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stjr
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UltimateZoneBuilder
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36381c51bb
UltimateZoneBuilder
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ZZYZX
36381c51bb
Should not have used textures category if not having them on top
2017-01-09 07:01:01 +02:00
..
AssemblyInfo.cs
Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it).
2016-03-17 23:58:08 +00:00
Resources.Designer.cs
Should not have used textures category if not having them on top
2017-01-09 07:01:01 +02:00
Resources.resx
Added "Apply Directional Shading" mode. It can be used to apply directional colored flat shading to sloped terrain sectors (line and vertex slopes are supported) and sidedefs.
2016-11-16 20:31:04 +00:00