mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
103 lines
3.8 KiB
C#
Executable file
103 lines
3.8 KiB
C#
Executable file
#region ================== Namespaces
|
|
|
|
using CodeImp.DoomBuilder.Data;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.GZBuilder.Data
|
|
{
|
|
public sealed class MapInfo
|
|
{
|
|
#region ================== Enums
|
|
|
|
public enum GZDoomLightMode
|
|
{
|
|
STANDARD,
|
|
BRIGHT,
|
|
DOOM,
|
|
DARK,
|
|
LEGACY,
|
|
SOFTWARE,
|
|
UNDEFINED
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
private bool isdefined;
|
|
|
|
private string title;
|
|
private string sky1;
|
|
private float sky1scrollspeed;
|
|
private string sky2;
|
|
private float sky2scrollspeed;
|
|
private bool doublesky;
|
|
private bool hasfadecolor;
|
|
private Color4 fadecolor;
|
|
private bool hasoutsidefogcolor;
|
|
private Color4 outsidefogcolor;
|
|
private int fogdensity;
|
|
private int outsidefogdensity;
|
|
|
|
private bool evenlighting;
|
|
private bool smoothlighting;
|
|
private GZDoomLightMode lightmode;
|
|
private int vertwallshade;
|
|
private int horizwallshade;
|
|
|
|
// [ZZ]
|
|
private float pixelratio;
|
|
|
|
// biwa
|
|
private bool forceworldpanning;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public bool IsDefined { get { return isdefined; } internal set { isdefined = value; } }
|
|
|
|
public string Title { get { return title; } internal set { title = value; isdefined = true; } }
|
|
public string Sky1 { get { return sky1; } internal set { sky1 = value; isdefined = true; } }
|
|
public float Sky1ScrollSpeed { get { return sky1scrollspeed; } internal set { sky1scrollspeed = value; isdefined = true; } }
|
|
public string Sky2 { get { return sky2; } internal set { sky2 = value; isdefined = true; } }
|
|
public float Sky2ScrollSpeed { get { return sky2scrollspeed; } internal set { sky2scrollspeed = value; isdefined = true; } }
|
|
public bool DoubleSky { get { return doublesky; } internal set { doublesky = value; isdefined = true; } }
|
|
public bool HasFadeColor { get { return hasfadecolor; } internal set { hasfadecolor = value; isdefined = true; } }
|
|
public Color4 FadeColor { get { return fadecolor; } internal set { fadecolor = value; isdefined = true; } }
|
|
public bool HasOutsideFogColor { get { return hasoutsidefogcolor; } internal set { hasoutsidefogcolor = value; isdefined = true; } }
|
|
public Color4 OutsideFogColor { get { return outsidefogcolor; } internal set { outsidefogcolor = value; isdefined = true; } }
|
|
public int FogDensity { get { return fogdensity; } internal set { fogdensity = value; isdefined = true; } }
|
|
public int OutsideFogDensity { get { return outsidefogdensity; } internal set { outsidefogdensity = value; isdefined = true; } }
|
|
|
|
public bool EvenLighting { get { return evenlighting; } internal set { evenlighting = value; isdefined = true; } }
|
|
public bool SmoothLighting { get { return smoothlighting; } internal set { smoothlighting = value; isdefined = true; } }
|
|
public GZDoomLightMode LightMode { get { return lightmode; } internal set { lightmode = value; isdefined = true; } }
|
|
public int VertWallShade { get { return vertwallshade; } internal set { vertwallshade = value; isdefined = true; } }
|
|
public int HorizWallShade { get { return horizwallshade; } internal set { horizwallshade = value; isdefined = true; } }
|
|
|
|
// [ZZ]
|
|
public float PixelRatio { get { return pixelratio; } internal set { pixelratio = value; isdefined = true; } }
|
|
|
|
// biwa
|
|
public bool ForceWorldPanning { get { return forceworldpanning; } internal set { forceworldpanning = value; isdefined = true; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor
|
|
|
|
public MapInfo()
|
|
{
|
|
vertwallshade = 16;
|
|
horizwallshade = -16;
|
|
fogdensity = 255;
|
|
outsidefogdensity = 255;
|
|
lightmode = GZDoomLightMode.UNDEFINED;
|
|
pixelratio = DataManager.DOOM_PIXEL_RATIO;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|