mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
7d9b846d20
Now only the root node of Folder/PK3/PK7 resource is expanded in Textures browser.
475 lines
No EOL
16 KiB
C#
475 lines
No EOL
16 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Drawing;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using Microsoft.Win32;
|
|
using System.Diagnostics;
|
|
using CodeImp.DoomBuilder.Actions;
|
|
using CodeImp.DoomBuilder.Data;
|
|
using CodeImp.DoomBuilder.Config;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Controls;
|
|
using System.IO;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Windows
|
|
{
|
|
internal partial class TextureBrowserForm : Form
|
|
{
|
|
// Variables
|
|
private string selectedname;
|
|
private Point lastposition;
|
|
private Size lastsize;
|
|
private ListViewGroup usedgroup;
|
|
private ListViewGroup availgroup;
|
|
private TreeNode selectedset; //mxd
|
|
private string selecttextureonfill;
|
|
private bool browseFlats;
|
|
|
|
// Properties
|
|
public string SelectedName { get { return selectedname; } }
|
|
|
|
// Constructor
|
|
public TextureBrowserForm(string selecttexture, bool browseFlats)
|
|
{
|
|
Cursor.Current = Cursors.WaitCursor;
|
|
TreeNode item;//mxd
|
|
long longname = Lump.MakeLongName(selecttexture ?? "");
|
|
selectedset = null;//mxd
|
|
this.browseFlats = browseFlats;
|
|
|
|
// Initialize
|
|
InitializeComponent();
|
|
|
|
//mxd. Set title
|
|
string imgType = (browseFlats ? "flats" : "textures");
|
|
this.Text = "Browse " + imgType;
|
|
|
|
browser.ApplySettings();
|
|
|
|
// Update the used textures
|
|
General.Map.Data.UpdateUsedTextures();
|
|
|
|
tvTextureSets.BeginUpdate();//mxd
|
|
|
|
// Texture to select when list is filled
|
|
selecttextureonfill = selecttexture;
|
|
|
|
// Make groups
|
|
usedgroup = browser.AddGroup("Used " + imgType + ":");
|
|
availgroup = browser.AddGroup("Available " + imgType + ":");
|
|
|
|
//mxd. Fill texture sets list with normal texture sets
|
|
foreach(IFilledTextureSet ts in General.Map.Data.TextureSets)
|
|
{
|
|
item = tvTextureSets.Nodes.Add(ts.Name + " [" + ts.Textures.Count + "]");
|
|
item.Name = ts.Name;
|
|
item.Tag = ts;
|
|
item.ImageIndex = 0;
|
|
}
|
|
|
|
//mxd. Add container-specific texture sets
|
|
foreach(ResourceTextureSet ts in General.Map.Data.ResourceTextureSets)
|
|
{
|
|
item = tvTextureSets.Nodes.Add(ts.Name + " [" + ts.Textures.Count + "]");
|
|
item.Name = ts.Name;
|
|
item.Tag = ts;
|
|
item.ImageIndex = 2 + ts.Location.type;
|
|
item.SelectedImageIndex = item.ImageIndex;
|
|
|
|
if (ts.Location.type != DataLocation.RESOURCE_WAD)
|
|
createNodes(item);
|
|
}
|
|
|
|
//mxd. Add All textures set
|
|
item = tvTextureSets.Nodes.Add(General.Map.Data.AllTextureSet.Name + " [" + General.Map.Data.AllTextureSet.Textures.Count + "]");
|
|
item.Name = General.Map.Data.AllTextureSet.Name;
|
|
item.Tag = General.Map.Data.AllTextureSet;
|
|
item.ImageIndex = 1;
|
|
item.SelectedImageIndex = item.ImageIndex;
|
|
|
|
//mxd. Select the last one that was selected
|
|
string selectname = General.Settings.ReadSetting("browserwindow.textureset", "");
|
|
|
|
TreeNode match = findNodeByName(tvTextureSets.Nodes, selectname);
|
|
if (match != null) {
|
|
IFilledTextureSet set = (match.Tag as IFilledTextureSet);
|
|
|
|
foreach (ImageData img in set.Textures) {
|
|
if (img.LongName == longname) {
