mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Runtime.InteropServices;
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namespace CodeImp.DoomBuilder.Rendering
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{
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public class VertexDeclaration : IDisposable
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{
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public VertexDeclaration(VertexElement[] elements)
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{
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Handle = VertexDeclaration_New(elements, elements.Length);
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if (Handle == IntPtr.Zero)
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throw new Exception("VertexDeclaration_New failed");
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}
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~VertexDeclaration()
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{
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Dispose();
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}
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public bool Disposed { get { return Handle == IntPtr.Zero; } }
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public void Dispose()
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{
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if (!Disposed)
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{
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VertexDeclaration_Delete(Handle);
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Handle = IntPtr.Zero;
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}
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}
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internal IntPtr Handle;
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[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
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static extern IntPtr VertexDeclaration_New(VertexElement[] elements, int count);
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[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
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static extern void VertexDeclaration_Delete(IntPtr handle);
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct VertexElement
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{
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public VertexElement(short stream, short offset, DeclarationType type, DeclarationUsage usage)
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{
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Stream = stream;
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Offset = offset;
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Type = type;
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Usage = usage;
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}
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public short Stream;
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public short Offset;
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public DeclarationType Type;
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public DeclarationUsage Usage;
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}
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public enum DeclarationType : int { Float2, Float3, Color }
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public enum DeclarationUsage : int { Position, Color, TextureCoordinate, Normal }
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}
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