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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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81 lines
2 KiB
C#
81 lines
2 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using Microsoft.Win32;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Map;
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#endregion
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namespace CodeImp.DoomBuilder.Interface
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{
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public partial class SectorInfoPanel : UserControl
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{
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// Constructor
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public SectorInfoPanel()
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{
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// Initialize
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InitializeComponent();
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}
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// This shows the info
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public void ShowInfo(Sector s)
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{
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int sheight = s.CeilHeight - s.FloorHeight;
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// TODO: Lookup effect description in config
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// Sector info
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effect.Text = s.Effect.ToString();
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ceiling.Text = s.CeilHeight.ToString();
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floor.Text = s.FloorHeight.ToString();
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tag.Text = s.Tag.ToString();
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height.Text = sheight.ToString();
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brightness.Text = s.Brightness.ToString();
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floorname.Text = s.FloorTexture;
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ceilingname.Text = s.CeilTexture;
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floortex.BackgroundImage = General.Map.Data.GetFlatBitmap(s.FloorTexture);
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ceilingtex.BackgroundImage = General.Map.Data.GetFlatBitmap(s.CeilTexture);
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// Show the whole thing
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this.Show();
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this.Update();
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}
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// When visible changed
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protected override void OnVisibleChanged(EventArgs e)
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{
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// Hiding panels
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if(!this.Visible)
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{
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floortex.BackgroundImage = null;
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ceilingtex.BackgroundImage = null;
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}
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// Call base
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base.OnVisibleChanged(e);
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}
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}
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}
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