UltimateZoneBuilder/Build/Configurations/Other Games/Harmony/Includes
MaxED 37feaa5de1 Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
Added "Toggle sky rendering" action and toolbar button.
Added, MAPINFO parser: the editor now recognizes map number from classic map definition format. Hexen MAPINFO is now properly parsed.
Added, MAPINFO support: if current map definition contains map name as a text string, it will be shown in the editor's header.
Changed: "Toggle dynamic lights rendering" now toggles between "Don't show dynamic lights" and "Show dynamic lights" when used in Classic modes. 
Changed, Things mode: lowered the opacity of dynamic light radii.
Changed, (G)ZDoom text parsers: empty include files now trigger a warning instead of an error and no longer abort parsing.
Fixed, Game configurations: moved Stalagmite:5050 thing to Doom block (so the editor no longer tries to load it for non-Doom game configurations).
Fixed(?), Visual mode: probably fixed a hard-to-trigger exception when sorting translucent geometry.
Fixed, Visual mode: floor glow effect was incorrectly applied to walls (was broken in R2452).
Internal: restructured most of MAPINFO and GLDEFS parsers. Should be more maintainable now.  
Updated ZDoom ACC.
Updated zdbsp to 1.19.
Updated documentation.
2016-01-11 13:00:52 +00:00
..
Game_Harmony.cfg Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
Harmony_misc.cfg Fixed, MAPINFO parser: map/defaultmap/adddefaultmap sub-blocks were not skipped properly. 2015-08-23 23:32:12 +00:00
Harmony_texturesets.cfg Moved "Action Doom", "Harmony", "Chex Quest" 1 and 3 game configuration to Configurations/Other Games. 2014-04-30 10:04:26 +00:00
Harmony_things.cfg Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things. 2014-08-11 09:39:21 +00:00