs ea = new KeyEventArgs(e.KeyData);
MainForm_KeyDown(sender, ea);
}
}
#endregion
#region ================== Toolbar
// This updates the skills list
private void UpdateSkills()
{
// Clear list
buttontest.DropDownItems.Clear();
// Map loaded?
if(General.Map != null)
{
// Make the new skills list
//mxd
skills = new ToolStripItem[(General.Map.Config.Skills.Count * 2) + 3];
//mxd. Add engine selector
ToolStripMenuItem menuitem = new ToolStripMenuItem("Engine:", Properties.Resources.Marine);
for (int i = 0; i < General.Map.ConfigSettings.TestEngines.Count; i++) {
ToolStripMenuItem engineItem = new ToolStripMenuItem(General.Map.ConfigSettings.TestEngines[i].TestProgramName);
engineItem.Tag = i;
engineItem.Checked = (i == General.Map.ConfigSettings.CurrentEngineIndex);
engineItem.Click += new EventHandler(engineItem_Click);
menuitem.DropDownItems.Add(engineItem);
}
skills[0] = menuitem;
//mxd. Add seperator
skills[1] = new ToolStripSeparator();
skills[1].Padding = new Padding(0, 3, 0, 3);
int addindex = 2;
// Positive skills are with monsters
for(int i = 0; i < General.Map.Config.Skills.Count; i++)
{
menuitem = new ToolStripMenuItem(General.Map.Config.Skills[i].ToString());
menuitem.Image = Properties.Resources.Monster2;
menuitem.Click += new EventHandler(TestSkill_Click);
menuitem.Tag = General.Map.Config.Skills[i].Index;
menuitem.Checked = (General.Settings.TestMonsters && (General.Map.ConfigSettings.TestSkill == General.Map.Config.Skills[i].Index));
skills[addindex++] = menuitem;
}
// Add seperator
skills[addindex] = new ToolStripSeparator();
skills[addindex].Padding = new Padding(0, 3, 0, 3);
addindex++;
// Negative skills are without monsters
for(int i = 0; i < General.Map.Config.Skills.Count; i++)
{
menuitem = new ToolStripMenuItem(General.Map.Config.Skills[i].ToString());
menuitem.Image = Properties.Resources.Monster3;
menuitem.Click += new EventHandler(TestSkill_Click);
menuitem.Tag = -General.Map.Config.Skills[i].Index;
menuitem.Checked = (!General.Settings.TestMonsters && (General.Map.ConfigSettings.TestSkill == General.Map.Config.Skills[i].Index));
skills[addindex++] = menuitem;
}
// Add to list
buttontest.DropDownItems.AddRange(skills);
}
}
//mxd
private void engineItem_Click(object sender, EventArgs e) {
General.Map.ConfigSettings.CurrentEngineIndex = (int)(((ToolStripMenuItem)sender).Tag);
}
// Event handler for testing at a specific skill
private void TestSkill_Click(object sender, EventArgs e)
{
int skill = (int)((sender as ToolStripMenuItem).Tag);
General.Settings.TestMonsters = (skill > 0);
General.Map.ConfigSettings.TestSkill = Math.Abs(skill);
General.Map.Launcher.TestAtSkill(Math.Abs(skill));
UpdateSkills();
}
// This loses focus
private void LoseFocus(object sender, EventArgs e)
{
// Lose focus!
try { display.Focus(); } catch(Exception) { }
this.ActiveControl = null;
}
// Things filter selected
private void thingfilters_SelectedIndexChanged(object sender, EventArgs e)
{
// Only possible when a map is open
if((General.Map != null) && !updatingfilters)
{
updatingfilters = true;
// Change filter
General.Map.ChangeThingFilter(thingfilters.SelectedItem as ThingsFilter);
updatingfilters = false;
}
// Lose focus
if(!thingfilters.DroppedDown) LoseFocus(sender, e);
}
// This updates the things filter on the toolbar
internal void UpdateThingsFilters()
{
// Only possible to list filters when a map is open
if(General.Map != null)
{
ThingsFilter oldfilter = null;
if(thingfilters.SelectedIndex > -1)
oldfilter = thingfilters.SelectedItem as ThingsFilter;
updatingfilters = true;
// Clear the list
thingfilters.Items.Clear();
// Add null filter
if(General.Map.ThingsFilter is NullThingsFilter)
thingfilters.Items.Add(General.Map.ThingsFilter);
else
thingfilters.Items.Add(new NullThingsFilter());
// Add all filters
foreach(ThingsFilter f in General.Map.ConfigSettings.ThingsFilters)
thingfilters.Items.Add(f);
// Select current filter
foreach(ThingsFilter f in thingfilters.Items)
if(f == General.Map.ThingsFilter) thingfilters.SelectedItem = f;
updatingfilters = false;
// No filter selected?
if(thingfilters.SelectedIndex == -1)
{
// Select the first and update
thingfilters.SelectedIndex = 0;
}
// Another filter got selected?
else if(oldfilter != (thingfilters.SelectedItem as ThingsFilter))
{
// Update!
thingfilters_SelectedIndexChanged(this, EventArgs.Empty);
}
}
else
{
// Clear the list
thingfilters.Items.Clear();
}
}
// This selects the things filter based on the filter set on the map manager
internal void ReflectThingsFilter()
{
if(!updatingfilters)
{
updatingfilters = true;
// Select current filter
bool selecteditemfound = false;
foreach(ThingsFilter f in thingfilters.Items)
{
if(f == General.Map.ThingsFilter)
{
thingfilters.SelectedItem = f;
selecteditemfound = true;
}
}
// Not in the list?
