UltimateZoneBuilder/Source/Core/Controls/Scripting
m-x-d a41058bef9 Fixed, Script Editor: bottom panel was not automatically expanded after adding a script error.
Fixed, Script Editor: in some cases extra indentation was added to the duplicated line when using "Duplicate Line" command.
Added, Script Editor: some editor comments were missing from ZDoom_DECORATE.cfg.
Fixed, Game Configurations: fixed a crash when overriding an existing linedef action definition by a one from a different category (this fixes Issue #1).
2017-01-07 23:53:13 +03:00
..
FindUsagesControl.cs Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps. 2016-12-12 12:35:18 +00:00
FindUsagesControl.Designer.cs Fixed, action arguments control: in some cases named script name was not displayed. 2016-12-10 21:33:59 +00:00
FindUsagesControl.resx Added, Script Editor: added "Find usages" option (available in the "Search" menu, via text editor context menu, via Ctrl-Shift-F shortcut and in the "Find and Replace" window). 2016-12-08 12:10:43 +00:00
ScriptDocumentTab.cs Updated, Script Editor: redesigned "Find and Replace" window. It can now search/replace in all opened tabs and all detected text resources. 2016-12-02 13:45:03 +00:00
ScriptEditorControl.cs Fixed, Script Editor: bottom panel was not automatically expanded after adding a script error. 2017-01-07 23:53:13 +03:00
ScriptEditorControl.Designer.cs Fixed, action arguments control: in some cases named script name was not displayed. 2016-12-10 21:33:59 +00:00
ScriptEditorControl.resx Added, Script Editor: added "Find usages" option (available in the "Search" menu, via text editor context menu, via Ctrl-Shift-F shortcut and in the "Find and Replace" window). 2016-12-08 12:10:43 +00:00
ScriptEditorPanel.cs Fixed, Script Editor: bottom panel was not automatically expanded after adding a script error. 2017-01-07 23:53:13 +03:00
ScriptEditorPanel.Designer.cs Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps. 2016-12-12 12:35:18 +00:00
ScriptEditorPanel.resx Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps. 2016-12-12 12:35:18 +00:00
ScriptEditorPreviewControl.cs Added script editor configurations for the most of ZDoom text lumps. 2016-11-04 09:48:51 +00:00
ScriptEditorPreviewControl.Designer.cs Added script editor configurations for the most of ZDoom text lumps. 2016-11-04 09:48:51 +00:00
ScriptEditorPreviewControl.resx Added script editor configurations for the most of ZDoom text lumps. 2016-11-04 09:48:51 +00:00
ScriptFileDocumentTab.cs Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
ScriptIconsManager.cs Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps. 2016-12-12 12:35:18 +00:00
ScriptLumpDocumentTab.cs Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
ScriptResourceDocumentTab.cs Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names. 2016-11-30 20:12:32 +00:00
ScriptResourcesControl.cs Added, Script Editor: added "Find usages" option (available in the "Search" menu, via text editor context menu, via Ctrl-Shift-F shortcut and in the "Find and Replace" window). 2016-12-08 12:10:43 +00:00
ScriptResourcesControl.designer.cs Added, Script Editor: added "Find usages" option (available in the "Search" menu, via text editor context menu, via Ctrl-Shift-F shortcut and in the "Find and Replace" window). 2016-12-08 12:10:43 +00:00
ScriptResourcesControl.resx Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00