UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes/VerticesMode.cs
2014-02-21 14:42:12 +00:00

1051 lines
31 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Actions;
using System.Drawing;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[EditMode(DisplayName = "Vertices Mode",
SwitchAction = "verticesmode", // Action name used to switch to this mode
ButtonImage = "VerticesMode.png", // Image resource name for the button
ButtonOrder = int.MinValue, // Position of the button (lower is more to the left)
ButtonGroup = "000_editing",
UseByDefault = true,
SafeStartMode = true)]
public class VerticesMode : BaseClassicMode
{
#region ================== Constants
#endregion
#region ================== Variables
// Highlighted item
protected Vertex highlighted;
private Vector2D insertPreview = new Vector2D(float.NaN, float.NaN); //mxd
// Interface
private bool editpressed;
#endregion
#region ================== Properties
public override object HighlightedObject { get { return highlighted; } }
#endregion
#region ================== Constructor / Disposer
#endregion
#region ================== Methods
public override void OnHelp()
{
General.ShowHelp("e_vertices.html");
}
// Cancel mode
public override void OnCancel()
{
base.OnCancel();
// Return to this mode
General.Editing.ChangeMode(new VerticesMode());
}
// Mode engages
public override void OnEngage()
{
base.OnEngage();
renderer.SetPresentation(Presentation.Standard);
// Add toolbar buttons
General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties);
if(General.Map.UDMF) General.Interface.AddButton(BuilderPlug.Me.MenusForm.TextureOffsetLock, ToolbarSection.Geometry); //mxd
// Convert geometry selection to vertices only
General.Map.Map.ConvertSelection(SelectionType.Vertices);
updateSelectionInfo(); //mxd
}
// Mode disengages
public override void OnDisengage()
{
base.OnDisengage();
// Remove toolbar buttons
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties);
if(General.Map.UDMF) General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.TextureOffsetLock); //mxd
// Going to EditSelectionMode?
if(General.Editing.NewMode is EditSelectionMode)
{
// Not pasting anything?
EditSelectionMode editmode = (General.Editing.NewMode as EditSelectionMode);
if(!editmode.Pasting)
{
// No selection made? But we have a highlight!
if((General.Map.Map.GetSelectedVertices(true).Count == 0) && (highlighted != null))
{
// Make the highlight the selection
highlighted.Selected = true;
}
}
}
// Hide highlight info
General.Interface.HideInfo();
}
// This redraws the display
public override void OnRedrawDisplay()
{
renderer.RedrawSurface();
// Render lines and vertices
if(renderer.StartPlotter(true))
{
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
renderer.PlotVerticesSet(General.Map.Map.Vertices);
if((highlighted != null) && !highlighted.IsDisposed)
renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT);
renderer.Finish();
}
// Render things
if(renderer.StartThings(true))
{
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
renderer.Finish();
}
// Render selection
if(selecting && renderer.StartOverlay(true))
{
RenderMultiSelection();
renderer.Finish();
}
renderer.Present();
}
// This highlights a new item
protected void Highlight(Vertex v)
{
// Update display
if(renderer.StartPlotter(false))
{
// Undraw previous highlight
if(highlighted != null && !highlighted.IsDisposed)
renderer.PlotVertex(highlighted, renderer.DetermineVertexColor(highlighted));
// Set new highlight
highlighted = v;
// Render highlighted item
if(highlighted != null && !highlighted.IsDisposed)
renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT);
// Done
renderer.Finish();
renderer.Present();
}
// Show highlight info
if((highlighted != null) && !highlighted.IsDisposed)
General.Interface.ShowVertexInfo(highlighted);
else
General.Interface.HideInfo();
}
// Selection
protected override void OnSelectBegin()
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Redraw highlight to show selection
if(renderer.StartPlotter(false))
{
renderer.PlotVertex(highlighted, renderer.DetermineVertexColor(highlighted));
renderer.Finish();
renderer.Present();
}
}
base.OnSelectBegin();
}
// End selection
protected override void OnSelectEnd()
{
// Not stopping from multiselection?
