UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes/BaseClassicMode.cs
MaxED b1e5d8b5be Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
Added, Sound Environments mode: current sound environment is now highlighted (can be toggled using "Toggle Highlight" action).
Added: Tag selectors now have up/down buttons.
Fixed, Sound Environments mode: sound environments were not updated after performing Undo/Redo actions.
Fixed, Sound Propagation mode: sound zones were not updated after performing Undo/Redo actions.
Internal: moved "Toggle Highlight" action to the core, also changed it's category to "View".
Internal: "Toggle Highlight" action state is now saved in the Program configuration.
Updated ZDoom_DECORATE.cfg (GetZAt).
Updated ZDoom_linedefs.cfg (Sector_SetPortal args).
2016-05-12 22:35:11 +00:00

393 lines
11 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Geometry;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public abstract class BaseClassicMode : ClassicMode
{
#region ================== Constants
protected const int MULTISELECT_START_MOVE_PIXELS = 2; //mxd
#endregion
#region ================== Variables
protected bool paintselectpressed; //mxd
protected bool marqueSelectionIncludesThings; //mxd
#endregion
#region ================== Properties
#endregion
#region ================== Constructor / Disposer
// Constructor
protected BaseClassicMode()
{
// Initialize
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
// Done
base.Dispose();
}
}
#endregion
#region ================== Methods
// This occurs when the user presses Copy. All selected geometry must be marked for copying!
public override bool OnCopyBegin()
{
General.Map.Map.MarkAllSelectedGeometry(true, false, true, true, false);
// Return true when anything is selected so that the copy continues
// We only have to check vertices for the geometry, because without selected
// vertices, no complete structure can exist.
return (General.Map.Map.GetMarkedVertices(true).Count > 0) ||
(General.Map.Map.GetMarkedThings(true).Count > 0);
}
// This is called when pasting begins
public override bool OnPasteBegin(PasteOptions options)
{
// These modes support pasting
return true;
}
// This is called when something was pasted.
public override void OnPasteEnd(PasteOptions options)
{
General.Map.Map.ClearAllSelected();
General.Map.Map.SelectMarkedGeometry(true, true);
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
// Switch to EditSelectionMode
EditSelectionMode editmode = new EditSelectionMode();
editmode.Pasting = true;
editmode.PasteOptions = options;
General.Editing.ChangeMode(editmode);
}
// Double-clicking
public override void OnMouseDoubleClick(MouseEventArgs e)
{
base.OnMouseDoubleClick(e);
int k = 0;
if(e.Button == MouseButtons.Left) k = (int)Keys.LButton;
if(e.Button == MouseButtons.Middle) k = (int)Keys.MButton;
if(e.Button == MouseButtons.Right) k = (int)Keys.RButton;
if(e.Button == MouseButtons.XButton1) k = (int)Keys.XButton1;
if(e.Button == MouseButtons.XButton2) k = (int)Keys.XButton2;
// Double select-click? Make that the same as single edit-click
if(General.Actions.GetActionByName("builder_classicselect").KeyMatches(k))
{
Actions.Action a = General.Actions.GetActionByName("builder_classicedit");
if(a != null) a.Invoke();
}
}
//mxd
protected override void OnUpdateMultiSelection()
{
base.OnUpdateMultiSelection();
marqueSelectionIncludesThings = General.Interface.AltState;
}
//mxd
protected override MarqueSelectionMode GetMultiSelectionMode()
{
if(General.Interface.CtrlState && General.Interface.ShiftState)
return MarqueSelectionMode.INTERSECT;
if(General.Interface.CtrlState)
return MarqueSelectionMode.SUBTRACT;
if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
return MarqueSelectionMode.ADD;
return MarqueSelectionMode.SELECT;
}
//mxd
public override void OnMapTestEnd(bool testFromCurrentPosition)
{
base.OnMapTestEnd(testFromCurrentPosition);
General.Interface.RedrawDisplay(); // Redraw display to hide changes :)
}
//mxd
protected void PlaceThingsAtPositions(List<Vector2D> positions)
{
if(positions.Count < 1)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selection of some description!");
return;
}
General.Map.UndoRedo.CreateUndo("Place " + (positions.Count > 1 ? "things" : "thing"));
List<Thing> things = new List<Thing>();
// Create things
foreach(Vector2D pos in positions)
{
Thing t = General.Map.Map.CreateThing();
if(t != null)
{
General.Settings.ApplyDefaultThingSettings(t);
t.Move(pos);
t.UpdateConfiguration();
t.Selected = true;
t.SnapToAccuracy(); // Snap to map format accuracy
things.Add(t);
}
}
//Operation failed?..
if(things.Count < 1)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selection of some description!");
General.Map.UndoRedo.WithdrawUndo();
return;
}
//Show realtime thing edit dialog
General.Interface.OnEditFormValuesChanged += thingEditForm_OnValuesChanged;
if(General.Interface.ShowEditThings(things) == DialogResult.Cancel)
{
General.Map.UndoRedo.WithdrawUndo();
}
else
{
General.Interface.DisplayStatus(StatusType.Info, "Placed " + things.Count + " things.");
}
General.Interface.OnEditFormValuesChanged -= thingEditForm_OnValuesChanged;
}
//mxd
protected static void DeleteThings(ICollection<Thing> things)
{
if(things.Count == 0) return;
General.Map.Map.BeginAddRemove(); //mxd
// Dispose selected things
foreach(Thing t in things)
{
//mxd. Do some path reconnecting shenanigans...