if(!selecteditemfound)
{
// Select nothing
thingfilters.SelectedIndex = -1;
}
updatingfilters = false;
}
}
// This adds a button to the toolbar
public void AddButton(ToolStripItem button) { AddButton(button, ToolbarSection.Custom, General.Plugins.FindPluginByAssembly(Assembly.GetCallingAssembly())); }
public void AddButton(ToolStripItem button, ToolbarSection section) { AddButton(button, section, General.Plugins.FindPluginByAssembly(Assembly.GetCallingAssembly())); }
private void AddButton(ToolStripItem button, ToolbarSection section, Plugin plugin)
{
// Fix tags to full action names
ToolStripItemCollection items = new ToolStripItemCollection(toolbar, new ToolStripItem[0]);
items.Add(button);
RenameTagsToFullActions(items, plugin);
// Add to the list so we can update it as needed
PluginToolbarButton buttoninfo = new PluginToolbarButton();
buttoninfo.button = button;
buttoninfo.section = section;
pluginbuttons.Add(buttoninfo);
// Bind visible changed event
if(!(button is ToolStripSeparator)) button.VisibleChanged += buttonvisiblechangedhandler;
// Insert the button in the right section
switch(section)
{
case ToolbarSection.File: toolbar.Items.Insert(toolbar.Items.IndexOf(seperatorfile), button); break;
case ToolbarSection.Script: toolbar.Items.Insert(toolbar.Items.IndexOf(seperatorscript), button); break;
case ToolbarSection.UndoRedo: toolbar.Items.Insert(toolbar.Items.IndexOf(seperatorundo), button); break;
case ToolbarSection.CopyPaste: toolbar.Items.Insert(toolbar.Items.IndexOf(seperatorcopypaste), button); break;
case ToolbarSection.Prefabs: toolbar.Items.Insert(toolbar.Items.IndexOf(seperatorprefabs), button); break;
case ToolbarSection.Things: toolbar.Items.Insert(toolbar.Items.IndexOf(buttonviewnormal), button); break;
case ToolbarSection.Views: toolbar.Items.Insert(toolbar.Items.IndexOf(seperatorviews), button); break;
case ToolbarSection.Geometry: toolbar.Items.Insert(toolbar.Items.IndexOf(seperatorgeometry), button); break;
case ToolbarSection.Testing: toolbar.Items.Insert(toolbar.Items.IndexOf(seperatortesting), button); break;
case ToolbarSection.Custom: toolbar.Items.Add(button); break;
}
UpdateToolbar();
}
// Removes a button
public void RemoveButton(ToolStripItem button)
{
// Find in the list and remove it
PluginToolbarButton buttoninfo = new PluginToolbarButton();
for(int i = 0; i < pluginbuttons.Count; i++)
{
if(pluginbuttons[i].button == button)
{
buttoninfo = pluginbuttons[i];
pluginbuttons.RemoveAt(i);
break;
}
}
if(buttoninfo.button != null)
{
// Unbind visible changed event
if(!(button is ToolStripSeparator)) button.VisibleChanged -= buttonvisiblechangedhandler;
// Remove button from toolbar
toolbar.Items.Remove(button);
UpdateSeparators();
}
}
// This handle visibility changes in the toolbar buttons
private void ToolbarButtonVisibleChanged(object sender, EventArgs e)
{
if(!preventupdateseperators)
{
// Update the seeprators
UpdateSeparators();
}
}
// This hides redundant seperators and shows single seperators
internal void UpdateSeparators()
{
UpdateToolStripSeparators(toolbar.Items, false);
UpdateToolStripSeparators(menumode.DropDownItems, true);
}
// This updates the seperators
// Hides redundant seperators and shows single seperators
private void UpdateToolStripSeparators(ToolStripItemCollection items, bool defaultvisible)
{
ToolStripItem pvi = null;
foreach(ToolStripItem i in items)
{
bool separatorvisible = false;
// This is a seperator?
if(i is ToolStripSeparator)
{
// Make visible when previous item was not a seperator
separatorvisible = !(pvi is ToolStripSeparator) && (pvi != null);
i.Visible = separatorvisible;
}
// Keep as previous visible item
if(i.Visible || separatorvisible || (defaultvisible && !(i is ToolStripSeparator))) pvi = i;
}
// Hide last item if it is a seperator
if(pvi is ToolStripSeparator) pvi.Visible = false;
}
// This enables or disables all editing mode items and toolbar buttons
private void UpdateToolbar()
{
preventupdateseperators = true;
// Show/hide items based on preferences
buttonnewmap.Visible = General.Settings.ToolbarFile;
buttonopenmap.Visible = General.Settings.ToolbarFile;
buttonsavemap.Visible = General.Settings.ToolbarFile;
buttonscripteditor.Visible = General.Settings.ToolbarScript;
buttonundo.Visible = General.Settings.ToolbarUndo;
buttonredo.Visible = General.Settings.ToolbarUndo;
buttoncut.Visible = General.Settings.ToolbarCopy;
buttoncopy.Visible = General.Settings.ToolbarCopy;
buttonpaste.Visible = General.Settings.ToolbarCopy;
buttoninsertprefabfile.Visible = General.Settings.ToolbarPrefabs;
buttoninsertpreviousprefab.Visible = General.Settings.ToolbarPrefabs;
buttonthingsfilter.Visible = General.Settings.ToolbarFilter;
thingfilters.Visible = General.Settings.ToolbarFilter;
buttonviewbrightness.Visible = General.Settings.ToolbarViewModes;
buttonviewceilings.Visible = General.Settings.ToolbarViewModes;
buttonviewfloors.Visible = General.Settings.ToolbarViewModes;
buttonviewnormal.Visible = General.Settings.ToolbarViewModes;
buttonsnaptogrid.Visible = General.Settings.ToolbarGeometry;
buttonautomerge.Visible = General.Settings.ToolbarGeometry;
buttontest.Visible = General.Settings.ToolbarTesting;
//mxd
buttontogglemodels.Visible = General.Settings.GZToolbarGZDoom;
buttonselectedmodelsonly.Visible = General.Settings.GZToolbarGZDoom;
buttontoggledynlight.Visible = General.Settings.GZToolbarGZDoom;
buttontoggleanimatedlight.Visible = General.Settings.GZToolbarGZDoom;
buttontogglefx.Visible = General.Settings.GZToolbarGZDoom;
buttontogglefog.Visible = General.Settings.GZToolbarGZDoom;
separatorgzmodes.Visible = General.Settings.GZToolbarGZDoom;
// Enable/disable all edit mode items
foreach(ToolStripItem i in editmodeitems) i.Enabled = (General.Map != null);
// Update plugin buttons
foreach(PluginToolbarButton p in pluginbuttons)
{
switch(p.section)
{
case ToolbarSection.File: p.button.Visible = General.Settings.ToolbarFile; break;
case ToolbarSection.Script: p.button.Visible = General.Settings.ToolbarScript; break;
case ToolbarSection.UndoRedo: p.button.Visible = General.Settings.ToolbarUndo; break;
case ToolbarSection.CopyPaste: p.button.Visible = General.Settings.ToolbarCopy; break;