if(!selecting)
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
//mxd. Flip selection
highlighted.Selected = !highlighted.Selected;
// Render highlighted item
if(renderer.StartPlotter(false))
{
renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT);
renderer.Finish();
renderer.Present();
}
//mxd
} else if(BuilderPlug.Me.AutoClearSelection && General.Map.Map.SelectedVerticessCount > 0) {
General.Map.Map.ClearSelectedVertices();
General.Interface.RedrawDisplay();
}
//mxd
updateSelectionInfo();
}
base.OnSelectEnd();
}
// Start editing
protected override void OnEditBegin()
{
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
// Vertex highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Edit pressed in this mode
editpressed = true;
// Highlighted item not selected?
if(!highlighted.Selected && (BuilderPlug.Me.AutoClearSelection || (General.Map.Map.SelectedVerticessCount == 0)))
{
// Make this the only selection
General.Map.Map.ClearSelectedVertices();
highlighted.Selected = true;
General.Interface.RedrawDisplay();
//mxd
General.Interface.DisplayStatus(StatusType.Selection, "1 vertex selected.");
}
// Update display
if(renderer.StartPlotter(false))
{
// Redraw highlight to show selection
renderer.PlotVertex(highlighted, renderer.DetermineVertexColor(highlighted));
renderer.Finish();
renderer.Present();
}
}
else if(!selecting) //mxd. We don't want to do this stuff while multiselecting
{
// Find the nearest linedef within highlight range
Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale);
if(l != null)
{
// Create undo
General.Map.UndoRedo.CreateUndo("Split linedef");
Vector2D insertpos;
// Snip to grid also?
if(snaptogrid)
{
// Find all points where the grid intersects the line
List<Vector2D> points = l.GetGridIntersections();
insertpos = mousemappos;
float distance = float.MaxValue;
foreach(Vector2D p in points)
{
float pdist = Vector2D.DistanceSq(p, mousemappos);
if(pdist < distance)
{
insertpos = p;
distance = pdist;
}
}
}
else
{
// Just use the nearest point on line
insertpos = l.NearestOnLine(mousemappos);
}
// Make the vertex
Vertex v = General.Map.Map.CreateVertex(insertpos);
if(v == null)
{
General.Map.UndoRedo.WithdrawUndo();
return;
}
// Snap to map format accuracy
v.SnapToAccuracy();
// Split the line with this vertex
Linedef sld = l.Split(v);
if(sld == null)
{
General.Map.UndoRedo.WithdrawUndo();
return;
}
BuilderPlug.Me.AdjustSplitCoordinates(l, sld);
// Update
General.Map.Map.Update();
// Highlight it
Highlight(v);
// Redraw display
General.Interface.RedrawDisplay();
}
else if(BuilderPlug.Me.AutoDrawOnEdit)
{
// Start drawing mode
DrawGeometryMode drawmode = new DrawGeometryMode();
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, renderer, new List<DrawnVertex>());
if (drawmode.DrawPointAt(v))
General.Editing.ChangeMode(drawmode);
else
General.Interface.DisplayStatus(StatusType.Warning, "Failed to draw point: outside of map boundaries.");
}
}
base.OnEditBegin();
}
// Done editing
protected override void OnEditEnd()
{
// Edit pressed in this mode?
if(editpressed)
{
// Anything selected?
