mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 22:22:32 +00:00
47a84ad20f
Visual mode: added "Match Brightness" action. DECORATE parser: actor names, which contain "+" and "-" symbols, are now parsed correctly. Fixed an error in lump ranges creation logic. Cosmetic fixes in various warning/error messages. Updated documentation.
331 lines
13 KiB
C#
331 lines
13 KiB
C#
using System;
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using System.IO;
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using System.Globalization;
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using SlimDX;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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using CodeImp.DoomBuilder.Geometry;
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namespace CodeImp.DoomBuilder.GZBuilder.GZDoom {
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internal sealed class ModeldefStructure {
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private const int MAX_MODELS = 4; //maximum models per modeldef entry, zero-based
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internal ModelData Parse(ModeldefParser parser) {
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string[] textureNames = new string[4];
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string[] modelNames = new string[4];
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string path = "";
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Vector3 scale = new Vector3(1, 1, 1);
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float zOffset = 0;
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float angleOffset = 0;
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float pitchOffset = 0;
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float rollOffset = 0;
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string token;
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bool gotErrors = false;
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//read modeldef structure contents
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while (parser.SkipWhitespace(true)) {
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token = parser.ReadToken();
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if (!string.IsNullOrEmpty(token)) {
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token = parser.StripTokenQuotes(token).ToLowerInvariant(); //ANYTHING can be quoted...
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//path
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if (token == "path") {
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parser.SkipWhitespace(true);
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path = parser.StripTokenQuotes(parser.ReadToken()).Replace("/", "\\");
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if (string.IsNullOrEmpty(path)) {
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected path to model, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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//model
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} else if (token == "model") {
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parser.SkipWhitespace(true);
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//model index
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int modelIndex;
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token = parser.StripTokenQuotes(parser.ReadToken());
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if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out modelIndex)) {
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected model index, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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if (modelIndex >= MAX_MODELS) {
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": GZDoom doesn't allow more than " + MAX_MODELS + " models per MODELDEF entry!");
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break;
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}
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parser.SkipWhitespace(true);
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//model path
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token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant();
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if (string.IsNullOrEmpty(token)) {
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected model name, but got '" + token + "'");
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gotErrors = true;
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break;
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} else {
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//check extension
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string fileExt = Path.GetExtension(token);
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if (string.IsNullOrEmpty(fileExt)){
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": model '" + token + "' won't be loaded. Models without extension are not supported by GZDoom.");
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gotErrors = true;
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break;
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}
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if(fileExt != ".md3" && fileExt != ".md2") {
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": model '" + token + "' won't be loaded. Only MD2 and MD3 models are supported.");
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gotErrors = true;
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break;
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}
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//GZDoom allows models with identical modelIndex, it uses the last one encountered
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modelNames[modelIndex] = Path.Combine(path, token);
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}
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//skin
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} else if (token == "skin") {
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parser.SkipWhitespace(true);
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//skin index
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int skinIndex;
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token = parser.StripTokenQuotes(parser.ReadToken());
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if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out skinIndex)) {
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected skin index, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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if (skinIndex >= MAX_MODELS) {
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": GZDoom doesn't allow more than " + MAX_MODELS + " skins per MODELDEF entry!");
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break;
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}
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parser.SkipWhitespace(true);
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//skin path
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token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant();
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if (string.IsNullOrEmpty(token)) {
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected skin name, but got '" + token + "'");
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gotErrors = true;
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break;
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} else {
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//check extension
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string ext = Path.GetExtension(token);
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if(Array.IndexOf(TextureData.SUPPORTED_TEXTURE_EXTENSIONS, ext) == -1) {
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": image format '" + ext + "' is not supported!");
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textureNames[skinIndex] = TextureData.INVALID_TEXTURE;
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} else {
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//GZDoom allows skins with identical modelIndex, it uses the last one encountered
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textureNames[skinIndex] = Path.Combine(path, token);
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}
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}
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//scale
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} else if (token == "scale") {
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parser.SkipWhitespace(true);
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token = parser.StripTokenQuotes(parser.ReadToken());
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if (!parser.ReadSignedFloat(token, ref scale.X)) {
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected scale X value, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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parser.SkipWhitespace(true);
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token = parser.StripTokenQuotes(parser.ReadToken());
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if (!parser.ReadSignedFloat(token, ref scale.Y)) {
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected scale Y value, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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parser.SkipWhitespace(true);
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token = parser.StripTokenQuotes(parser.ReadToken());
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if (!parser.ReadSignedFloat(token, ref scale.Z)) {
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected scale Z value, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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//zoffset
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} else if (token == "zoffset") {
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parser.SkipWhitespace(true);
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token = parser.StripTokenQuotes(parser.ReadToken());
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if (!parser.ReadSignedFloat(token, ref zOffset)) {
