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57 lines
1.9 KiB
Text
57 lines
1.9 KiB
Text
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Doom Builder Plugin Information
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===========================================================================
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Title: (G)ZDoom Editing Plugin
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Author: Pascal vd Heiden
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Plugin version: 0.0
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Core version needed: 2.1.0.1394
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Description
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===========================================================================
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This plugins adds features to help editing with the new features in the
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ZDoom and GZDoom sourceports and those derived from these sourceports.
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List of supported features in this plugin:
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- Slopes
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- 3D floors (also sloped)
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- Colored sector lighting
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- Light levels in sectors (also sloped)
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- Flat scaling, rotation and offsets
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- Texture scaling and offsets
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Installation
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===========================================================================
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1) Place the GZDoomEditing.dll file in Doom Builder's "Plugins" directory.
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2) Start Doom Builder and go to Tools menu, Preferences. Choose the
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Controls tab and find the "GZDoom Visual Mode" action in the Modes group.
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Set this action to a key you wish to use to switch into and out from
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Visual Mode. You can give this the same key as your original mode, because
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now we will replace the original Visual Mode with the new one.
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3) Go to Tools menu, Game Configurations. Choose the game configuration on
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which you wish to use the new Visual Mode. This plugin is made for UDMF
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formats, but some features also work for Hexen format. Go to the Modes tab
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and UNCHECK the original Visual Mode and CHECK the "GZDoom Visual Mode".
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You can also have both Visual Modes together (simply do not uncheck the
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original Visual Modein step 3) but you will need a different key for the
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action that switches to the mode.
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Usage
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===========================================================================
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I don't feel like writing this now. Figure it out yourself.
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