ICollection<Vertex> selected = General.Map.Map.GetSelectedVertices(true);
if(selected.Count > 0)
{
if(General.Interface.IsActiveWindow)
{
//mxd. Show realtime vertex edit dialog
General.Interface.OnEditFormValuesChanged += vertexEditForm_OnValuesChanged;
DialogResult result = General.Interface.ShowEditVertices(selected);
General.Interface.OnEditFormValuesChanged -= vertexEditForm_OnValuesChanged;
// When a single vertex was selected, deselect it now
if (selected.Count == 1) {
General.Map.Map.ClearSelectedVertices();
} else if(result == DialogResult.Cancel) { //mxd. Restore selection...
foreach (Vertex v in selected) v.Selected = true;
}
General.Interface.RedrawDisplay();
}
}
updateSelectionInfo(); //mxd
}
editpressed = false;
base.OnEditEnd();
}
//mxd
private void vertexEditForm_OnValuesChanged(object sender, EventArgs e) {
// Update entire display
General.Map.Map.Update();
General.Interface.RedrawDisplay();
}
// Mouse moves
public override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if(panning) return; //mxd. Skip all this jazz while panning
//mxd
if(selectpressed && !editpressed && !selecting) {
// Check if moved enough pixels for multiselect
Vector2D delta = mousedownpos - mousepos;
if((Math.Abs(delta.x) > MULTISELECT_START_MOVE_PIXELS) ||
(Math.Abs(delta.y) > MULTISELECT_START_MOVE_PIXELS)) {
// Start multiselecting
StartMultiSelection();
}
}
else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select
{
// Find the nearest thing within highlight range
Vertex v = General.Map.Map.NearestVertexSquareRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
if(v != null) {
if(v != highlighted) {
//toggle selected state
if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
v.Selected = true;
else if(General.Interface.CtrlState)
v.Selected = false;
else
v.Selected = !v.Selected;
highlighted = v;
updateSelectionInfo(); //mxd
// Update entire display
General.Interface.RedrawDisplay();
}
} else if(highlighted != null) {
highlighted = null;
Highlight(null);
// Update entire display
General.Interface.RedrawDisplay();
}
}
else if(e.Button == MouseButtons.None) // Not holding any buttons?
{
//mxd. Render insert vertex preview
Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale);
if(l != null) {
// Snip to grid?
if(General.Interface.ShiftState ^ General.Interface.SnapToGrid) {
// Find all points where the grid intersects the line
List<Vector2D> points = l.GetGridIntersections();
if(points.Count == 0) {
insertPreview = l.NearestOnLine(mousemappos);
} else {
insertPreview = mousemappos;
float distance = float.MaxValue;
foreach(Vector2D p in points) {
float pdist = Vector2D.DistanceSq(p, mousemappos);
if(pdist < distance) {
insertPreview = p;
distance = pdist;
}
}
}
} else {
// Just use the nearest point on line
insertPreview = l.NearestOnLine(mousemappos);
}
//render preview
if(renderer.StartOverlay(true)) {
float dist = Math.Min(Vector2D.Distance(mousemappos, insertPreview), BuilderPlug.Me.SplitLinedefsRange);
byte alpha = (byte)(255 - (dist / BuilderPlug.Me.SplitLinedefsRange) * 128);
float vsize = (renderer.VertexSize + 1.0f) / renderer.Scale;
renderer.RenderRectangleFilled(new RectangleF(insertPreview.x - vsize, insertPreview.y - vsize, vsize * 2.0f, vsize * 2.0f), General.Colors.InfoLine.WithAlpha(alpha), true);
renderer.Finish();
renderer.Present();
}
} else if(insertPreview.IsFinite()) {
insertPreview.x = float.NaN;
//undraw preveiw
if(renderer.StartOverlay(true)) {
renderer.Finish();
renderer.Present();
}
}
// Find the nearest vertex within highlight range
Vertex v = General.Map.Map.NearestVertexSquareRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
// Highlight if not the same
if(v != highlighted) Highlight(v);
}
}
// Mouse leaves
public override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);
// Highlight nothing
Highlight(null);
}
//mxd
protected override void BeginViewPan() {
if (insertPreview.IsFinite()) {
insertPreview.x = float.NaN;
//undraw preveiw
if (renderer.StartOverlay(true)) {
renderer.Finish();
renderer.Present();
}
}
base.BeginViewPan();
}
//mxd
protected override void OnPaintSelectBegin() {
highlighted = null;
base.OnPaintSelectBegin();
}
// Mouse wants to drag
protected override void OnDragStart(MouseEventArgs e)
{
base.OnDragStart(e);
// Edit button used?