case ToolbarSection.Prefabs: p.button.Visible = General.Settings.ToolbarPrefabs; break;
case ToolbarSection.Things: p.button.Visible = General.Settings.ToolbarFilter; break;
case ToolbarSection.Views: p.button.Visible = General.Settings.ToolbarViewModes; break;
case ToolbarSection.Geometry: p.button.Visible = General.Settings.ToolbarGeometry; break;
case ToolbarSection.Testing: p.button.Visible = General.Settings.ToolbarTesting; break;
}
}
preventupdateseperators = false;
UpdateSeparators();
}
// This checks one of the edit mode items (and unchecks all others)
internal void CheckEditModeButton(string modeclassname)
{
// Go for all items
foreach(ToolStripItem i in editmodeitems)
{
// Check what type it is
if(i is ToolStripMenuItem)
{
// Check if mode type matches with given name
(i as ToolStripMenuItem).Checked = ((i.Tag as EditModeInfo).Type.Name == modeclassname);
}
else if(i is ToolStripButton)
{
// Check if mode type matches with given name
(i as ToolStripButton).Checked = ((i.Tag as EditModeInfo).Type.Name == modeclassname);
}
}
}
// This removes the config-specific editing mode buttons
internal void RemoveEditModeButtons()
{
// Go for all items
foreach(ToolStripItem i in editmodeitems)
{
// Remove it and restart
toolbar.Items.Remove(i);
menumode.DropDownItems.Remove(i);
i.Dispose();
}
// Done
editmodeitems.Clear();
UpdateSeparators();
}
// This adds an editing mode seperator on the toolbar and menu
internal void AddEditModeSeperator()
{
ToolStripSeparator item;
int index;
// Create a button
index = toolbar.Items.IndexOf(seperatormodes);
item = new ToolStripSeparator();
item.Margin = new Padding(6, 0, 6, 0);
toolbar.Items.Insert(index, item);
editmodeitems.Add(item);
// Create menu item
index = menumode.DropDownItems.Count;
item = new ToolStripSeparator();
item.Margin = new Padding(0, 3, 0, 3);
menumode.DropDownItems.Insert(index, item);
editmodeitems.Add(item);
UpdateSeparators();
}
// This adds an editing mode button to the toolbar and edit menu
internal void AddEditModeButton(EditModeInfo modeinfo)
{
ToolStripItem item;
int index;
string controlname = modeinfo.ButtonDesc.Replace("&", "&&");
// Create a button
index = toolbar.Items.IndexOf(seperatormodes);
item = new ToolStripButton(modeinfo.ButtonDesc, modeinfo.ButtonImage, new EventHandler(EditModeButtonHandler));
item.DisplayStyle = ToolStripItemDisplayStyle.Image;
item.Tag = modeinfo;
toolbar.Items.Insert(index, item);
editmodeitems.Add(item);
// Create menu item
index = menumode.DropDownItems.Count;
item = new ToolStripMenuItem(controlname, modeinfo.ButtonImage, new EventHandler(EditModeButtonHandler));
item.Tag = modeinfo;
menumode.DropDownItems.Insert(index, item);
editmodeitems.Add(item);
item.Visible = true;
ApplyShortcutKeys(menumode.DropDownItems);
UpdateSeparators();
}
// This handles edit mode button clicks
private void EditModeButtonHandler(object sender, EventArgs e)
{
EditModeInfo modeinfo;
this.Update();
modeinfo = (EditModeInfo)((sender as ToolStripItem).Tag);
General.Actions.InvokeAction(modeinfo.SwitchAction.GetFullActionName(modeinfo.Plugin.Assembly));
this.Update();
}
//mxd
public void UpdateGZDoomPannel() {
if (General.Map != null) {
buttontogglemodels.Enabled = true;
buttonselectedmodelsonly.Enabled = true;
buttontoggledynlight.Enabled = true;
buttontoggleanimatedlight.Enabled = true;
buttontogglefog.Enabled = true;
buttontogglefx.Enabled = true;
buttontoggleeventlines.Enabled = true;
if (General.Settings.GZToolbarGZDoom) {
buttontogglemodels.Checked = General.Settings.GZDrawModels;
buttonselectedmodelsonly.Checked = General.Settings.GZDrawSelectedModelsOnly;
buttontoggledynlight.Checked = General.Settings.GZDrawLights;
buttontoggleanimatedlight.Checked = General.Settings.GZAnimateLights;
buttontogglefog.Checked = General.Settings.GZDrawFog;
buttontoggleeventlines.Checked = General.Settings.GZShowEventLines;
}
} else {
buttontogglemodels.Enabled = false;
buttonselectedmodelsonly.Enabled = false;
buttontoggledynlight.Enabled = false;
buttontoggleanimatedlight.Enabled = false;
buttontogglefog.Enabled = false;
buttontogglefx.Enabled = false;
buttontoggleeventlines.Enabled = false;
}
}
#endregion
#region ================== Menus
// This adds a menu to the menus bar
public void AddMenu(ToolStripMenuItem menu) { AddMenu(menu, MenuSection.Top, General.Plugins.FindPluginByAssembly(Assembly.GetCallingAssembly())); }
public void AddMenu(ToolStripMenuItem menu, MenuSection section) { AddMenu(menu, section, General.Plugins.FindPluginByAssembly(Assembly.GetCallingAssembly())); }
private void AddMenu(ToolStripMenuItem menu, MenuSection section, Plugin plugin)
{
// Fix tags to full action names
ToolStripItemCollection items = new ToolStripItemCollection(this.menumain, new ToolStripItem[0]);
items.Add(menu);
RenameTagsToFullActions(items, plugin);
// Insert the menu in the right location
switch(section)
{
case MenuSection.FileNewOpenClose: menufile.DropDownItems.Insert(menufile.DropDownItems.IndexOf(seperatorfileopen), menu); break;
case MenuSection.FileSave: menufile.DropDownItems.Insert(menufile.DropDownItems.IndexOf(seperatorfilesave), menu); break;
case MenuSection.FileRecent: menufile.DropDownItems.Insert(menufile.DropDownItems.IndexOf(seperatorfilerecent), menu); break;
case MenuSection.FileExit: menufile.DropDownItems.Insert(menufile.DropDownItems.IndexOf(itemexit), menu); break;
case MenuSection.EditUndoRedo: menuedit.DropDownItems.Insert(menuedit.DropDownItems.IndexOf(seperatoreditundo), menu); break;
case MenuSection.EditCopyPaste: menuedit.DropDownItems.Insert(menuedit.DropDownItems.IndexOf(seperatoreditcopypaste), menu); break;
case MenuSection.EditGeometry: menuedit.DropDownItems.Insert(menuedit.DropDownItems.IndexOf(seperatoreditgeometry), menu); break;
case MenuSection.EditGrid: menuedit.DropDownItems.Insert(menuedit.DropDownItems.IndexOf(seperatoreditgrid), menu); break;
case MenuSection.EditMapOptions: menuedit.DropDownItems.Add(menu); break;
case MenuSection.ViewThings: menuview.DropDownItems.Insert(menuview.DropDownItems.IndexOf(seperatorviewthings), menu); break;
case MenuSection.ViewViews: menuview.DropDownItems.Insert(menuview.DropDownItems.IndexOf(seperatorviewviews), menu); break;
