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Actions
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
Compilers
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More code sanity changes (constructors of abstract classes should not be public or internal).
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2015-05-27 12:38:03 +00:00 |
Config
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We can use settings from parent when creating a child thing category.
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2015-06-01 22:10:15 +00:00 |
Controls
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Added: nested thing categories can now be defined in DECORATE using "//$Category" special comment. Syntax is the same as in SLADE 3.
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2015-06-01 21:46:28 +00:00 |
Data
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Fixed, DECORATE: quoted //$category definitions were processed differently than unquoted ones.
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2015-06-08 14:37:20 +00:00 |
Editing
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More code sanity changes (constructors of abstract classes should not be public or internal).
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2015-05-27 12:38:03 +00:00 |
General
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Fixed, Thig Edit Form, UDMF: Scale x/y linking status was not stored when closing the form.
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2015-06-14 19:29:44 +00:00 |
Geometry
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Fixed, "Flip Linedefs" action: in some cases my sector based flipping logic was behaving incorrectly.
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2015-05-26 20:10:09 +00:00 |
GZBuilder
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Fixed, Thig Edit Form, UDMF: Scale x/y linking status was not stored when closing the form.
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2015-06-14 19:29:44 +00:00 |
IO
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DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value.
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2015-05-31 21:11:21 +00:00 |
Map
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DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value.
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2015-05-31 21:11:21 +00:00 |
Plugins
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Fixed(?), PK3: SharpCompress doesn't like it when several threads try to read PK3 archive entries at the same time.
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2015-05-28 10:04:42 +00:00 |
Properties
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Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs.
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2015-01-25 23:22:42 +00:00 |
Rendering
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Visual mode: looks like things lit by dynamic lights are not affected by light fading in GZDoom.
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2015-06-08 09:48:25 +00:00 |
Resources
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Visual mode: highlight was nearly invisible in low-brightness areas when fog rendering was enabled.
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2015-06-08 10:09:27 +00:00 |
Types
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Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes.
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2015-05-30 10:26:16 +00:00 |
VisualModes
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More code sanity changes (constructors of abstract classes should not be public or internal).
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2015-05-27 12:38:03 +00:00 |
Windows
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Fixed, Thig Edit Form, UDMF: Scale x/y linking status was not stored when closing the form.
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2015-06-14 19:29:44 +00:00 |
ZDoom
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Internal: added SNDSEQ parser.
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2015-05-28 13:45:01 +00:00 |
app.manifest
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Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
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2015-01-08 15:01:57 +00:00 |
Builder.csproj
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Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes.
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2015-05-30 10:26:16 +00:00 |
Builder.sln
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Removed UDMFControls plugin.
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2013-08-10 11:28:51 +00:00 |