if(General.Actions.CheckActionActive(null, "classicedit"))
{
// Anything highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Highlighted item not selected?
if(!highlighted.Selected)
{
// Select only this vertex for dragging
General.Map.Map.ClearSelectedVertices();
highlighted.Selected = true;
}
// Start dragging the selection
if(!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || canDrag()) //mxd
General.Editing.ChangeMode(new DragVerticesMode(highlighted, mousedownmappos));
}
}
}
//mxd. Check if any selected vertex is outside of map boundary
private bool canDrag() {
ICollection<Vertex> selectedverts = General.Map.Map.GetSelectedVertices(true);
int unaffectedCount = 0;
foreach(Vertex v in selectedverts) {
// Make sure the vertex is inside the map boundary
if(v.Position.x < General.Map.Config.LeftBoundary || v.Position.x > General.Map.Config.RightBoundary
|| v.Position.y > General.Map.Config.TopBoundary || v.Position.y < General.Map.Config.BottomBoundary) {
v.Selected = false;
unaffectedCount++;
}
}
if(unaffectedCount == selectedverts.Count) {
General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (selectedverts.Count == 1 ? "selected vertex is" : "all of selected vertices are") + " outside of map boundary!");
General.Interface.RedrawDisplay();
return false;
}
if(unaffectedCount > 0)
General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected vertices " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!");
return true;
}
// This is called wheh selection ends
protected override void OnEndMultiSelection()
{
bool selectionvolume = ((Math.Abs(selectionrect.Width) > 0.1f) && (Math.Abs(selectionrect.Height) > 0.1f));
if(selectionvolume)
{
//mxd
switch(marqueSelectionMode) {
case MarqueSelectionMode.SELECT:
foreach(Vertex v in General.Map.Map.Vertices)
v.Selected = selectionrect.Contains(v.Position.x, v.Position.y);
break;
case MarqueSelectionMode.ADD:
foreach(Vertex v in General.Map.Map.Vertices)
v.Selected |= selectionrect.Contains(v.Position.x, v.Position.y);
break;
case MarqueSelectionMode.SUBTRACT:
foreach(Vertex v in General.Map.Map.Vertices)
if(selectionrect.Contains(v.Position.x, v.Position.y)) v.Selected = false;
break;
default: //should be Intersect
foreach(Vertex v in General.Map.Map.Vertices)
if(!selectionrect.Contains(v.Position.x, v.Position.y)) v.Selected = false;
break;
}
//mxd
updateSelectionInfo();
}
base.OnEndMultiSelection();
// Clear overlay
if(renderer.StartOverlay(true)) renderer.Finish();
// Redraw
General.Interface.RedrawDisplay();
}
// This is called when the selection is updated
protected override void OnUpdateMultiSelection()
{
base.OnUpdateMultiSelection();
// Render selection
if(renderer.StartOverlay(true))
{
RenderMultiSelection();
renderer.Finish();
renderer.Present();
}
}
// When copying
public override bool OnCopyBegin()
{
// No selection made? But we have a highlight!