case MenuSection.ViewZoom: menuview.DropDownItems.Insert(menuview.DropDownItems.IndexOf(seperatorviewzoom), menu); break;
case MenuSection.ViewScriptEdit: menuview.DropDownItems.Add(menu); break;
//mxd
case MenuSection.ModeDrawModes: menumode.DropDownItems.Insert(menumode.DropDownItems.IndexOf(separatorDrawModes) + 1, menu); break;
case MenuSection.PrefabsInsert: menuprefabs.DropDownItems.Insert(menuprefabs.DropDownItems.IndexOf(seperatorprefabsinsert), menu); break;
case MenuSection.PrefabsCreate: menuprefabs.DropDownItems.Add(menu); break;
case MenuSection.ToolsResources: menutools.DropDownItems.Insert(menutools.DropDownItems.IndexOf(seperatortoolsresources), menu); break;
case MenuSection.ToolsConfiguration: menutools.DropDownItems.Insert(menutools.DropDownItems.IndexOf(seperatortoolsconfig), menu); break;
case MenuSection.ToolsTesting: menutools.DropDownItems.Add(menu); break;
case MenuSection.HelpManual: menuhelp.DropDownItems.Insert(menuhelp.DropDownItems.IndexOf(seperatorhelpmanual), menu); break;
case MenuSection.HelpAbout: menuhelp.DropDownItems.Add(menu); break;
case MenuSection.Top: menumain.Items.Insert(menumain.Items.IndexOf(menutools), menu); break;
}
ApplyShortcutKeys(items);
}
// Removes a menu
public void RemoveMenu(ToolStripMenuItem menu)
{
// We actually have no idea in which menu this item is,
// so try removing from all menus and the top strip
menufile.DropDownItems.Remove(menu);
menuedit.DropDownItems.Remove(menu);
menuview.DropDownItems.Remove(menu);
menuprefabs.DropDownItems.Remove(menu);
menutools.DropDownItems.Remove(menu);
menuhelp.DropDownItems.Remove(menu);
menumain.Items.Remove(menu);
}
// Public method to apply shortcut keys
internal void ApplyShortcutKeys()
{
// Apply shortcut keys to menus
ApplyShortcutKeys(menumain.Items);
}
// This sets the shortcut keys on menu items
private void ApplyShortcutKeys(ToolStripItemCollection items)
{
// Go for all controls to find menu items
foreach(ToolStripItem item in items)
{
// This is a menu item?
if(item is ToolStripMenuItem)
{
// Get the item in proper type
ToolStripMenuItem menuitem = (item as ToolStripMenuItem);
// Tag set for this item?
if(menuitem.Tag is string)
{
// Action with this name available?
string actionname = menuitem.Tag.ToString();
if(General.Actions.Exists(actionname))
{
// Put the action shortcut key on the menu item
menuitem.ShortcutKeyDisplayString = Actions.Action.GetShortcutKeyDesc(General.Actions[actionname].ShortcutKey);
}
}
// Edit mode info set for this item?
else if(menuitem.Tag is EditModeInfo)
{
// Action with this name available?
EditModeInfo modeinfo = (menuitem.Tag as EditModeInfo);
string actionname = modeinfo.SwitchAction.GetFullActionName(modeinfo.Plugin.Assembly);
if(General.Actions.Exists(actionname))
{
// Put the action shortcut key on the menu item
menuitem.ShortcutKeyDisplayString = Actions.Action.GetShortcutKeyDesc(General.Actions[actionname].ShortcutKey);
}
}
// Recursively apply shortcut keys to child menu items as well
ApplyShortcutKeys(menuitem.DropDownItems);
}
}
}
// This fixes short action names to fully qualified
// action names on menu item tags
private void RenameTagsToFullActions(ToolStripItemCollection items, Plugin plugin)
{
// Go for all controls to find menu items
foreach(ToolStripItem item in items)
{
// Tag set for this item?
if((item.Tag != null) && (item.Tag is string))
{
// Get the action name
string actionname = item.Tag.ToString();
// Check if the tag doe not already begin with the assembly name
if(!(item.Tag as string).StartsWith(plugin.Name + "_", StringComparison.InvariantCultureIgnoreCase))
{
// Change the tag to a fully qualified action name
item.Tag = plugin.Name.ToLowerInvariant() + "_" + (item.Tag as string);
}
}
// This is a menu item?
if(item is ToolStripMenuItem)
{
// Get the item in proper type
ToolStripMenuItem menuitem = (item as ToolStripMenuItem);
// Recursively perform operation on child menu items
RenameTagsToFullActions(menuitem.DropDownItems, plugin);
}
}
}
#endregion
#region ================== File Menu
// This sets up the file menu
private void UpdateFileMenu()
{
// Enable/disable items
itemclosemap.Enabled = (General.Map != null);
itemsavemap.Enabled = (General.Map != null);
itemsavemapas.Enabled = (General.Map != null);
itemsavemapinto.Enabled = (General.Map != null);
itemtestmap.Enabled = (General.Map != null);
// Toolbar icons
buttonnewmap.Enabled = itemnewmap.Enabled;
buttonopenmap.Enabled = itemopenmap.Enabled;
buttonsavemap.Enabled = itemsavemap.Enabled;
buttontest.Enabled = itemtestmap.Enabled;
}
// This sets the recent files from configuration
private void CreateRecentFiles()
{
int insertindex;
bool anyitems = false;
string filename;
// Where to insert
insertindex = menufile.DropDownItems.IndexOf(itemnorecent);
// Create all items
recentitems = new ToolStripMenuItem[MAX_RECENT_FILES];
for(int i = 0; i < MAX_RECENT_FILES; i++)
{
// Create item
recentitems[i] = new ToolStripMenuItem("");
recentitems[i].Tag = "";
recentitems[i].Click += new EventHandler(recentitem_Click);
menufile.DropDownItems.Insert(insertindex + i, recentitems[i]);
// Get configuration setting
filename = General.Settings.ReadSetting("recentfiles.file" + i, "");
if(filename != "")
{
// Set up item
int number = i + 1;
recentitems[i].Text = "&" + number.ToString() + " " + GetDisplayFilename(filename);
recentitems[i].Tag = filename;
recentitems[i].Visible = true;
anyitems = true;
}
else
{
// Hide item
recentitems[i].Visible = false;
}
}
// Hide the no recent item when there are items
itemnorecent.Visible = !anyitems;
}
// This saves the recent files list
private void SaveRecentFiles()
{
// Go for all items
for(int i = 0; i < MAX_RECENT_FILES; i++)
{
// Recent file set?
if(recentitems[i].Text != "")
{
// Save to configuration
General.Settings.WriteSetting("recentfiles.file" + i, recentitems[i].Tag.ToString());
}
}
}
// This adds a recent file to the list
internal void AddRecentFile(string filename)
{
int movedownto = MAX_RECENT_FILES - 1;
// Check if this file is already in the list
for(int i = 0; i < MAX_RECENT_FILES; i++)
{
// File same as this item?
