UltimateZoneBuilder/Build/Configurations/Includes/Chex3_things.cfg
MaxED 592887a086 Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
Configurations: all 64 game configuration are now available by default.
Game Configurations window: game configurations can now be disabled. This setting is mostly cosmetic. When a game configuration is disabled, it won't be shown in "game configuration" dropdowns in New\Open Map Options and Map Options windows. If a map's .dbs file specifies a disabled configuration, it will be picked as a map configuration anyway.
Linedefs mode: vertex insert preview logic used Highlight range instead of Stitch range (which is used when draw mode engages).
Visual mode: double-sided middle textures were not selected when using "Select" action with "with same texture" modifier.
Textures: some optimizations in patch blending code.
ZDoom ACS script configuration: added definitions for StrLeft, StrMid and StrRight functions.
2014-02-18 14:04:14 +00:00

756 lines
9.3 KiB
INI

players
{
color = 10; // Light Green
arrow = 1;
title = "Player Starts";
width = 16;
sort = 1;
height = 56;
hangs = 0;
blocking = 1;
error = 2;
1
{
title = "Player 1 start";
sprite = "PLAYA2A8";
}
2
{
title = "Player 2 start";
sprite = "PLAYA2A8";
}
3
{
title = "Player 3 start";
sprite = "PLAYA2A8";
}
4
{
title = "Player 4 start";
sprite = "PLAYA2A8";
}
11
{
title = "Player Deathmatch start";
sprite = "PLAYF1";
}
}
teleports
{
color = 2; // Green
arrow = 1;
title = "Teleports";
width = 16;
sort = 1;
height = 56;
hangs = 0;
blocking = 0;
error = 0;
14
{
title = "Teleport Destination";
sprite = "TFOGB0";
}
}
monsters
{
color = 12; // Light Red
arrow = 1;
title = "Monsters";
width = 20;
sort = 1;
height = 56;
hangs = 0;
blocking = 1;
error = 2;
3004
{
title = "Flemoidus Commonus";
sprite = "POSSA2A8";
}
9
{
title = "Flemoidus Bipedicus";
sprite = "SPOSA2A8";
}
3001
{
title = "Armored Flemoidus Bipedicus";
sprite = "TROOA2A8";
}
3002
{
title = "Flemoidus Stridicus";
sprite = "SARGA2A8";
}
58
{
title = "Flemoidus Cycloptis Commonus";
sprite = "CYCLA2A8";
}
3006
{
title = "Flem Mine";
sprite = "SKULA8A2";
}
3003
{
title = "Flemoidus Maximus";
sprite = "BOSSA2A8";
}
3005
{
title = "Super Cycloptis";
sprite = "HEADA2A8";
}
69
{
title = "The Flembrane";
sprite = "FLMBA2A8";
}
9050
{
title = "Flemoidus Larva";
sprite = "LRVAA2A8";
}
9057
{
title = "Quadrumpus";
sprite = "QUADA2A8";
}
16
{
title = "Lord Snotfolus";
sprite = "CYBRA2A8";
}
7
{
title = "Flembomination";
sprite = "SPIDA2A8";
}
2035
{
title = "Flemoid power strand";
sprite = "BAR2A0";
}
}
weapons
{
color = 14; // Yellow
arrow = 0;
title = "Weapons";
width = 20;
sort = 1;
height = 25;
hangs = 0;
blocking = 0;
82
{
title = "Super Large Zorcher";
sprite = "SGN2A0";
}
2005
{
title = "Super Bootspork";
sprite = "CSAWA0";
}
2001
{
title = "Large Zorcher";
sprite = "SHOTA0";
}
2002
{
title = "Rapid Zorcher";
sprite = "MGUNA0";
}