if((General.Map.Map.GetSelectedVertices(true).Count == 0) && (highlighted != null))
{
// Make the highlight the selection
highlighted.Selected = true;
}
return base.OnCopyBegin();
}
//mxd
protected override void updateSelectionInfo() {
if(General.Map.Map.SelectedVerticessCount > 0)
General.Interface.DisplayStatus(StatusType.Selection, General.Map.Map.SelectedVerticessCount + (General.Map.Map.SelectedVerticessCount == 1 ? " vertex" : " vertices") + " selected.");
else
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
}
#endregion
#region ================== Actions
// This copies the properties
[BeginAction("classiccopyproperties")]
public void CopyProperties()
{
// Determine source vertices
ICollection<Vertex> sel = null;
if(General.Map.Map.SelectedVerticessCount > 0)
sel = General.Map.Map.GetSelectedVertices(true);
else if(highlighted != null)
sel = new List<Vertex> {highlighted};
if(sel != null)
{
// Copy properties from first source vertex
BuilderPlug.Me.CopiedVertexProps = new VertexProperties(General.GetByIndex(sel, 0));
General.Interface.DisplayStatus(StatusType.Action, "Copied vertex properties.");
}
}
// This pastes the properties
[BeginAction("classicpasteproperties")]
public void PasteProperties()
{
if(BuilderPlug.Me.CopiedVertexProps != null)
{
// Determine target vertices
ICollection<Vertex> sel = null;
if(General.Map.Map.SelectedVerticessCount > 0)
sel = General.Map.Map.GetSelectedVertices(true);
else if(highlighted != null)
{
sel = new List<Vertex>();
sel.Add(highlighted);
}
if(sel != null)
{
// Apply properties to selection
General.Map.UndoRedo.CreateUndo("Paste vertex properties");
foreach(Vertex v in sel)
{
BuilderPlug.Me.CopiedVertexProps.Apply(v);
}
General.Interface.DisplayStatus(StatusType.Action, "Pasted vertex properties.");
// Update and redraw
General.Map.IsChanged = true;
General.Interface.RefreshInfo();
General.Interface.RedrawDisplay();
}
}
}
// This clears the selection
[BeginAction("clearselection", BaseAction = true)]
public void ClearSelection()
{
// Clear selection
General.Map.Map.ClearAllSelected();
//mxd. Clear selection info
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
// Redraw
General.Interface.RedrawDisplay();
}
// This creates a new vertex at the mouse position
[BeginAction("insertitem", BaseAction = true)]
public virtual void InsertVertexAction() { VerticesMode.InsertVertex(mousemappos, renderer.Scale); }
public static void InsertVertex(Vector2D mousemappos, float rendererscale)
{
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
// Mouse in window?
if(General.Interface.MouseInDisplay)
{
Vector2D insertpos;
// Create undo
General.Map.UndoRedo.CreateUndo("Insert vertex");
// Snap to geometry?
Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.SplitLinedefsRange / rendererscale);
if(snaptonearest && (l != null))
{
// Snip to grid also?
if(snaptogrid)
{
// Find all points where the grid intersects the line
List<Vector2D> points = l.GetGridIntersections();
if(points.Count == 0) {
//mxd. Just use the nearest point on line
insertpos = l.NearestOnLine(mousemappos);
} else {
insertpos = mousemappos;
float distance = float.MaxValue;
foreach(Vector2D p in points)
{
float pdist = Vector2D.DistanceSq(p, mousemappos);
if(pdist < distance)
{
insertpos = p;
distance = pdist;
}
}
}
}
else
{
// Just use the nearest point on line
insertpos = l.NearestOnLine(mousemappos);
}
}
// Snap to grid?
else if(snaptogrid)
{
// Snap to grid
insertpos = General.Map.Grid.SnappedToGrid(mousemappos);
}
else
{
// Just insert here, don't snap to anything
insertpos = mousemappos;
}
// Make the vertex
Vertex v = General.Map.Map.CreateVertex(insertpos);
if(v == null)
{
General.Map.UndoRedo.WithdrawUndo();
return;
}
// Snap to map format accuracy
v.SnapToAccuracy();
// Split the line with this vertex
if(snaptonearest)
{
//mxd. Check if snapped vertex is still on top of a linedef
l = General.Map.Map.NearestLinedefRange(v.Position, BuilderPlug.Me.SplitLinedefsRange / rendererscale);
if(l != null) {
//mxd
if(v.Position == l.Start.Position || v.Position == l.End.Position) {
General.Interface.DisplayStatus(StatusType.Info, "There's already a vertex here.");
General.Map.UndoRedo.WithdrawUndo();
return;
}
General.Interface.DisplayStatus(StatusType.Action, "Split a linedef.");
Linedef sld = l.Split(v);
if(sld == null) {
General.Map.UndoRedo.WithdrawUndo();
return;
}
BuilderPlug.Me.AdjustSplitCoordinates(l, sld);
}
}
else
{
General.Interface.DisplayStatus(StatusType.Action, "Inserted a vertex.");
}
// Update
General.Map.Map.Update();
// Redraw screen
General.Interface.RedrawDisplay();
}
}
[BeginAction("deleteitem", BaseAction = true)]
public void DeleteItem() {
// Make list of selected vertices
ICollection<Vertex> selected = General.Map.Map.GetSelectedVertices(true);
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
if(selected.Count == 0) return;
// Make undo
if(selected.Count > 1) {
General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " vertices");
General.Interface.DisplayStatus(StatusType.Action, "Deleted " + selected.Count + " vertices.");
} else {
General.Map.UndoRedo.CreateUndo("Delete vertex");
General.Interface.DisplayStatus(StatusType.Action, "Deleted a vertex.");
}
// Go for all vertices that need to be removed
foreach(Vertex v in selected) {
// Not already removed automatically?