if(string.Compare(filename, recentitems[i].Tag.ToString(), true) == 0)
{
// Move down to here so that this item will disappear
movedownto = i;
break;
}
}
// Go for all items, except the last one, backwards
for(int i = movedownto - 1; i >= 0; i--)
{
// Move recent file down the list
int number = i + 2;
recentitems[i + 1].Text = "&" + number.ToString() + " " + GetDisplayFilename(recentitems[i].Tag.ToString());
recentitems[i + 1].Tag = recentitems[i].Tag.ToString();
recentitems[i + 1].Visible = (recentitems[i].Tag.ToString() != "");
}
// Add new file at the top
recentitems[0].Text = "&1 " + GetDisplayFilename(filename);
recentitems[0].Tag = filename;
recentitems[0].Visible = true;
// Hide the no recent item
itemnorecent.Visible = false;
}
// This returns the trimmed file/path string
private string GetDisplayFilename(string filename)
{
string newname;
// String doesnt fit?
if(GetStringWidth(filename) > MAX_RECENT_FILES_PIXELS)
{
// Start chopping off characters
for(int i = filename.Length - 6; i >= 0; i--)
{
// Does it fit now?
newname = filename.Substring(0, 3) + "..." + filename.Substring(filename.Length - i, i);
if(GetStringWidth(newname) <= MAX_RECENT_FILES_PIXELS) return newname;
}
// Cant find anything that fits (most unlikely!)
return "wtf?!";
}
else
{
// The whole string fits
return filename;
}
}
// This returns the width of a string
private float GetStringWidth(string str)
{
Graphics g = Graphics.FromHwndInternal(this.Handle);
SizeF strsize = g.MeasureString(str, this.Font);
return strsize.Width;
}
// Exit clicked
private void itemexit_Click(object sender, EventArgs e) { this.Close(); }
// Recent item clicked
private void recentitem_Click(object sender, EventArgs e)
{
// Get the item that was clicked
ToolStripItem item = (sender as ToolStripItem);
// Open this file
General.OpenMapFile(item.Tag.ToString(), null);
}
#endregion
#region ================== Edit Menu
// This sets up the edit menu
private void UpdateEditMenu()
{
// No edit menu when no map open
//menuedit.Visible = (General.Map != null);
// Enable/disable items
itemundo.Enabled = (General.Map != null) && (General.Map.UndoRedo.NextUndo != null);
itemredo.Enabled = (General.Map != null) && (General.Map.UndoRedo.NextRedo != null);
itemcut.Enabled = (General.Map != null) && (General.Editing.Mode != null) && General.Editing.Mode.Attributes.AllowCopyPaste;
itemcopy.Enabled = (General.Map != null) && (General.Editing.Mode != null) && General.Editing.Mode.Attributes.AllowCopyPaste;
itempaste.Enabled = (General.Map != null) && (General.Editing.Mode != null) && General.Editing.Mode.Attributes.AllowCopyPaste;
itempastespecial.Enabled = (General.Map != null) && (General.Editing.Mode != null) && General.Editing.Mode.Attributes.AllowCopyPaste;
itemmapoptions.Enabled = (General.Map != null);
itemsnaptogrid.Enabled = (General.Map != null);
itemautomerge.Enabled = (General.Map != null);
itemgridsetup.Enabled = (General.Map != null);
itemgridinc.Enabled = (General.Map != null);
itemgriddec.Enabled = (General.Map != null);
// Determine undo description
if(itemundo.Enabled)
itemundo.Text = "Undo " + General.Map.UndoRedo.NextUndo.Description;
else
itemundo.Text = "Undo";
// Determine redo description
if(itemredo.Enabled)
itemredo.Text = "Redo " + General.Map.UndoRedo.NextRedo.Description;
else
itemredo.Text = "Redo";
// Toolbar icons
buttonundo.Enabled = itemundo.Enabled;
buttonredo.Enabled = itemredo.Enabled;
buttonundo.ToolTipText = itemundo.Text;
buttonredo.ToolTipText = itemredo.Text;
buttonsnaptogrid.Enabled = (General.Map != null);
buttonautomerge.Enabled = (General.Map != null);
buttoncut.Enabled = itemcut.Enabled;
buttoncopy.Enabled = itemcopy.Enabled;
buttonpaste.Enabled = itempaste.Enabled;
}
// Action to toggle snap to grid
[BeginAction("togglesnap")]
internal void ToggleSnapToGrid()
{
buttonsnaptogrid.Checked = !buttonsnaptogrid.Checked;
itemsnaptogrid.Checked = buttonsnaptogrid.Checked;
string onoff = buttonsnaptogrid.Checked ? "ON" : "OFF";
DisplayStatus(StatusType.Action, "Snap to grid is now " + onoff + " by default.");
}
// Action to toggle auto merge
[BeginAction("toggleautomerge")]
internal void ToggleAutoMerge()
{
buttonautomerge.Checked = !buttonautomerge.Checked;
itemautomerge.Checked = buttonautomerge.Checked;
string onoff = buttonautomerge.Checked ? "ON" : "OFF";
DisplayStatus(StatusType.Action, "Snap to geometry is now " + onoff + " by default.");
}
#endregion
#region ================== View Menu
// This sets up the modes menu
private void UpdateViewMenu()
{
// Menu items
itemthingsfilter.Enabled = (General.Map != null);
itemscripteditor.Enabled = (General.Map != null);
itemfittoscreen.Enabled = (General.Map != null);
menuzoom.Enabled = (General.Map != null);
itemtoggleinfo.Checked = IsInfoPanelExpanded;
// View mode items
for(int i = 0; i < Renderer2D.NUM_VIEW_MODES; i++)
{
// NOTE: We only disable them when no map is loaded, because they may
// need to be disabled for non-classic modes
if(General.Map == null)
{
viewmodesbuttons[i].Enabled = false;
viewmodesbuttons[i].Checked = false;
viewmodesitems[i].Enabled = false;
viewmodesitems[i].Checked = false;
}
else
{
// Check the correct item
viewmodesbuttons[i].Checked = (i == (int)General.Map.CRenderer2D.ViewMode);
viewmodesitems[i].Checked = (i == (int)General.Map.CRenderer2D.ViewMode);
}
}
// Toolbar icons
thingfilters.Enabled = (General.Map != null);
buttonthingsfilter.Enabled = (General.Map != null);
buttonscripteditor.Enabled = (General.Map != null);
}
#endregion
#region ================== Mode Menu
// This sets up the modes menu
