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b9eba267db
Some internal changes in text parsers logic.
64 lines
1.6 KiB
C#
64 lines
1.6 KiB
C#
#region ================== Namespaces
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using System.Collections.Generic;
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using System.IO;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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using CodeImp.DoomBuilder.ZDoom;
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#endregion
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//mxd. Modeldef parser used to create ScriptItems for use in script editor's navigator
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//Should be parse model definitions even from invalid MODELDEF and should never fail parsing
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namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
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{
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internal sealed class ModeldefParserSE : ZDTextParser
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{
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private readonly List<ScriptItem> models;
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internal List<ScriptItem> Models { get { return models; } }
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public ModeldefParserSE()
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{
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models = new List<ScriptItem>();
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}
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public override bool Parse(Stream stream, string sourcefilename, bool clearerrors)
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{
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if(!base.Parse(stream, sourcefilename, clearerrors)) return false;
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// Continue until at the end of the stream
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while(SkipWhitespace(true))
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{
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string token = ReadToken();
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if(string.IsNullOrEmpty(token) || token.ToUpperInvariant() != "MODEL") continue;
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SkipWhitespace(true);
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int startpos = (int)stream.Position;
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string modelname = ReadToken();
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SkipWhitespace(true);
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token = ReadToken(); //this should be "{"
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if(token == "{")
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{
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ScriptItem i = new ScriptItem(modelname, startpos, false);
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models.Add(i);
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}
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while(SkipWhitespace(true))
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{
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token = ReadToken();
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if(string.IsNullOrEmpty(token) || token == "}") break;
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}
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}
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// Sort nodes
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models.Sort(ScriptItem.SortByName);
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return true;
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}
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protected override string GetLanguageType()
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{
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return "MODELDEF";
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}
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}
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}
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