if(!v.IsDisposed) {
// If the vertex only has 2 linedefs attached, then merge the linedefs
if(v.Linedefs.Count == 2) {
Linedef ld1 = General.GetByIndex(v.Linedefs, 0);
Linedef ld2 = General.GetByIndex(v.Linedefs, 1);
//Vertex v1 = (ld1.Start == v) ? ld1.End : ld1.Start;
Vertex v2 = (ld2.Start == v) ? ld2.End : ld2.Start;
if(ld1.Start == v) ld1.SetStartVertex(v2); else ld1.SetEndVertex(v2);
ld2.Dispose();
}
// Trash vertex
v.Dispose();
}
}
// Update cache values
General.Map.IsChanged = true;
General.Map.Map.Update();
// Invoke a new mousemove so that the highlighted item updates
MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
OnMouseMove(e);
// Redraw screen
General.Interface.RedrawDisplay();
}
[BeginAction("dissolveitem", BaseAction = true)] //mxd
public void DissolveItem() {
// Make list of selected vertices
ICollection<Vertex> selected = General.Map.Map.GetSelectedVertices(true);
if(selected.Count == 0) {
if(highlighted == null || highlighted.IsDisposed) return;
selected.Add(highlighted);
}
// Make undo
if(selected.Count > 1) {
General.Map.UndoRedo.CreateUndo("Dissolve " + selected.Count + " vertices");
General.Interface.DisplayStatus(StatusType.Action, "Dissolved " + selected.Count + " vertices.");
} else {
General.Map.UndoRedo.CreateUndo("Dissolve vertex");
General.Interface.DisplayStatus(StatusType.Action, "Dissolved a vertex.");
}
//collect linedefs count per vertex
Dictionary<Vertex, int> linesPerVertex = new Dictionary<Vertex, int>();
//List<Sector> affectedSectors = new List<Sector>();
foreach(Vertex v in selected) {
linesPerVertex.Add(v, v.Linedefs.Count);
/*foreach(Linedef l in v.Linedefs) {
if(l.Front != null && l.Front.Sector != null && !affectedSectors.Contains(l.Front.Sector))
affectedSectors.Add(l.Front.Sector);
if(l.Back != null && l.Back.Sector != null && !affectedSectors.Contains(l.Back.Sector))
affectedSectors.Add(l.Back.Sector);
}*/
}
// Go for all vertices that need to be removed
foreach(Vertex v in selected) {
// Not already removed automatically?