private void UpdateModeMenu()
{
menumode.Visible = (General.Map != null);
}
#endregion
#region ================== Help Menu
// This sets up the help menu
private void UpdateHelpMenu()
{
itemhelpeditmode.Enabled = ((General.Map != null) && (General.Editing.Mode != null));
}
// About clicked
private void itemhelpabout_Click(object sender, EventArgs e)
{
AboutForm aboutform;
// Show about dialog
aboutform = new AboutForm();
aboutform.ShowDialog(this);
}
// Reference Manual clicked
private void itemhelprefmanual_Click(object sender, EventArgs e)
{
General.ShowHelp("introduction.html");
}
// About this Editing Mode
private void itemhelpeditmode_Click(object sender, EventArgs e)
{
if((General.Map != null) && (General.Editing.Mode != null))
General.Editing.Mode.OnHelp();
}
#endregion
#region ================== Prefabs Menu
// This sets up the prefabs menu
private void UpdatePrefabsMenu()
{
// Enable/disable items
itemcreateprefab.Enabled = (General.Map != null) && (General.Editing.Mode != null) && General.Editing.Mode.Attributes.AllowCopyPaste;
iteminsertprefabfile.Enabled = (General.Map != null) && (General.Editing.Mode != null) && General.Editing.Mode.Attributes.AllowCopyPaste;
iteminsertpreviousprefab.Enabled = (General.Map != null) && (General.Editing.Mode != null) && General.Map.CopyPaste.IsPreviousPrefabAvailable && General.Editing.Mode.Attributes.AllowCopyPaste;
// Toolbar icons
buttoninsertprefabfile.Enabled = iteminsertprefabfile.Enabled;
buttoninsertpreviousprefab.Enabled = iteminsertpreviousprefab.Enabled;
}
#endregion
#region ================== Tools Menu
// This sets up the tools menu
private void UpdateToolsMenu()
{
// Enable/disable items
bool enabled = (General.Map != null);
itemreloadresources.Enabled = enabled;
//mxd
itemReloadGldefs.Enabled = enabled;
itemReloadMapinfo.Enabled = enabled;
itemReloadModedef.Enabled = enabled;
}
// Errors and Warnings
[BeginAction("showerrors")]
internal void ShowErrors()
{
ErrorsForm errform = new ErrorsForm();
errform.ShowDialog(this);
errform.Dispose();
//mxd
SetWarningsCount(0);
}
// Game Configuration action
[BeginAction("configuration")]
internal void ShowConfiguration()
{
// Show configuration dialog
ShowConfigurationPage(-1);
}
// This shows the configuration on a specific page
internal void ShowConfigurationPage(int pageindex)
{
// Show configuration dialog
ConfigForm cfgform = new ConfigForm();
if(pageindex > -1) cfgform.ShowTab(pageindex);
if(cfgform.ShowDialog(this) == DialogResult.OK)
{
// Update stuff
SetupInterface();
UpdateInterface();
General.Editing.UpdateCurrentEditModes();
General.Plugins.ProgramReconfigure();
// Reload resources if a map is open
if((General.Map != null) && cfgform.ReloadResources) General.Actions.InvokeAction("builder_reloadresources");
// Redraw display
RedrawDisplay();
}
// Done
cfgform.Dispose();
}
// Preferences action
[BeginAction("preferences")]
internal void ShowPreferences()
{
//mxd
bool stretchModels = General.Settings.GZStretchModels;
// Show preferences dialog
PreferencesForm prefform = new PreferencesForm();
if(prefform.ShowDialog(this) == DialogResult.OK)
{
// Update stuff
SetupInterface();
UpdateInterface();
ApplyShortcutKeys();
General.Colors.CreateCorrectionTable();
General.Plugins.ProgramReconfigure();
// Map opened?
if(General.Map != null)
{
// Reload resources!
if(General.Map.ScriptEditor != null) General.Map.ScriptEditor.Editor.RefreshSettings();
General.Map.Graphics.SetupSettings();
General.Map.UpdateConfiguration();
if(prefform.ReloadResources) General.Actions.InvokeAction("builder_reloadresources");
//mxd
if(stretchModels != General.Settings.GZStretchModels) General.Map.Data.ReloadModeldef();
}
// Redraw display
RedrawDisplay();
}
// Done
prefform.Dispose();
}
#endregion
#region ================== Info Panels
// This toggles the panel expanded / collapsed
[BeginAction("toggleinfopanel")]
internal void ToggleInfoPanel()
{
if(IsInfoPanelExpanded)
{
panelinfo.Height = buttontoggleinfo.Height + buttontoggleinfo.Top;
buttontoggleinfo.Text = "5"; // Arrow up
if(linedefinfo.Visible) linedefinfo.Hide();
if(vertexinfo.Visible) vertexinfo.Hide();
if(sectorinfo.Visible) sectorinfo.Hide();
if(thinginfo.Visible) thinginfo.Hide();
modename.Visible = false;
labelcollapsedinfo.Visible = true;
itemtoggleinfo.Checked = false;
}
else
{
panelinfo.Height = heightpanel1.Height;
buttontoggleinfo.Text = "6"; // Arrow down
labelcollapsedinfo.Visible = false;
itemtoggleinfo.Checked = true;
if(lastinfoobject is Vertex) ShowVertexInfo(lastinfoobject as Vertex);
else if(lastinfoobject is Linedef) ShowLinedefInfo(lastinfoobject as Linedef);
else if(lastinfoobject is Sector) ShowSectorInfo(lastinfoobject as Sector);
else if(lastinfoobject is Thing) ShowThingInfo(lastinfoobject as Thing);
else HideInfo();
}
FocusDisplay();
}
// Mouse released on info panel toggle button
private void buttontoggleinfo_MouseUp(object sender, MouseEventArgs e)
{
FocusDisplay();
}
// This displays the current mode name
internal void DisplayModeName(string name)
{
if(lastinfoobject == null)
{
labelcollapsedinfo.Text = name;
labelcollapsedinfo.Refresh();
}
modename.Text = name;
modename.Refresh();
}
// This hides all info panels
public void HideInfo()
{
// Hide them all
lastinfoobject = null;
if(linedefinfo.Visible) linedefinfo.Hide();
if(vertexinfo.Visible) vertexinfo.Hide();
if(sectorinfo.Visible) sectorinfo.Hide();
if(thinginfo.Visible) thinginfo.Hide();
labelcollapsedinfo.Text = modename.Text;
labelcollapsedinfo.Refresh();
modename.Visible = ((General.Map != null) && IsInfoPanelExpanded);
modename.Refresh();