2003
{
title = "Zorch Propulsor";
sprite = "LAUNA0";
}
2004
{
title = "Phasing Zorcher";
sprite = "PLASA0";
}
2006
{
title = "LAZ Device";
sprite = "BFUGA0";
height = 30;
}
}
ammunition
{
color = 6; // Brown
arrow = 0;
title = "Ammunition";
width = 20;
sort = 1;
height = 16;
blocking = 0;
hangs = 0;
2007
{
title = "Mini Zorcher Recharge";
sprite = "CLIPA0";
}
2008
{
title = "Large Zorcher Recharge";
sprite = "SHELA0";
}
2010
{
title = "Zorch propulsor recharge";
sprite = "ROCKA0";
height = 25;
}
2047
{
title = "Phasing zorcher recharge";
sprite = "CELLA0";
}
2048
{
title = "Mini zorcher pack";
sprite = "AMMOA0";
}
2049
{
title = "Large zorcher pack";
sprite = "SBOXA0";
}
2046
{
title = "Zorch propulsor pack";
sprite = "BROKA0";
width = 30;
height = 25;
}
17
{
title = "Phasing zorcher pack";
sprite = "CELPA0";
height = 25;
}
8
{
title = "Zorchpack";
sprite = "BPAKA0";
}
}
health
{
color = 1; // Blue
arrow = 0;
title = "Health and Armor";
width = 16;
sort = 1;
height = 20;
hangs = 0;
blocking = 0;
2011
{
title = "Bowl of fruits";
sprite = "STIMA0";
}
2012
{
title = "Bowl of Vegetables";
sprite = "MEDIA0";
height = 25;
}
2014
{
title = "Glass of water";
sprite = "BON1A0";
}
2015
{
title = "Slime repellent";
sprite = "BON2A0";
}
2018
{
title = "Chex Armor";
sprite = "ARM1A0";
}
2019
{
title = "Super Chex Armor";
sprite = "ARM2A0";
}
}
powerups
{
color = 9; // Light Blue
arrow = 0;
title = "Powerups";
width = 20;
sort = 1;
height = 20;
hangs = 0;
blocking = 0;
2013
{
title = "Supercharge Breakfast";
sprite = "SOULA0";
height = 45;
}
2025
{
title = "Slime-Proof Suit";
sprite = "SUITA0";
height = 60;
}
2026
{
title = "Computer map";
sprite = "PMAPA0";
height = 35;
}
2045
{
title = "Ultra goggles";
sprite = "PVISA0";
}
}
keys
{
color = 13; // Light Magenta
arrow = 0;
title = "Keys";
width = 16;
sort = 1;
height = 20;
hangs = 0;
blocking = 0;
5
{
title = "Blue keycard";
sprite = "BKEYA0";
}
13
{
title = "Red keycard";
sprite = "RKEYA0";
}
6
{
title = "Yellow keycard";
sprite = "YKEYA0";
}
38
{
title = "Red flemkey";
sprite = "RSKUA0";
}
39
{
title = "Yellow flemkey";
sprite = "YSKUA0";
}
40
{
title = "Blue flemkey";
sprite = "BSKUA0";
}
}
obstacles
{
color = 3; // Cyan
arrow = 0;
title = "Obstacles";
width = 20;
sort = 1;
height = 20;
hangs = 0;
blocking = 1;
47
{
title = "Pine tree";
sprite = "SMITA0";
}
54
{
title = "Spaceship";
sprite = "TRE2A0";
}
32
{
title = "Barrel";
sprite = "COL3A0";
}
30
{
title = "Pine tree with slime";
sprite = "COL1A0";
}
37
{
title = "Flag on a pole";
sprite = "COL6A0";
height = 128;
}
33
{
title = "Mine cart";
sprite = "COL4A0";
height = 30;
}
43
{
title = "Flemoid pod";
sprite = "TRE1A0";
}
44
{
title = "Slime fountain";
sprite = "TBLUA0";
height = 48;
}
48
{
title = "Slimy statue";
sprite = "ELECA0";
height = 52;
}
31
{
title = "Grey rock";
sprite = "COL2A0";
}
25
{
title = "Globe stand";
sprite = "POL1A0";
}
18
{
title = "Model rocket";
