mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
34703ce89d
Fixed, Edit Selection mode: texture scale was flipped when "Floor/Ceiling Transform" -> "Scale" was enabled. Changed: a warning is no longer displayed when trying to compile an empty SCRIPTS lump. Updated ZDoom_DECORATE.cfg.
120 lines
3.2 KiB
C#
120 lines
3.2 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using CodeImp.DoomBuilder.Map;
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#endregion
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namespace CodeImp.DoomBuilder.Geometry
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{
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/// <summary>
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/// This is used to indicate a side of a line without the need for a sidedef.
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/// </summary>
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public sealed class LinedefSide
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private Linedef line;
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private bool front;
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private bool ignore; //mxd
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#endregion
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#region ================== Properties
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public Linedef Line { get { return line; } set { line = value; } }
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public bool Front { get { return front; } set { front = value; } }
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public bool Ignore { get { return ignore; } set { ignore = value; } } //mxd
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#endregion
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#region ================== Constructor / Disposer
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/// <summary>
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/// This is used to indicate a side of a line without the need for a sidedef.
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/// </summary>
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public LinedefSide(Linedef line, bool front)
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{
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// Initialize
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this.line = line;
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this.front = front;
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}
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/// <summary>
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/// This makes a copy of the linedef side.
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/// </summary>
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public LinedefSide(LinedefSide original)
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{
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// Initialize
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this.line = original.line;
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this.front = original.front;
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}
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#endregion
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#region ================== Methods
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// This compares a linedef side
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public static bool operator ==(LinedefSide a, LinedefSide b)
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{
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if((object.Equals(a, null)) && (object.Equals(b, null))) return true;
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if((!object.Equals(a, null)) && (object.Equals(b, null))) return false;
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if(object.Equals(a, null)) return false;
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return (a.line == b.line) && (a.front == b.front);
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}
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// This compares a linedef side
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public static bool operator !=(LinedefSide a, LinedefSide b)
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{
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if((object.Equals(a, null)) && (object.Equals(b, null))) return false;
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if((!object.Equals(a, null)) && (object.Equals(b, null))) return true;
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if(object.Equals(a, null)) return true;
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return (a.line != b.line) || (a.front != b.front);
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}
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//mxd. Addeed to make compiler a bit more happy...
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public override int GetHashCode()
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{
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return base.GetHashCode();
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}
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//mxd. Addeed to make compiler a bit more happy...
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public override bool Equals(object obj)
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{
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if(object.Equals(obj, null)) return false;
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LinedefSide other = (LinedefSide)obj;
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return (this.line == other.line) && (this.front == other.front);
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}
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#if DEBUG
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//mxd. Useful when debugging...
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public override string ToString()
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{
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Sidedef side = (front ? line.Front : line.Back);
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Sector sector = (side != null ? side.Sector : null);
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return line + " (" + (front ? "front" : "back") + ")" + (sector != null ? ", Sector " + sector.Index : ", no sector");
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}
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#endif
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#endregion
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}
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}
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