//mxd. let the plugins know
General.Plugins.OnHighlightLost();
}
// This refreshes info
public void RefreshInfo()
{
if(lastinfoobject is Vertex) ShowVertexInfo(lastinfoobject as Vertex);
else if(lastinfoobject is Linedef) ShowLinedefInfo(lastinfoobject as Linedef);
else if(lastinfoobject is Sector) ShowSectorInfo(lastinfoobject as Sector);
else if(lastinfoobject is Thing) ShowThingInfo(lastinfoobject as Thing);
//mxd. let the plugins know
General.Plugins.OnHighlightRefreshed(lastinfoobject);
}
// Show linedef info
public void ShowLinedefInfo(Linedef l)
{
if(l.IsDisposed)
{
HideInfo();
return;
}
lastinfoobject = l;
modename.Visible = false;
if(vertexinfo.Visible) vertexinfo.Hide();
if(sectorinfo.Visible) sectorinfo.Hide();
if(thinginfo.Visible) thinginfo.Hide();
if(IsInfoPanelExpanded) linedefinfo.ShowInfo(l);
// Show info on collapsed label
if(General.Map.Config.LinedefActions.ContainsKey(l.Action))
{
LinedefActionInfo act = General.Map.Config.LinedefActions[l.Action];
labelcollapsedinfo.Text = act.ToString();
}
else if(l.Action == 0)
labelcollapsedinfo.Text = l.Action.ToString() + " - None";
else
labelcollapsedinfo.Text = l.Action.ToString() + " - Unknown";
labelcollapsedinfo.Refresh();
//mxd. let the plugins know
General.Plugins.OnHighlightLinedef(l);
}
// Show vertex info
public void ShowVertexInfo(Vertex v)
{
if(v.IsDisposed)
{
HideInfo();
return;
}
lastinfoobject = v;
modename.Visible = false;
if(linedefinfo.Visible) linedefinfo.Hide();
if(sectorinfo.Visible) sectorinfo.Hide();
if(thinginfo.Visible) thinginfo.Hide();
if(IsInfoPanelExpanded) vertexinfo.ShowInfo(v);
// Show info on collapsed label
labelcollapsedinfo.Text = v.Position.x.ToString("0.##") + ", " + v.Position.y.ToString("0.##");
labelcollapsedinfo.Refresh();
//mxd. let the plugins know
General.Plugins.OnHighlightVertex(v);
}
// Show sector info
public void ShowSectorInfo(Sector s)
{
if(s.IsDisposed)
{
HideInfo();
return;
}
lastinfoobject = s;
modename.Visible = false;
if(linedefinfo.Visible) linedefinfo.Hide();
if(vertexinfo.Visible) vertexinfo.Hide();
if(thinginfo.Visible) thinginfo.Hide();
if(IsInfoPanelExpanded) sectorinfo.ShowInfo(s);
// Show info on collapsed label
if(General.Map.Config.SectorEffects.ContainsKey(s.Effect))
labelcollapsedinfo.Text = General.Map.Config.SectorEffects[s.Effect].ToString();
else if(s.Effect == 0)
labelcollapsedinfo.Text = s.Effect.ToString() + " - Normal";
else
labelcollapsedinfo.Text = s.Effect.ToString() + " - Unknown";
labelcollapsedinfo.Refresh();
//mxd. let the plugins know
General.Plugins.OnHighlightSector(s);
}
// Show thing info
public void ShowThingInfo(Thing t)
{
if(t.IsDisposed)
{
HideInfo();
return;
}
lastinfoobject = t;
modename.Visible = false;
if(linedefinfo.Visible) linedefinfo.Hide();
if(vertexinfo.Visible) vertexinfo.Hide();
if(sectorinfo.Visible) sectorinfo.Hide();
if(IsInfoPanelExpanded) thinginfo.ShowInfo(t);
// Show info on collapsed label
ThingTypeInfo ti = General.Map.Data.GetThingInfo(t.Type);
labelcollapsedinfo.Text = t.Type + " - " + ti.Title;
labelcollapsedinfo.Refresh();
//mxd. let the plugins know
General.Plugins.OnHighlightThing(t);
}
#endregion
#region ================== Dialogs
// This browses for a texture
// Returns the new texture name or the same texture name when cancelled
public string BrowseTexture(IWin32Window owner, string initialvalue)
{
return TextureBrowserForm.Browse(owner, initialvalue, false);//mxd
}
// This browses for a flat
// Returns the new flat name or the same flat name when cancelled
public string BrowseFlat(IWin32Window owner, string initialvalue)
{
return TextureBrowserForm.Browse(owner, initialvalue, true); //mxd. was FlatBrowserForm
}
// This browses the lindef types
// Returns the new action or the same action when cancelled
public int BrowseLinedefActions(IWin32Window owner, int initialvalue)
{
return ActionBrowserForm.BrowseAction(owner, initialvalue);
}
// This browses sector effects
// Returns the new effect or the same effect when cancelled
public int BrowseSectorEffect(IWin32Window owner, int initialvalue)
{
return EffectBrowserForm.BrowseEffect(owner, initialvalue);
}
// This browses thing types
// Returns the new thing type or the same thing type when cancelled
public int BrowseThingType(IWin32Window owner, int initialvalue)
{
return ThingBrowserForm.BrowseThing(owner, initialvalue);
}
// This shows the dialog to edit vertices
public DialogResult ShowEditVertices(ICollection<Vertex> vertices)
{
DialogResult result;
// Show sector edit dialog
VertexEditForm f = new VertexEditForm();
f.Setup(vertices);
result = f.ShowDialog(this);
f.Dispose();
return result;
}
// This shows the dialog to edit lines
public DialogResult ShowEditLinedefs(ICollection<Linedef> lines)
{
DialogResult result;
// Show line edit dialog
LinedefEditForm f = new LinedefEditForm();
f.Setup(lines);
result = f.ShowDialog(this);
f.Dispose();
return result;
}
// This shows the dialog to edit sectors
public DialogResult ShowEditSectors(ICollection<Sector> sectors)
{
DialogResult result;
// Show sector edit dialog
SectorEditForm f = new SectorEditForm();
f.Setup(sectors);
result = f.ShowDialog(this);
f.Dispose();
return result;
}
// This shows the dialog to edit things
public DialogResult ShowEditThings(ICollection<Thing> things)
{
DialogResult result;
// Show thing edit dialog
ThingEditForm f = new ThingEditForm();
f.Setup(things);
result = f.ShowDialog(this);
f.Dispose();
return result;
}
#endregion
#region ================== Message Pump
// This handles messages
protected override unsafe void WndProc(ref Message m)
{
// Notify message?
