mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
9c4969cc02
Changed, Visplane Explorer mode: vpo.dll is now initialized when entering the mode instead of after opening a map. Fixed inconsistent Hexen Puzzle Gears names between game configuration and spawn numbers list. Updated ZDoom_DECORATE.cfg (GetMissileDamage).
300 lines
8.7 KiB
C#
300 lines
8.7 KiB
C#
#region === Copyright (c) 2010 Pascal van der Heiden ===
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Threading;
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#endregion
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namespace CodeImp.DoomBuilder.Plugins.VisplaneExplorer
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{
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internal class VPOManager : IDisposable
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{
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#region ================== Constants
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public const int POINTS_PER_ITERATION = 100;
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private const int EXPECTED_RESULTS_BUFFER = 200000;
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private readonly int[] TEST_ANGLES = new[] { 0, 90, 180, 270, 45, 135, 225, 315 /*, 22, 67, 112, 157, 202, 247, 292, 337 */ };
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private const int TEST_HEIGHT = 41 + 8;
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#endregion
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#region ================== APIs
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[DllImport("kernel32.dll", SetLastError = true)]
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private static extern IntPtr LoadLibrary(string filename);
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[DllImport("kernel32.dll")]
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private static extern IntPtr GetProcAddress(IntPtr modulehandle, string procedurename);
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[DllImport("kernel32.dll")]
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private static extern bool FreeLibrary(IntPtr modulehandle);
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#endregion
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#region ================== Delegates
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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private delegate string VPO_GetError();
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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private delegate int VPO_LoadWAD(string filename);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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private delegate int VPO_OpenMap(string mapname, ref bool isHexen);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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private delegate void VPO_FreeWAD();
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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private delegate void VPO_CloseMap();
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)] //mxd
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private delegate void VPO_OpenDoorSectors(int dir);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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private delegate int VPO_TestSpot(int x, int y, int dz, int angle,
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ref int visplanes, ref int drawsegs, ref int openings, ref int solidsegs);
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#endregion
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#region ================== Variables
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// Main objects
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private readonly string[] tempfiles;
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private IntPtr[] dlls;
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private Thread[] threads;
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// Map to load
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private string filename;
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private string mapname;
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// Input and output queue (both require a lock on 'points' !)
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private readonly Queue<TilePoint> points = new Queue<TilePoint>(EXPECTED_RESULTS_BUFFER);
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private readonly Queue<PointData> results = new Queue<PointData>(EXPECTED_RESULTS_BUFFER);
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#endregion
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#region ================== Properties
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public int NumThreads { get { return Environment.ProcessorCount; } }
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public VPOManager()
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{
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// Load a DLL for each thread
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dlls = new IntPtr[NumThreads];
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tempfiles = new string[NumThreads];
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// We must write the DLL file with a unique name for every thread,
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// because LoadLibrary will share loaded libraries with the same
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// names and LoadLibraryEx does not have a flag to force loading
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// it multiple times.
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Assembly thisasm = Assembly.GetExecutingAssembly();
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Stream dllstream = thisasm.GetManifestResourceStream("CodeImp.DoomBuilder.Plugins.VisplaneExplorer.Resources.vpo.dll");
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dllstream.Seek(0, SeekOrigin.Begin);
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byte[] dllbytes = new byte[dllstream.Length];
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dllstream.Read(dllbytes, 0, dllbytes.Length);
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for(int i = 0; i < dlls.Length; i++)
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{
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// Write file with unique filename
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tempfiles[i] = BuilderPlug.MakeTempFilename(".dll");
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File.WriteAllBytes(tempfiles[i], dllbytes);
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// Load it
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dlls[i] = LoadLibrary(tempfiles[i]);
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if(dlls[i] == IntPtr.Zero)
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{
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int error = Marshal.GetLastWin32Error(); //mxd
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throw new Exception("Error " + error + " while loading vpo.dll: " + new Win32Exception(error).Message);
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}
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}
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}
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// Disposer
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public void Dispose()
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{
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if(threads != null) Stop();
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if(dlls != null)
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{
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for(int i = 0; i < dlls.Length; i++)
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{
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FreeLibrary(dlls[i]);
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File.Delete(tempfiles[i]);
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}
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dlls = null;
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}
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}
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#endregion
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#region ================== Processing
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// The thread!
