UltimateZoneBuilder/Build/Configurations/ZDoomFamily_template.txt
MaxED c0fbf5e71e Fixed, MAPINFO parser: map/defaultmap/adddefaultmap sub-blocks were not skipped properly.
Changed, General interface: all main menu toolbars are now visible when starting the editor for the first time.
Changed, General interface: "Prefabs" and "Edit" menus are now hidden when no map is loaded.
Changed, General interface: moved "Dynamic Grid Size" menu item to the "Edit" menu, also moved the button to the matching position on the toolbar.
Changed, General interface: changed "Show Comments" menu item position in the "View" menu, also moved the button to the matching position on the toolbar.
Game configurations: removed "gamedetect" block, because it was unused by the editor.
Updated documentation ("Map Format Settings" page).
2015-08-23 23:32:12 +00:00

138 lines
4.7 KiB
Text

/*************************************************************\
Doom Builder 2 Game Configuration for ZDoom-compatible port
\*************************************************************/
// This is required to prevent accidental use of a different configuration
type = "Doom Builder 2 Game Configuration";
// This is the title to show for this game
game = "ZDoom: Game (map format)";
// This is the simplified game engine/sourceport name
engine = "zdoom";
// Should this configuration be initially available?
enabledbydefault = true;
// *******************************************************
// * *
// * Note: all the elements that could be factorized *
// * because they were common to ZDoom, GZDoom and *
// * Zandronum have been moved to ZDoom_common.cfg. *
// * *
// *******************************************************
// STANDARD ZDOOM SETTINGS
// Settings common to all games and all map formats
include("Includes\\ZDoom_common.cfg", "common");
// Default thing filters
// (these are not required, just useful for new users)
thingsfilters
{
// Keep only the one that's appropriate!
include("Includes\\Doom_misc.cfg", "thingsfilters"); // Thing filters for Doom/Hexen map formats
include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); // Thing filters for UDMF map format
}
// ---------------- MAP FORMAT STUFF ----------------
// Keep only the one that's appropriate!
// Settings common to Doom map format
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
// Settings common to Hexen map format
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to text map format
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
// ---------------- MAP FORMAT STUFF ----------------
// ---------------- GAME STUFF ----------------
//Keep only the one that's appropriate!
// Settings common to Doom games
include("Includes\\Game_Doom.cfg");
// Settings common to Heretic games
include("Includes\\Game_Heretic.cfg");
// Settings common to Hexen games
include("Includes\\Game_Hexen.cfg");
// Settings common to Strife games
include("Includes\\Game_Strife.cfg");
// Settings common to Chex Quest games
include("Includes\\Game_Chex.cfg");
// Settings common to Chex Quest 3 games
include("Includes\\Game_Chex3.cfg");
// Settings common to Harmony games
include("Includes\\Game_Harmony.cfg");
// Settings common to Action Doom 2 games
include("Includes\\Game_Action2.cfg");
// ---------------- GAME STUFF ----------------
// THING TYPES
// Each engine has its own additional thing types
// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
thingtypes
{
// Basic game actors
include("Includes\\Doom_things.cfg");
include("Includes\\Doom2_things.cfg");
include("Includes\\Heretic_things.cfg");
include("Includes\\Hexen_things.cfg");
include("Includes\\Strife_things.cfg");
include("Includes\\Chex_things.cfg");
include("Includes\\Chex3_things.cfg");
include("Includes\\Harmony_things.cfg");
// Additional ZDoom actors for that game
include("Includes\\ZDoom_things.cfg", "doom");
include("Includes\\ZDoom_things.cfg", "heretic");
include("Includes\\ZDoom_things.cfg", "hexen");
include("Includes\\ZDoom_things.cfg", "strife");
include("Includes\\ZDoom_things.cfg", "default");
// Standard ZDoom actors
include("Includes\\ZDoom_things.cfg", "zdoom");
// Additional actors from the engine
include("Includes\\GZDoom_things.cfg", "gzdoom");
include("Includes\\Zandronum_things.cfg", "doom");
include("Includes\\Zandronum_things.cfg", "heretic");
include("Includes\\Zandronum_things.cfg", "hexen");
include("Includes\\Zandronum_things.cfg", "strife");
include("Includes\\Zandronum_things.cfg", "default");
}
// ENUMERATIONS
// Each engine has its own additional thing types
// These are enumerated lists for linedef types and UDMF fields.
enums
{
// Basic game enums
include("Includes\\Doom_misc.cfg", "enums");
// Standard ZDoom enums
include("Includes\\ZDoom_misc.cfg", "enums");
// Additional ZDoom enums for that game
include("Includes\\ZDoom_misc.cfg", "enums_doom");
include("Includes\\ZDoom_misc.cfg", "enums_heretic");
include("Includes\\ZDoom_misc.cfg", "enums_hexen");
include("Includes\\ZDoom_misc.cfg", "enums_strife");
include("Includes\\ZDoom_misc.cfg", "enums_chex");
include("Includes\\ZDoom_misc.cfg", "enums_chex3");
include("Includes\\ZDoom_misc.cfg", "enums_harmony");
// Additional enums from the engine
include("Includes\\Zandronum_misc.cfg", "enums_doom");
include("Includes\\Zandronum_misc.cfg", "enums_notdoom");
}