switch(m.Msg)
{
case (int)ThreadMessages.UpdateStatus:
DisplayStatus(status);
break;
case (int)ThreadMessages.ImageDataLoaded:
string imagename = Marshal.PtrToStringAuto(m.WParam);
Marshal.FreeCoTaskMem(m.WParam);
if((General.Map != null) && (General.Map.Data != null))
{
ImageData img = General.Map.Data.GetFlatImage(imagename);
if(img != null) ImageDataLoaded(img);
}
break;
case General.WM_SYSCOMMAND:
// We don't want to open a menu when ALT is pressed
if(m.WParam.ToInt32() != General.SC_KEYMENU)
{
base.WndProc(ref m);
}
break;
default:
// Let the base handle the message
base.WndProc(ref m);
break;
}
}
//mxd. Warnings panel
internal void SetWarningsCount(int count) {
warningsCount = count;
if (warningsCount > 0 && !warnsLabel.Font.Bold)
warnsLabel.Font = new Font(warnsLabel.Font, FontStyle.Bold);
warnsLabel.Text = warningsCount.ToString();
if (!warnsTimer.Enabled) {
warnsTimer.Enabled = true;
}
}
//mxd
private void warnsLabel_Click(object sender, EventArgs e) {
ShowErrors();
}
//mxd
private void warnsTimer_Tick(object sender, EventArgs e) {
if (warningsCount > 0) {
if (warnsLabel.BackColor == Color.Red) {
warnsLabel.Font = new Font(warnsLabel.Font, FontStyle.Regular);
warnsLabel.Image = global::CodeImp.DoomBuilder.Properties.Resources.WarningOff;
warnsLabel.BackColor = SystemColors.Control;
} else {
warnsLabel.Font = new Font(warnsLabel.Font, FontStyle.Bold);
warnsLabel.Image = global::CodeImp.DoomBuilder.Properties.Resources.Warning;
warnsLabel.BackColor = Color.Red;
}
} else {
warnsLabel.Font = new Font(warnsLabel.Font, FontStyle.Regular);
warnsLabel.Image = global::CodeImp.DoomBuilder.Properties.Resources.WarningOff;
warnsLabel.BackColor = SystemColors.Control;
warnsTimer.Stop();
}
}
#endregion
#region ================== Processing
// This is called from the background thread when images are loaded
// but only when first loaded or when dimensions were changed
internal void ImageDataLoaded(ImageData img)
{
// Image is used in the map?
if((img != null) && img.UsedInMap && !img.IsDisposed)
{
// Go for all setors
bool updated = false;
foreach(Sector s in General.Map.Map.Sectors)
{
// Update floor buffer if needed
if(s.LongFloorTexture == img.LongName)
{
s.UpdateFloorSurface();
updated = true;
}
// Update ceiling buffer if needed
if(s.LongCeilTexture == img.LongName)
{
s.UpdateCeilingSurface();
updated = true;
}
}
// If we made updates, redraw the screen
if(updated) DelayedRedraw();
}
}
public void EnableProcessing()
{
// Increase count
processingcount++;
// If not already enabled, enable processing now
if(!processor.Enabled)
{
processor.Enabled = true;
lastupdatetime = General.Clock.CurrentTime;
}
}
public void DisableProcessing()
{
// Increase count
processingcount--;
if(processingcount < 0) processingcount = 0;
// Turn off
if(processor.Enabled && (processingcount == 0))
processor.Enabled = false;
}
internal void StopProcessing()
{
// Turn off
processingcount = 0;
processor.Enabled = false;
}
// Processor event
private void processor_Tick(object sender, EventArgs e)
{
Vector2D deltamouse;
float curtime = General.Clock.CurrentTime;
float deltatime = curtime - lastupdatetime;
lastupdatetime = curtime;
// In exclusive mouse mode?
if(mouseinput != null)
{
// Process mouse input
deltamouse = mouseinput.Process();
if((General.Map != null) && (General.Editing.Mode != null))
{
General.Plugins.OnEditMouseInput(deltamouse);
General.Editing.Mode.OnMouseInput(deltamouse);
}
}
// Process signal
if((General.Map != null) && (General.Editing.Mode != null))
General.Editing.Mode.OnProcess(deltatime);
}
#endregion
#region ================== Dockers
//mxd. used to add a docker from DoomBuilder's core code.
internal void addDocker(Docker d) {
d.MakeFullName("gzdoombuilder");
dockerspanel.Add(d);
}
// This adds a docker
public void AddDocker(Docker d)
{
// Make sure the full name is set with the plugin name as prefix
Plugin plugin = General.Plugins.FindPluginByAssembly(Assembly.GetCallingAssembly());
d.MakeFullName(plugin.Name.ToLowerInvariant());
dockerspanel.Add(d);
}
// This removes a docker
public bool RemoveDocker(Docker d)
{
// Make sure the full name is set with the plugin name as prefix
Plugin plugin = General.Plugins.FindPluginByAssembly(Assembly.GetCallingAssembly());
d.MakeFullName(plugin.Name.ToLowerInvariant());
// We must release all keys because the focus may be stolen when
// this was the selected docker (the previous docker is automatically selected)
ReleaseAllKeys();
return dockerspanel.Remove(d);
}
//mxd
internal bool selectDocker(Docker d) {
d.MakeFullName("gzdoombuilder");
ReleaseAllKeys();
return dockerspanel.SelectDocker(d);
}
// This selects a docker
public bool SelectDocker(Docker d)
{
// Make sure the full name is set with the plugin name as prefix
Plugin plugin = General.Plugins.FindPluginByAssembly(Assembly.GetCallingAssembly());
d.MakeFullName(plugin.Name.ToLowerInvariant());
// We must release all keys because the focus will be stolen
ReleaseAllKeys();
return dockerspanel.SelectDocker(d);
}
// This selects the previous selected docker
public void SelectPreviousDocker()
{
// We must release all keys because the focus will be stolen
ReleaseAllKeys();
dockerspanel.SelectPrevious();
}
// Mouse enters dockers window
private void dockerspanel_MouseContainerEnter(object sender, EventArgs e)
{
if(General.Settings.CollapseDockers)
dockerscollapser.Start();
dockerspanel.Expand();
}
// Automatic collapsing
private void dockerscollapser_Tick(object sender, EventArgs e)
{
if(General.Settings.CollapseDockers)
{
if(!dockerspanel.IsFocused)
{
Point p = this.PointToClient(Cursor.Position);
Rectangle r = new Rectangle(dockerspanel.Location, dockerspanel.Size);
if(!r.IntersectsWith(new Rectangle(p, Size.Empty)))
{
dockerspanel.Collapse();
dockerscollapser.Stop();
}
}
}
else
{
dockerscollapser.Stop();
}
}
// User resizes the docker
private void dockerspanel_UserResize(object sender, EventArgs e)
{
General.Settings.DockersWidth = dockerspanel.Width;
if(!General.Settings.CollapseDockers)
{
dockersspace.Width = dockerspanel.Width;
dockerspanel.Left = dockersspace.Left;
}
}
#endregion
}
}