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected ZOffset value, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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//angleoffset
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} else if (token == "angleoffset") {
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parser.SkipWhitespace(true);
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token = parser.StripTokenQuotes(parser.ReadToken());
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if (!parser.ReadSignedFloat(token, ref angleOffset)) {
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected AngleOffset value, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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//pitchoffset
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} else if (token == "pitchoffset") {
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parser.SkipWhitespace(true);
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token = parser.StripTokenQuotes(parser.ReadToken());
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if (!parser.ReadSignedFloat(token, ref pitchOffset)) {
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected PitchOffset value, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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//rolloffset
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} else if (token == "rolloffset") {
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parser.SkipWhitespace(true);
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token = parser.StripTokenQuotes(parser.ReadToken());
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if (!parser.ReadSignedFloat(token, ref rollOffset)) {
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected RollOffset value, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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//frameindex
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} else if(token == "frameindex" || token == "frame") {
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//parsed all required fields. if got more than one model - find which one(s) should be displayed
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int len = modelNames.GetLength(0);
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if (!gotErrors && len > 1) {
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string spriteLump = null;
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string spriteFrame = null;
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bool[] modelsUsed = new bool[MAX_MODELS];
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//step back
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parser.DataStream.Seek(-token.Length - 1, SeekOrigin.Current);
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//here we check which models are used in first encountered lump and frame
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while (parser.SkipWhitespace(true)) {
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token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant();
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if(token == "frameindex" || token == "frame") {
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bool frameIndex = (token == "frameindex");
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parser.SkipWhitespace(true);
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//should be sprite lump
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token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant();
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if (string.IsNullOrEmpty(spriteLump)) {
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spriteLump = token;
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} else if (spriteLump != token) { //got another lump
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for (int i = 0; i < modelsUsed.Length; i++) {
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if (!modelsUsed[i]) {
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modelNames[i] = null;
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textureNames[i] = null;
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}
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}
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break;
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}
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parser.SkipWhitespace(true);
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//should be sprite frame
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token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant();
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if (string.IsNullOrEmpty(spriteFrame)) {
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spriteFrame = token;
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} else if (spriteFrame != token) { //got another frame
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for (int i = 0; i < modelsUsed.Length; i++) {
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if (!modelsUsed[i]) {
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modelNames[i] = null;
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textureNames[i] = null;
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}
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}
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break;
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}
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parser.SkipWhitespace(true);
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//should be model index
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token = parser.StripTokenQuotes(parser.ReadToken());
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int modelIndex;
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if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out modelIndex)) {
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected model index, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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if (modelIndex >= MAX_MODELS) {
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": GZDoom doesn't allow more than " + MAX_MODELS + " models per MODELDEF entry!");
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gotErrors = true;
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break;
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}
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if (modelNames[modelIndex] == null) {
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": got model index, which doesn't correspond to any defined model!");
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gotErrors = true;
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break;
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}
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modelsUsed[modelIndex] = true;
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parser.SkipWhitespace(true);
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//should be frame name or index. Currently I have no use for it
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token = parser.StripTokenQuotes(parser.ReadToken());
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if(frameIndex) {
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int frame;
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if(!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out frame)) {
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected model frame, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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}
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} else {
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//must be "}", step back
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parser.DataStream.Seek(-token.Length - 1, SeekOrigin.Current);
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break;
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}
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}
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}
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break;
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}
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}
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}
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//find closing brace, then quit;
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while (parser.SkipWhitespace(true)) {
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token = parser.ReadToken();
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if (token == "}")
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break;
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}
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if (gotErrors) return null;
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//classname is set in ModeldefParser
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ModelData mde = new ModelData();
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mde.Scale = scale;
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mde.zOffset = zOffset;
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mde.AngleOffset = Angle2D.DegToRad(angleOffset);
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mde.RollOffset = Angle2D.DegToRad(rollOffset);
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mde.PitchOffset = Angle2D.DegToRad(pitchOffset);
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for(int i = 0; i < modelNames.Length; i++) {
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if (!string.IsNullOrEmpty(modelNames[i])) {
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mde.TextureNames.Add(string.IsNullOrEmpty(textureNames[i]) ? textureNames[i] : textureNames[i].ToLowerInvariant());
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mde.ModelNames.Add(modelNames[i].ToLowerInvariant());
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}
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}
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return mde;
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}
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}
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}
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