|
|
selectedset = match;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd. If the selected texture was not found in the last-selected set, try finding it in the other sets
|
|
if (selectedset == null) {
|
|
foreach (TreeNode n in tvTextureSets.Nodes) {
|
|
selectedset = findTextureByLongName(n, longname);
|
|
if (selectedset != null)
|
|
break;
|
|
}
|
|
}
|
|
|
|
//mxd. Texture still now found? Then just select the last used set
|
|
if (selectedset == null && match != null)
|
|
selectedset = match;
|
|
|
|
if(tvTextureSets.Nodes.Count > 0)
|
|
tvTextureSets.Nodes[0].Expand();//mxd
|
|
tvTextureSets.EndUpdate();//mxd
|
|
|
|
if (selectedset != null) {//mxd
|
|
tvTextureSets.SelectedNode = selectedset;
|
|
}
|
|
|
|
// Keep last position and size
|
|
lastposition = this.Location;
|
|
lastsize = this.Size;
|
|
|
|
this.SuspendLayout();
|
|
|
|
// Position window from configuration settings
|
|
this.Size = new Size(General.Settings.ReadSetting("browserwindow.sizewidth", this.Size.Width),
|
|
General.Settings.ReadSetting("browserwindow.sizeheight", this.Size.Height));
|
|
this.WindowState = (FormWindowState)General.Settings.ReadSetting("browserwindow.windowstate", (int)FormWindowState.Normal);
|
|
if(this.WindowState == FormWindowState.Normal) this.StartPosition = FormStartPosition.CenterParent;
|
|
this.ResumeLayout(true);
|
|
}
|
|
|
|
//mxd
|
|
private int sortImageData(ImageData img1, ImageData img2) {
|
|
return img1.FullName.CompareTo(img2.FullName);
|
|
}
|
|
|
|
//mxd
|
|
private TreeNode findTextureByLongName(TreeNode node, long longname) {
|
|
//first search in child nodes
|
|
if (node.Nodes != null) {
|
|
TreeNode match = null;
|
|
|
|
foreach (TreeNode n in node.Nodes) {
|
|
match = findTextureByLongName(n, longname);
|
|
if (match != null)
|
|
return match;
|
|
}
|
|
}
|
|
|
|
//then - in current node
|
|
IFilledTextureSet set = (node.Tag as IFilledTextureSet);
|
|
|
|
foreach (ImageData img in set.Textures) {
|
|
if (img.LongName == longname)
|
|
return node;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
//mxd
|
|
private TreeNode findNodeByName(TreeNodeCollection nodes, string selectname) {
|
|
foreach (TreeNode n in nodes) {
|
|
if (n.Name == selectname)
|
|
return n;
|
|
|
|
if (n.Nodes != null) {
|
|
TreeNode match = findNodeByName(n.Nodes, selectname);
|
|
if (match != null)
|
|
return match;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
//mxd
|
|
private void createNodes(TreeNode root) {
|
|
ResourceTextureSet set = root.Tag as ResourceTextureSet;
|
|
if (set == null) {
|
|
General.ErrorLogger.Add(ErrorType.Error, "Resource " + root.Name + " doesn't have TextureSet!");
|
|
return;
|
|
}
|
|
|
|
int imageIndex = set.Location.type + 4;
|
|
string[] separator = new string[]{ Path.DirectorySeparatorChar.ToString() };
|
|
|
|
ImageData[] textures = new ImageData[set.Textures.Count];
|
|
set.Textures.CopyTo(textures, 0);
|
|
Array.Sort(textures, sortImageData);
|
|
|
|
foreach (ImageData image in textures) {
|
|
string localName = image.FullName.Replace(set.Location.location, "");
|
|
string[] parts = localName.Split(separator, StringSplitOptions.RemoveEmptyEntries);
|
|
TreeNode curNode = root;
|
|
|
|
if (parts.Length == 1) continue;
|
|
|
|
for (int i = 0; i < parts.Length - 1; i++) {
|
|
string category = parts[i];
|
|
|
|
//already got such category?
