..
Actions
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
Compilers
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
2014-12-22 21:36:49 +00:00
Config
DECORATE: added "$argN" special comment. It can be used to specify default argument names.
2015-02-04 18:02:03 +00:00
Controls
Fixed, Edit Selection: in some cases thing angles were updated incorrectly when things with "FixedRotation" game configuration property were among selected things.
2015-02-06 21:03:20 +00:00
Data
Linedefs mode, UDMF: added "Apply 'lightfog' flag" action.
2015-02-01 18:44:30 +00:00
Editing
Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values.
2015-02-06 09:01:33 +00:00
General
Added some more boilerplate to MapManager.CompileLump()
2015-01-29 08:18:11 +00:00
Geometry
Draw Grid mode: added "Horizontal Interpolation" and "Vertical Interpolation" toolbar menus.
2015-01-16 23:37:20 +00:00
GZBuilder
Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values.
2015-02-06 09:01:33 +00:00
IO
UDMF: raised sector slope precision to 7 decimal places when saving a map.
2015-01-11 19:42:57 +00:00
Map
Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values.
2015-02-06 09:01:33 +00:00
Plugins
Draw modes: linedef length labels no longer overlap linedefs.
2014-11-12 11:22:14 +00:00
Properties
Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs.
2015-01-25 23:22:42 +00:00
Rendering
Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs.
2015-01-25 23:22:42 +00:00
Resources
Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type.
2015-01-10 23:12:19 +00:00
Types
Added AngleByteHandler (type 22).
2014-12-08 21:06:08 +00:00
VisualModes
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
2014-12-22 21:36:49 +00:00
Windows
Changed, UDMF: rearranged linedef activation flags to make their order more logical.
2015-01-26 09:45:27 +00:00
ZDoom
DECORATE: added "$argN" special comment. It can be used to specify default argument names.
2015-02-04 18:02:03 +00:00
app.manifest
Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
2015-01-08 15:01:57 +00:00
Builder.csproj
Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs.
2015-01-25 23:22:42 +00:00
Builder.sln
Removed UDMFControls plugin.
2013-08-10 11:28:51 +00:00