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
string targetclass = string.Empty;
int targetarg = -1;
// Thing type can be changed in MAPINFO DoomEdNums block...
switch(info.ClassName.ToLowerInvariant())
{
case "interpolationpoint":
if(t.Tag != 0 && t.Args[3] != 0)
{
targetclass = "interpolationpoint";
targetarg = 3;
}
break;
case "patrolpoint":
if(t.Tag != 0 && t.Args[0] != 0)
{
targetclass = "patrolpoint";
targetarg = 0;
}
break;
}
// Try to reconnect path...
if(!string.IsNullOrEmpty(targetclass) && targetarg > -1)
{
General.Map.Map.EndAddRemove(); // We'll need to unlock the things array...
foreach(Thing other in General.Map.Map.Things)
{
if(other.Index == t.Index)
continue;
info = General.Map.Data.GetThingInfo(other.Type);
if(info.ClassName.ToLowerInvariant() == targetclass && other.Args[targetarg] == t.Tag)
{
other.Move(other.Position); //hacky way to call BeforePropsChange()...
other.Args[targetarg] = t.Args[targetarg];
break;
}
}
General.Map.Map.BeginAddRemove(); // We'll need to lock it again...
}
// Get rid of the thing
t.Dispose();
}
General.Map.Map.EndAddRemove(); //mxd
}
public virtual void OnViewSelectionNumbersChanged(bool enabled) { } //mxd
public virtual void OnViewSelectionEffectsChanged(bool enabled) { } //mxd
#endregion
#region ================== Events (mxd)
//mxd
private void thingEditForm_OnValuesChanged(object sender, EventArgs e)
{
// Update things filter
General.Map.ThingsFilter.Update();
// Update entire display
General.Interface.RedrawDisplay();
}
#endregion
#region ================== Actions
[BeginAction("placevisualstart")]
public void PlaceVisualStartThing()
{
Thing thingfound = null;
// Not during volatile mode
if(this.Attributes.Volatile) return;
// Mouse must be inside window
if(!mouseinside) return;
General.Interface.DisplayStatus(StatusType.Action, "Placed Visual Mode camera start thing.");
// Go for all things
List<Thing> things = new List<Thing>(General.Map.Map.Things);
foreach(Thing t in things)
{
if(t.Type == General.Map.Config.Start3DModeThingType)
{
if(thingfound == null)
{
// Move this thing
t.Move(mousemappos);
thingfound = t;
}
else
{
// One was already found and moved, delete this one
t.Dispose();
}
}
}
// No thing found?
if(thingfound == null)
{
// Make a new one
Thing t = General.Map.Map.CreateThing();
if(t != null)
{
t.Type = General.Map.Config.Start3DModeThingType;
t.Move(mousemappos);
t.UpdateConfiguration();
General.Map.ThingsFilter.Update();
thingfound = t;
}
}
if(thingfound != null)
{
// Make sure that the found thing is between ceiling and floor
thingfound.DetermineSector();
if(thingfound.Position.z < 0.0f) thingfound.Move(thingfound.Position.x, thingfound.Position.y, 0.0f);
if(thingfound.Sector != null)
{
if((thingfound.Position.z + 50.0f) > (thingfound.Sector.CeilHeight - thingfound.Sector.FloorHeight))
thingfound.Move(thingfound.Position.x, thingfound.Position.y,
thingfound.Sector.CeilHeight - thingfound.Sector.FloorHeight - 50.0f);
}
}
// Update Visual Mode camera
General.Map.VisualCamera.PositionAtThing();
// Redraw display to show changes
General.Interface.RedrawDisplay();
}
//mxd
[BeginAction("classicpaintselect")]
protected virtual void OnPaintSelectBegin()
{
paintselectpressed = true;
}
//mxd
[EndAction("classicpaintselect")]
protected virtual void OnPaintSelectEnd()
{
paintselectpressed = false;
}
//mxd
[BeginAction("syncedthingedit")]
public void ToggleSyncronizedThingsEdit()
{
BuilderPlug.Me.SyncronizeThingEdit = !BuilderPlug.Me.SyncronizeThingEdit;
General.Interface.DisplayStatus(StatusType.Info, (BuilderPlug.Me.SyncronizeThingEdit ?
"Things editing is SYNCRONIZED" :
"Things editing is not syncronized"));
// Update interface
BuilderPlug.Me.MenusForm.SyncronizeThingEditButton.Checked = BuilderPlug.Me.SyncronizeThingEdit;
BuilderPlug.Me.MenusForm.SyncronizeThingEditLinedefsItem.Checked = BuilderPlug.Me.SyncronizeThingEdit;
BuilderPlug.Me.MenusForm.SyncronizeThingEditSectorsItem.Checked = BuilderPlug.Me.SyncronizeThingEdit;
}
#endregion
}
}