|
|
if (curNode.Nodes.Count > 0 && curNode.Nodes.ContainsKey(category)) {
|
|
curNode = curNode.Nodes[category];
|
|
|
|
} else { //create a new one
|
|
TreeNode n = new TreeNode(category);
|
|
n.Name = category;
|
|
n.ImageIndex = imageIndex;
|
|
n.SelectedImageIndex = imageIndex;
|
|
|
|
curNode.Nodes.Add(n);
|
|
curNode = n;
|
|
|
|
ResourceTextureSet ts = new ResourceTextureSet(category, set.Location);
|
|
curNode.Tag = ts;
|
|
}
|
|
|
|
//add to current and parent nodes
|
|
if (i == parts.Length - 2) {
|
|
TreeNode cn = curNode;
|
|
while (cn != root) {
|
|
ResourceTextureSet curTs = cn.Tag as ResourceTextureSet;
|
|
curTs.AddTexture(image);
|
|
cn = cn.Parent;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (root.Nodes.Count == 1 && root.Nodes[0].Nodes.Count > 0) {
|
|
TreeNode[] children = new TreeNode[root.Nodes[0].Nodes.Count];
|
|
root.Nodes[0].Nodes.CopyTo(children, 0);
|
|
root.Nodes.Clear();
|
|
root.Nodes.AddRange(children);
|
|
}
|
|
|
|
if (root.Nodes != null) {
|
|
foreach (TreeNode n in root.Nodes)
|
|
SetItemsCount(n);
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private void SetItemsCount(TreeNode node) {
|
|
ResourceTextureSet ts = node.Tag as ResourceTextureSet;
|
|
if (ts == null) throw new Exception("Expected IFilledTextureSet, but got null...");
|
|
node.Text += " [" + ts.Textures.Count + "]";
|
|
|
|
if (General.Map.Config.MixTexturesFlats)
|
|
ts.MixTexturesAndFlats();
|
|
|
|
if(node.Nodes == null) return;
|
|
foreach (TreeNode child in node.Nodes) SetItemsCount(child);
|
|
}
|
|
|
|
// Selection changed
|
|
private void browser_SelectedItemChanged()
|
|
{
|
|
apply.Enabled = (browser.SelectedItem != null);
|
|
}
|
|
|
|
// OK clicked
|
|
private void apply_Click(object sender, EventArgs e)
|
|
{
|
|
// Set selected name and close
|
|
if(browser.SelectedItem != null)
|
|
{
|
|
selectedname = browser.SelectedItem.Text;
|
|
DialogResult = DialogResult.OK;
|
|
}
|
|
else
|
|
{
|
|
selectedname = "";
|
|
DialogResult = DialogResult.Cancel;
|
|
}
|
|
this.Close();
|
|
}
|
|
|
|
// Cancel clicked
|
|
private void cancel_Click(object sender, EventArgs e)
|
|
{
|
|
// No selection, close
|
|
selectedname = "";
|
|
DialogResult = DialogResult.Cancel;
|
|
this.Close();
|
|
}
|
|
|
|
// Activated
|
|
private void TextureBrowserForm_Activated(object sender, EventArgs e)
|
|
{
|
|
// Focus the textbox
|
|
//browser.FocusTextbox();
|
|
browser.FocusList(); //mxd
|
|
Cursor.Current = Cursors.Default;
|
|
}
|
|
|
|
// Loading
|
|
private void TextureBrowserForm_Load(object sender, EventArgs e)
|
|
{
|
|
// Normal windowstate?
|
|
if(this.WindowState == FormWindowState.Normal)
|
|
{
|
|
// Keep last position and size
|
|
lastposition = this.Location;
|
|
lastsize = this.Size;
|
|
}
|
|
}
|
|
|
|
// Resized
|
|
private void TextureBrowserForm_ResizeEnd(object sender, EventArgs e)
|
|
{
|
|
// Normal windowstate?
|
|
if(this.WindowState == FormWindowState.Normal)
|
|
{
|
|
// Keep last position and size
|
|
lastposition = this.Location;
|
|
lastsize = this.Size;
|
|
}
|
|
}
|
|
|
|
// Moved
|
|
private void TextureBrowserForm_Move(object sender, EventArgs e)
|
|
{
|
|
// Normal windowstate?
