UltimateZoneBuilder/Source/Core
MaxED 3e11ae734d Vertices mode: fixed an exception when "DeleteItem" action tried to delete already deleted vertex.
Renamed "Set current textures" to "Set default textures" (I hope that makes more sense now).
Fixed and updated documentation.
2013-08-26 09:31:43 +00:00
..
Actions UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Compilers Fixed: acs script was not complied when the map was located in the root directory. 2013-08-23 13:28:55 +00:00
Config Classic modes: 3D floor indicators can be disabled in preferences (Preferences -> Appearance -> Mark 3D floors in classic modes). 2013-08-21 11:20:00 +00:00
Controls "Snap Selected Vertices to Grid" mode: renamed to "Snap Selected Map Elements to Grid". Now it aligns things as well. 2013-08-22 15:30:50 +00:00
Data Visual mode: fixed a crash when trying to load non existing sprite, defined in configuration or via "//@sprite" parameter in DECORATE. 2013-08-21 10:45:54 +00:00
Editing Updated documentation. 2013-08-19 12:12:31 +00:00
General Linedef and Thing arguments are new set to 0 when converting a map to Doom map format. 2013-08-20 08:21:20 +00:00
Geometry Tag and script number/name drop downs in Edit forms are now resized to match the width of the longest entry. 2013-08-13 09:49:29 +00:00
GZBuilder Tag and script number/name drop downs in Edit forms are now resized to match the width of the longest entry. 2013-08-13 09:49:29 +00:00
IO Updated documentation. 2013-08-19 12:12:31 +00:00
Map Removed newly created sectors coloring (because it was more slow than helpful). 2013-08-14 09:02:37 +00:00
Plugins Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Properties Visual mode: fixed a crash when trying to load non existing sprite, defined in configuration or via "//@sprite" parameter in DECORATE. 2013-08-21 10:45:54 +00:00
Rendering Classic modes: 3D floor indicators can be disabled in preferences (Preferences -> Appearance -> Mark 3D floors in classic modes). 2013-08-21 11:20:00 +00:00
Resources Visual mode: fixed a crash when trying to load non existing sprite, defined in configuration or via "//@sprite" parameter in DECORATE. 2013-08-21 10:45:54 +00:00
Types Added RandomFloat Universal field type. To use it, change Filed type to "Decimal (random)" and enter a value as 'min max'. 2013-07-10 13:40:18 +00:00
VisualModes Updated documentation. 2013-08-19 12:12:31 +00:00
Windows Vertices mode: fixed an exception when "DeleteItem" action tried to delete already deleted vertex. 2013-08-26 09:31:43 +00:00
ZDoom Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Builder.csproj Visual mode: fixed a crash when trying to load non existing sprite, defined in configuration or via "//@sprite" parameter in DECORATE. 2013-08-21 10:45:54 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00