sprite = "MROCA0";
}
19
{
title = "Radar dish";
sprite = "RADAA0";
}
85
{
title = "Map room point light";
sprite = "TLMPA0";
}
86
{
title = "Slimy urn";
sprite = "TLP2A0";
}
36
{
title = "Oxygen tank";
sprite = "COL5A0";
}
42
{
title = "Lab coil";
sprite = "FSKUA0";
}
49
{
title = "Stool";
sprite = "GOR1A0";
}
50
{
title = "Hydroponic plant";
sprite = "GOR6A0";
}
51
{
title = "Big bowl sculpture";
sprite = "BOWLA0";
}
53
{
title = "Bazoik cart";
sprite = "COL7A0";
}
27
{
title = "Slimy meteor";
sprite = "POL4A0";
}
29
{
title = "Computer monitor";
sprite = "POL3A0";
}
73
{
title = "Pillar";
sprite = "HDB1A0";
}
74
{
title = "Stalagmite";
sprite = "HDB2A0";
}
76
{
title = "Triceratops skeleton";
sprite = "DINOA0";
}
77
{
title = "T-rex skeleton";
sprite = "DINOB0";
}
9051
{
title = "Statue of David";
sprite = "STTUA0";
}
9052
{
title = "Statue of the Thinker";
sprite = "STTUB0";
}
9053
{
title = "Statue of Ramses";
sprite = "STTUC0";
}
9054
{
title = "Statue of King Tut";
sprite = "STTUD0";
}
9055
{
title = "Statue of the Chex Warrior";
sprite = "STTUE0";
}
9056
{
title = "Statue of a spoon";
sprite = "STTUF0";
}
9058
{
title = "Banana tree";
sprite = "TRE3A0";
}
9059
{
title = "Beech tree";
sprite = "TRE4A0";
}
9060
{
title = "Apple tree";
sprite = "TRE5A0";
}
9061
{
title = "Orange tree";
sprite = "TRE6A0";
}
55
{
title = "Holographic globe projector";
sprite = "SMBTA0";
}
}
lights
{
color = 11; // Light Cyan
arrow = 0;
title = "Light sources";
width = 16;
sort = 1;
height = 16;
hangs = 0;
blocking = 1;
2028
{
title = "Landing light";
sprite = "COLUA0";
height = 48;
}
56
{
title = "Flemoid glowing shroom #2";
sprite = "SMGTA0";
}
45
{
title = "Flemoid glowing shroom #1";
sprite = "TGRNA0";
}
46
{
title = "Chandelier";
sprite = "TREDA0";
}
57
{
title = "Brasero";
sprite = "SMRTA0";
}
34
{
title = "Short lamp";
sprite = "CANDA0";
}
35
{
title = "Street light";
sprite = "CBRAA0";
}
}
decoration
{
color = 4; // Red
arrow = 0;
title = "Decoration";
width = 16;
sort = 1;
height = 16;
hangs = 0;
blocking = 0;
41
{
title = "Chemical burner";
sprite = "CEYEA0";
height = 25;
}
59
{
title = "Hanging plant #1";
sprite = "GOR2A0";
}
60
{
title = "Ceiling slime";
sprite = "GOR4A0";
}
61
{
title = "Hanging plant #2";
sprite = "GOR3A0";
}
62
{
title = "Hanging pots";
sprite = "GOR5A0";
}
63
{
title = "Cave bat";
sprite = "A0";
}
28
{
title = "Phone";
sprite = "POL2A0";
}
75
{
title = "Stalactite";
sprite = "HDB3A0";
}
78
{
title = "Flower #1";
sprite = "FLW1A0";
}
79
{
title = "Flower #2";
sprite = "FLW2A0";
}
80
{
title = "Chemical Beaker";
sprite = "POL5A0";
}
81
{
title = "Small bush";
sprite = "BRS1A0";
}
}
civilians
{
color = 4; // Red
arrow = 0;
title = "Civilians";
width = 16;
sort = 1;
height = 16;
hangs = 0;
blocking = 1;
70
{
title = "Captive #1";
sprite = "FCANA0";
}
26
{
title = "Captive #2";
sprite = "POL6A0";
}
52
{
title = "Captive #3";
sprite = "POL7A0";
}
}