if(!v.IsDisposed) {
// If the vertex only had 2 linedefs attached, then merge the linedefs
if(linesPerVertex[v] == 2) {
Linedef ld1 = General.GetByIndex(v.Linedefs, 0);
Linedef ld2 = General.GetByIndex(v.Linedefs, 1);
Vertex v1 = (ld1.Start == v) ? ld1.End : ld1.Start;
Vertex v2 = (ld2.Start == v) ? ld2.End : ld2.Start;
//don't merge if it will collapse 3-sided sector
bool dontMerge = false;
foreach(Linedef l in v1.Linedefs) {
if(l == ld2) continue;
if(l.Start == v2 || l.End == v2) {
tryJoinSectors(l);
dontMerge = true;
break;
}
}
if(!dontMerge) mergeLines(selected, ld1, ld2, v);
}
// Trash vertex
v.Dispose();
}
}
// Update cache values
General.Map.Map.Update();
General.Map.IsChanged = true;
// Invoke a new mousemove so that the highlighted item updates
MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
OnMouseMove(e);
// Redraw screen
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
General.Interface.RedrawDisplay();
}
[BeginAction("placethings")] //mxd
public void PlaceThings() {
// Make list of selected vertices
ICollection<Vertex> selected = General.Map.Map.GetSelectedVertices(true);
if (selected.Count == 0) {
if (highlighted != null && !highlighted.IsDisposed){
selected.Add(highlighted);
} else {
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selection of some description!");
return;
}
}
List<Vector2D> positions = new List<Vector2D>(selected.Count);
foreach (Vertex v in selected)
if (!positions.Contains(v.Position)) positions.Add(v.Position);
placeThingsAtPositions(positions);
}
#endregion
#region ================== Action assist (mxd)
//mxd
private void mergeLines(ICollection<Vertex> selected, Linedef ld1, Linedef ld2, Vertex v) {
Vertex v1 = (ld1.Start == v) ? ld1.End : ld1.Start;
Vertex v2 = (ld2.Start == v) ? ld2.End : ld2.Start;
if(ld1.Start == v) ld1.SetStartVertex(v2);
else ld1.SetEndVertex(v2);
ld2.Dispose();
bool redraw = true;
if(!v2.IsDisposed && selected.Contains(v2) && v2.Linedefs.Count == 2) {
Linedef[] lines = new Linedef[2];
v2.Linedefs.CopyTo(lines, 0);
Linedef other = lines[0] == ld2 ? lines[1] :lines[0];
mergeLines(selected, ld1, other, v2);
v2.Dispose();
redraw = false;
}
if(!v1.IsDisposed && selected.Contains(v1) && v1.Linedefs.Count == 2) {
Linedef[] lines = new Linedef[2];
v1.Linedefs.CopyTo(lines, 0);
Linedef other = lines[0] == ld1 ? lines[1] : lines[0];
mergeLines(selected, other, ld1, v1);
v1.Dispose();
redraw = false;
}
if(redraw && ld1.Start != null && ld1.End != null) {
Vector2D start = ld1.Start.Position;
Vector2D end = ld1.End.Position;
ld1.Dispose();
drawLine(start, end);
} else {
ld1.Dispose();
}
}
//mxd
private void drawLine(Vector2D start, Vector2D end) {
DrawnVertex dv1 = new DrawnVertex();
DrawnVertex dv2 = new DrawnVertex();
dv1.stitchline = true;
dv2.stitchline = true;
dv1.stitch = true;
dv2.stitch = true;
dv1.pos = start;
dv2.pos = end;
Tools.DrawLines(new List<DrawnVertex>() { dv1, dv2 }, false, false);
// Update cache values
General.Map.Map.Update();
General.Map.IsChanged = true;
}
//mxd. If there are different sectors on both sides of given linedef, join them
private void tryJoinSectors(Linedef ld) {
if(ld.IsDisposed) return;
if(ld.Front != null && ld.Front.Sector != null && ld.Back != null && ld.Back.Sector != null && ld.Front.Sector.Index != ld.Back.Sector.Index) {
if(ld.Front.Sector.BBox.Width * ld.Front.Sector.BBox.Height > ld.Back.Sector.BBox.Width * ld.Back.Sector.BBox.Height)
ld.Back.Sector.Join(ld.Front.Sector);
else
ld.Front.Sector.Join(ld.Back.Sector);
}
}
#endregion
}
}