mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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139 lines
3.8 KiB
C#
Executable file
139 lines
3.8 KiB
C#
Executable file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Drawing;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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public class RenderTargetControl : Panel
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private ToolTip tooltip; //mxd
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#endregion
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#region ================== Properties
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public event KeyEventHandler OnKeyReleased; //mxd. Sometimes it's handeled here, not by MainForm
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public Point LocationAbs { get { return this.PointToScreen(new Point(-(General.MainWindow.Width - General.MainWindow.ClientSize.Width) / 2, 0)); } } //mxd
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal RenderTargetControl()
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{
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// Initialize
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this.SetStyle(ControlStyles.FixedWidth, true);
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this.SetStyle(ControlStyles.FixedHeight, true);
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//mxd. Create tooltip
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tooltip = new ToolTip { UseAnimation = false, UseFading = false, InitialDelay = 0, AutoPopDelay = 9000 };
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}
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//mxd
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protected override void Dispose(bool disposing)
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{
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if(disposing)
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{
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tooltip.Dispose();
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tooltip = null;
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}
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base.Dispose(disposing);
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}
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#endregion
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#region ================== Overrides
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// Paint method
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protected override void OnPaint(PaintEventArgs pe)
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{
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// Pass on to base
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// Do we really want this?
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if(!D3DDevice.IsRendering) base.RaisePaintEvent(this, pe); //mxd. Dont raise event when in the middle of rendering
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}
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//mxd
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protected override void OnKeyUp(KeyEventArgs e)
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{
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if(OnKeyReleased != null) OnKeyReleased(this, e);
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}
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#endregion
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#region ================== Methods
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// This sets up the control to display the splash logo
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public void SetSplashLogoDisplay()
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{
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// Change display to show splash logo
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this.SetStyle(ControlStyles.SupportsTransparentBackColor, false);
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this.SetStyle(ControlStyles.ContainerControl, true);
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this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
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this.SetStyle(ControlStyles.UserPaint, true);
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this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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this.SetStyle(ControlStyles.Opaque, false);
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this.UpdateStyles();
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this.BackColor = SystemColors.ControlDarkDark;
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this.BackgroundImage = Properties.Resources.Splash3_trans;
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this.BackgroundImageLayout = ImageLayout.Center;
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}
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// This sets up the control for manual rendering
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public void SetManualRendering()
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{
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// Change display for rendering
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this.SetStyle(ControlStyles.SupportsTransparentBackColor, false);
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this.SetStyle(ControlStyles.ContainerControl, true);
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this.SetStyle(ControlStyles.OptimizedDoubleBuffer, false);
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this.SetStyle(ControlStyles.UserPaint, true);
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this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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this.SetStyle(ControlStyles.Opaque, true);
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this.UpdateStyles();
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this.BackColor = Color.Black;
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this.BackgroundImage = null;
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this.BackgroundImageLayout = ImageLayout.None;
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}
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//mxd. This shows tooltip at given position
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public void ShowToolTip(string title, string text, int x, int y)
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{
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tooltip.ToolTipTitle = title;
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tooltip.Show(text, this, x, y);
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}
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//mxd. This hides it
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public void HideToolTip()
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{
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tooltip.Hide(this);
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}
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#endregion
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}
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}
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