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private void ProcessingThread(object index)
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{
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// Get function pointers
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//VPO_GetError GetError = (VPO_GetError)Marshal.GetDelegateForFunctionPointer(GetProcAddress(dlls[(int)index], "VPO_GetError"), typeof(VPO_GetError));
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VPO_LoadWAD LoadWAD = (VPO_LoadWAD)Marshal.GetDelegateForFunctionPointer(GetProcAddress(dlls[(int)index], "VPO_LoadWAD"), typeof(VPO_LoadWAD));
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VPO_OpenMap OpenMap = (VPO_OpenMap)Marshal.GetDelegateForFunctionPointer(GetProcAddress(dlls[(int)index], "VPO_OpenMap"), typeof(VPO_OpenMap));
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VPO_FreeWAD FreeWAD = (VPO_FreeWAD)Marshal.GetDelegateForFunctionPointer(GetProcAddress(dlls[(int)index], "VPO_FreeWAD"), typeof(VPO_FreeWAD));
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VPO_CloseMap CloseMap = (VPO_CloseMap)Marshal.GetDelegateForFunctionPointer(GetProcAddress(dlls[(int)index], "VPO_CloseMap"), typeof(VPO_CloseMap));
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VPO_OpenDoorSectors OpenDoors = (VPO_OpenDoorSectors)Marshal.GetDelegateForFunctionPointer(GetProcAddress(dlls[(int)index], "VPO_OpenDoorSectors"), typeof(VPO_OpenDoorSectors)); //mxd
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VPO_TestSpot TestSpot = (VPO_TestSpot)Marshal.GetDelegateForFunctionPointer(GetProcAddress(dlls[(int)index], "VPO_TestSpot"), typeof(VPO_TestSpot));
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try
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{
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// Load the map
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bool isHexen = General.Map.HEXEN;
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if(LoadWAD(filename) != 0) throw new Exception("VPO is unable to read this file.");
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if(OpenMap(mapname, ref isHexen) != 0) throw new Exception("VPO is unable to open this map.");
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OpenDoors(BuilderPlug.InterfaceForm.OpenDoors ? 1 : -1); //mxd
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// Processing
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Queue<TilePoint> todo = new Queue<TilePoint>(POINTS_PER_ITERATION);
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Queue<PointData> done = new Queue<PointData>(POINTS_PER_ITERATION);
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while(true)
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{
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lock(points)
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{
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// Flush done points to the results
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int numdone = done.Count;
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for(int i = 0; i < numdone; i++)
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results.Enqueue(done.Dequeue());
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// Get points from the waiting queue into my todo queue for processing
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int numtodo = Math.Min(POINTS_PER_ITERATION, points.Count);
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for(int i = 0; i < numtodo; i++)
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todo.Enqueue(points.Dequeue());
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}
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// Don't keep locking!
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if(todo.Count == 0)
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Thread.Sleep(31);
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// Process the points
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while(todo.Count > 0)
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{
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TilePoint p = todo.Dequeue();
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PointData pd = new PointData();
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pd.point = p;
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for(int i = 0; i < TEST_ANGLES.Length; i++)
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{
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pd.result = (PointResult)TestSpot(p.x, p.y, TEST_HEIGHT, TEST_ANGLES[i],
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ref pd.visplanes, ref pd.drawsegs, ref pd.openings, ref pd.solidsegs);
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}
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done.Enqueue(pd);
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}
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}
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}
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catch(ThreadInterruptedException)
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{
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}
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finally
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{
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CloseMap();
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FreeWAD();
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}
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}
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#endregion
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#region ================== Public Methods
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// This loads a map
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public void Start(string filename, string mapname)
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{
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this.filename = filename;
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this.mapname = mapname;
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results.Clear();
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// Start a thread on each core
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threads = new Thread[dlls.Length];
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for(int i = 0; i < threads.Length; i++)
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{
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threads[i] = new Thread(ProcessingThread);
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threads[i].Priority = ThreadPriority.BelowNormal;
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threads[i].Name = "Visplane Explorer " + i;
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threads[i].Start(i);
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}
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}
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// This frees the map
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public void Stop()
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{
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if(threads != null)
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{
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lock(points)
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{
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// Stop all threads
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for(int i = 0; i < threads.Length; i++)
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{
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threads[i].Interrupt();
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threads[i].Join();
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}
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threads = null;
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points.Clear();
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results.Clear();
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}
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}
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}
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// This clears the list of enqueued points
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/*public void ClearPoints()
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{
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lock(points)
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{
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points.Clear();
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}
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}*/
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// This gives points to process and returns the total points left in the buffer
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public int EnqueuePoints(IEnumerable<TilePoint> newpoints)
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{
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lock(points)
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{
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foreach(TilePoint p in newpoints)
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points.Enqueue(p);
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return points.Count;
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}
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}
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// This fetches results (in 'data') and returns the number of points
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// remaining to be processed.
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public int DequeueResults(List<PointData> data)
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{
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lock(points)
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{
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int numresults = results.Count;
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if(data.Capacity - data.Count < numresults)
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data.Capacity = data.Count + numresults;
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for(int i = 0; i < numresults; i++)
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data.Add(results.Dequeue());
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return points.Count;
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}
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}
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// This returns the number of points left in the buffer
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public int GetRemainingPoints()
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{
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lock(points)
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{
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return points.Count;
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}
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}
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#endregion
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}
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}
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