mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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165 lines
4.6 KiB
C#
165 lines
4.6 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using Microsoft.Win32;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Controls;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Rendering;
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using System.Drawing.Imaging;
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using System.Drawing.Drawing2D;
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using SlimDX.Direct3D;
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#endregion
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namespace CodeImp.DoomBuilder.Interface
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{
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internal class ImageBrowserItem : ListViewItem
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{
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#region ================== Variables
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// Display image
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public ImageData icon;
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// Group
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private ListViewGroup listgroup;
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// Image cache
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private Image image;
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private bool imageloaded;
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private bool imageselected;
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#endregion
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#region ================== Properties
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public ListViewGroup ListGroup { get { return listgroup; } set { listgroup = value; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructors
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public ImageBrowserItem(string text, ImageData icon, object tag)
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{
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// Initialize
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this.Text = text;
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this.icon = icon;
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this.Tag = tag;
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}
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#endregion
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#region ================== Methods
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// This checks if a redraw is needed
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public bool CheckRedrawNeeded(Rectangle bounds)
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{
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return ((image == null) || (image.Size != bounds.Size) ||
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(this.Selected != imageselected) || (icon.IsLoaded && !imageloaded));
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}
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// This requests the cached image and redraws it if needed
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public Image GetImage(Rectangle bounds)
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{
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Brush forecolor;
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Brush backcolor;
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// Do we need to redraw?
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if(CheckRedrawNeeded(bounds))
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{
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// Keep settings
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this.imageloaded = icon.IsLoaded;
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this.imageselected = this.Selected;
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// Trash old image
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if(image != null) image.Dispose();
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// Make a new image and graphics to draw with
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image = new Bitmap(bounds.Width, bounds.Height, PixelFormat.Format32bppArgb);
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Graphics g = Graphics.FromImage(image);
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g.CompositingQuality = CompositingQuality.HighSpeed;
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g.InterpolationMode = InterpolationMode.Bilinear;
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g.SmoothingMode = SmoothingMode.HighQuality;
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g.PixelOffsetMode = PixelOffsetMode.None;
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// Determine coordinates
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SizeF textsize = g.MeasureString(this.Text, this.ListView.Font, bounds.Width);
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Size bordersize = new Size((bounds.Width - 64) >> 1, (bounds.Height - 64 - (int)textsize.Height) >> 1);
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Rectangle imagerect = new Rectangle(bordersize.Width, bordersize.Height, 64, 64);
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PointF textpos = new PointF(((float)bounds.Width - textsize.Width) * 0.5f, bounds.Height - textsize.Height - 2);
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// Determine colors
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if(this.Selected)
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{
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// Highlighted
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backcolor = new LinearGradientBrush(new Point(0, 0), new Point(0, bounds.Height),
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AdjustedColor(SystemColors.Highlight, 0.2f),
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AdjustedColor(SystemColors.Highlight, -0.1f));
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forecolor = SystemBrushes.HighlightText;
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}
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else
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{
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// Normal
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backcolor = new SolidBrush(base.ListView.BackColor);
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forecolor = new SolidBrush(base.ListView.ForeColor);
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}
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// Draw!
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g.FillRectangle(backcolor, 0, 0, bounds.Width, bounds.Height);
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g.DrawImage(icon.Bitmap, General.MakeZoomedRect(icon.Bitmap.Size, imagerect));
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g.DrawString(this.Text, this.ListView.Font, forecolor, textpos);
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// Done
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g.Dispose();
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}
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// Return image
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return image;
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}
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// This brightens or darkens a color
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private Color AdjustedColor(Color c, float amount)
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{
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ColorValue cc = ColorValue.FromColor(c);
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// Adjust color
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cc.Red = Saturate((cc.Red * (1f + amount)) + (amount * 0.5f));
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cc.Green = Saturate((cc.Green * (1f + amount)) + (amount * 0.5f));
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cc.Blue = Saturate((cc.Blue * (1f + amount)) + (amount * 0.5f));
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// Return result
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return Color.FromArgb(cc.ToArgb());
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}
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// This clamps a value between 0 and 1
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private float Saturate(float v)
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{
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if(v < 0f) return 0f; else if(v > 1f) return 1f; else return v;
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}
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#endregion
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}
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}
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