|
|
if(this.WindowState == FormWindowState.Normal)
|
|
{
|
|
// Keep last position and size
|
|
lastposition = this.Location;
|
|
lastsize = this.Size;
|
|
}
|
|
}
|
|
|
|
// Closing
|
|
private void TextureBrowserForm_FormClosing(object sender, FormClosingEventArgs e)
|
|
{
|
|
int windowstate;
|
|
|
|
// Determine window state to save
|
|
if(this.WindowState != FormWindowState.Minimized)
|
|
windowstate = (int)this.WindowState;
|
|
else
|
|
windowstate = (int)FormWindowState.Normal;
|
|
|
|
// Save window settings
|
|
General.Settings.WriteSetting("browserwindow.positionx", lastposition.X);
|
|
General.Settings.WriteSetting("browserwindow.positiony", lastposition.Y);
|
|
General.Settings.WriteSetting("browserwindow.sizewidth", lastsize.Width);
|
|
General.Settings.WriteSetting("browserwindow.sizeheight", lastsize.Height);
|
|
General.Settings.WriteSetting("browserwindow.windowstate", windowstate);
|
|
|
|
//mxd. Save last selected texture set
|
|
if(tvTextureSets.SelectedNode != null)
|
|
General.Settings.WriteSetting("browserwindow.textureset", tvTextureSets.SelectedNode.Name);
|
|
|
|
// Clean up
|
|
browser.CleanUp();
|
|
}
|
|
|
|
// Static method to browse for texture or flat
|
|
// Returns null when cancelled.
|
|
public static string Browse(IWin32Window parent, string select, bool browseFlats)
|
|
{
|
|
TextureBrowserForm browser = new TextureBrowserForm(select, browseFlats);
|
|
if(browser.ShowDialog(parent) == DialogResult.OK)
|
|
{
|
|
// Return result
|
|
return browser.SelectedName;
|
|
}
|
|
else
|
|
{
|
|
// Cancelled
|
|
return select;
|
|
}
|
|
}
|
|
|
|
// Item double clicked
|
|
private void browser_SelectedItemDoubleClicked()
|
|
{
|
|
if(apply.Enabled) apply_Click(this, EventArgs.Empty);
|
|
}
|
|
|
|
// This fills the list of textures, depending on the selected texture set
|
|
private void FillImagesList()
|
|
{
|
|
// Get the selected texture set
|
|
IFilledTextureSet set = (selectedset.Tag as IFilledTextureSet);
|
|
|
|
// Start adding
|
|
browser.BeginAdding(false);
|
|
|
|
if (browseFlats) {
|
|
// Add all used flats
|
|
foreach (ImageData img in set.Flats)
|
|
if (img.UsedInMap) browser.Add(img.Name, img, img, usedgroup);
|
|
|
|
// Add all available flats
|
|
foreach (ImageData img in set.Flats)
|
|
browser.Add(img.Name, img, img, availgroup);
|
|
}else{
|
|
// Add all available textures and mark the images for temporary loading
|
|
foreach (ImageData img in set.Textures)
|
|
browser.Add(img.Name, img, img, availgroup);
|
|
|
|
// Add all used textures and mark the images for permanent loading
|
|
foreach (ImageData img in set.Textures)
|
|
if (img.UsedInMap) browser.Add(img.Name, img, img, usedgroup);
|
|
}
|
|
|
|
// Done adding
|
|
browser.EndAdding();
|
|
}
|
|
|
|
// Help
|
|
private void TextureBrowserForm_HelpRequested(object sender, HelpEventArgs hlpevent)
|
|
{
|
|
General.ShowHelp("w_imagesbrowser.html");
|
|
hlpevent.Handled = true;
|
|
}
|
|
|
|
private void TextureBrowserForm_Shown(object sender, EventArgs e)
|
|
{
|
|
if (selectedset != null) //mxd. Calling FillImagesList() from constructor leads to TERRIBLE load times. Why? I have no sodding idea...
|
|
FillImagesList();
|
|
|
|
// Select texture
|
|
if(!string.IsNullOrEmpty(selecttextureonfill))
|
|
{
|
|
browser.SelectItem(selecttextureonfill, usedgroup);
|
|
selecttextureonfill = null;
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private void tvTextureSets_NodeMouseClick(object sender, TreeNodeMouseClickEventArgs e) {
|
|
selectedset = e.Node;
|
|
FillImagesList();
|
|
}
|
|
|
|
//mxd
|
|
private void tvTextureSets_MouseEnter(object sender, EventArgs e) {
|
|
tvTextureSets.Focus();
|
|
}
|
|
}
|
|
} |