mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
67 lines
2.4 KiB
C#
Executable file
67 lines
2.4 KiB
C#
Executable file
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using CodeImp.DoomBuilder.IO;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Config
|
|
{
|
|
public struct MapLumpInfo
|
|
{
|
|
// Members
|
|
public readonly string Name;
|
|
public readonly bool Required;
|
|
public readonly bool BlindCopy;
|
|
public readonly bool NodeBuild;
|
|
public readonly bool AllowEmpty;
|
|
public readonly bool ScriptBuild; //mxd
|
|
public readonly bool Forbidden; // [ZZ]
|
|
internal readonly ScriptConfiguration Script;
|
|
|
|
// Construct from IDictionary
|
|
internal MapLumpInfo(string name, Configuration cfg)
|
|
{
|
|
// Apply settings
|
|
this.Name = name;
|
|
this.Script = null;
|
|
this.Required = cfg.ReadSetting("maplumpnames." + name + ".required", false);
|
|
this.BlindCopy = cfg.ReadSetting("maplumpnames." + name + ".blindcopy", false);
|
|
this.NodeBuild = cfg.ReadSetting("maplumpnames." + name + ".nodebuild", false);
|
|
this.AllowEmpty = cfg.ReadSetting("maplumpnames." + name + ".allowempty", false);
|
|
this.ScriptBuild = cfg.ReadSetting("maplumpnames." + name + ".scriptbuild", false); //mxd
|
|
this.Forbidden = cfg.ReadSetting("maplumpnames." + name + ".forbidden", false); //mxd
|
|
string scriptconfig = (this.ScriptBuild ? string.Empty : cfg.ReadSetting("maplumpnames." + name + ".script", "")); //mxd. Setting Script when "scriptbuild" is true can result in unexpected behaviour...
|
|
|
|
// Find script configuration
|
|
if(scriptconfig.Length > 0)
|
|
{
|
|
if(General.ScriptConfigs.ContainsKey(scriptconfig.ToLowerInvariant()))
|
|
{
|
|
this.Script = General.ScriptConfigs[scriptconfig.ToLowerInvariant()];
|
|
}
|
|
else
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Map lump \"" + name + "\" in the current game configuration specifies an unknown script configuration \"" + scriptconfig + "\". Using plain text instead.");
|
|
this.Script = new ScriptConfiguration();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|