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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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206 lines
8.2 KiB
C#
Executable file
206 lines
8.2 KiB
C#
Executable file
#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Map;
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using System.Threading;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[ErrorChecker("Check polyobjects", true, 100)]
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public class CheckPolyobjects : ErrorChecker
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{
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#region ================== Constants
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private const int PROGRESS_STEP = 1000;
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#endregion
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#region ================== Properties
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// Only possible in Hexen/UDMF map formats
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public override bool SkipCheck { get { return (!General.Map.UDMF && !General.Map.HEXEN); } }
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#endregion
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#region ================== Constructor / Destructor
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public CheckPolyobjects()
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{
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// Total progress is somewhat done when all linedefs and things are checked
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SetTotalProgress((General.Map.Map.Linedefs.Count + General.Map.Map.Things.Count) / PROGRESS_STEP);
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}
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#endregion
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#region ================== Methods
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// This runs the check
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public override void Run()
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{
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int progress = 0;
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int stepprogress = 0;
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const string Polyobj_StartLine = "Polyobj_StartLine";
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const string Polyobj_ExplicitLine = "Polyobj_ExplicitLine";
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// <Polyobj_Action, <Polyobj_number, Lines using this number>>
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Dictionary<string, Dictionary<int, List<Linedef>>> polyobjlines = new Dictionary<string, Dictionary<int, List<Linedef>>>();
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// All polyobject-related actions
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HashSet<string> allactions = new HashSet<string>(StringComparer.OrdinalIgnoreCase)
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{
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Polyobj_StartLine, Polyobj_ExplicitLine,
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"Polyobj_RotateLeft", "Polyobj_RotateRight",
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"Polyobj_Move", "Polyobj_MoveTimes8",
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"Polyobj_DoorSwing", "Polyobj_DoorSlide",
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"Polyobj_OR_MoveToSpot", "Polyobj_MoveToSpot",
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"Polyobj_Stop", "Polyobj_MoveTo",
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"Polyobj_OR_MoveTo", "Polyobj_OR_RotateLeft",
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"Polyobj_OR_RotateRight", "Polyobj_OR_Move",
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"Polyobj_OR_MoveTimes8",
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};
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Dictionary<int, List<Thing>> anchors = new Dictionary<int, List<Thing>>();
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Dictionary<int, List<Thing>> startspots = new Dictionary<int, List<Thing>>();
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// Collect Linedefs...
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foreach(Linedef l in General.Map.Map.Linedefs)
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{
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if(l.Action > 0 && General.Map.Config.LinedefActions.ContainsKey(l.Action) && allactions.Contains(General.Map.Config.LinedefActions[l.Action].Id))
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{
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string id = General.Map.Config.LinedefActions[l.Action].Id;
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if(!polyobjlines.ContainsKey(id))
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polyobjlines.Add(id, new Dictionary<int, List<Linedef>>());
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// Polyobj number is always the first arg
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if(!polyobjlines[id].ContainsKey(l.Args[0]))
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polyobjlines[id].Add(l.Args[0], new List<Linedef>());
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polyobjlines[id][l.Args[0]].Add(l);
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}
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UpdateProgress(ref progress, ref stepprogress);
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}
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// Collect Things...
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foreach(Thing t in General.Map.Map.Things)
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{
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ThingTypeInfo info = General.Map.Data.GetThingInfoEx(t.Type);
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if(info == null) continue;
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switch(info.ClassName.ToLowerInvariant())
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{
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case "$polyanchor":
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if(!anchors.ContainsKey(t.AngleDoom)) anchors.Add(t.AngleDoom, new List<Thing>());
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anchors[t.AngleDoom].Add(t);
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break;
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case "$polyspawn":
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case "$polyspawncrush":
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case "$polyspawnhurt":
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if(!startspots.ContainsKey(t.AngleDoom)) startspots.Add(t.AngleDoom, new List<Thing>());
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startspots[t.AngleDoom].Add(t);
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break;
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}
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UpdateProgress(ref progress, ref stepprogress);
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}
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// Check Linedefs. These can connect 1 - multiple (except Polyobj_StartLine)
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// Polyobject number is always arg0.
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foreach(KeyValuePair<string, Dictionary<int, List<Linedef>>> group in polyobjlines)
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{
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foreach(KeyValuePair<int, List<Linedef>> linesbytype in group.Value)
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{
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if(!startspots.ContainsKey(linesbytype.Key))
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SubmitResult(new ResultInvalidPolyobjectLines(linesbytype.Value, "\"" + group.Key + "\" action targets non-existing Polyobject Start Spot (" + linesbytype.Key + ")"));
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}
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}
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// Check Linedefs with Polyobj_StartLine action. These must connect 1 - 1.
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// Polyobject number is arg0, Mirror polyobject number is arg1
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if(polyobjlines.ContainsKey(Polyobj_StartLine))
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{
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foreach(KeyValuePair<int, List<Linedef>> linesbytype in polyobjlines[Polyobj_StartLine])
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{
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// Should be only one Polyobj_StartLine per Polyobject number
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if(linesbytype.Value.Count > 1)
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SubmitResult(new ResultInvalidPolyobjectLines(linesbytype.Value, "Several \"" + Polyobj_StartLine + "\" actions have the same Polyobject Number assigned (" + linesbytype.Key + "). They won't function correctly ingame."));
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// Check if Mirror Polyobject Number exists
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foreach(Linedef linedef in linesbytype.Value)
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{
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// The value of 0 can mean either "No mirror polyobj" or "Polyobj 0" here...
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if(linedef.Args[1] > 0)
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{
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if(!startspots.ContainsKey(linedef.Args[1]))
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SubmitResult(new ResultInvalidPolyobjectLines(new List<Linedef> { linedef }, "\"" + Polyobj_StartLine + "\" action have non-existing Mirror Polyobject Number assigned (" + linedef.Args[1] + "). It won't function correctly ingame."));
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if(linedef.Args[1] == linedef.Args[0])
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SubmitResult(new ResultInvalidPolyobjectLines(new List<Linedef> { linedef }, "\"" + Polyobj_StartLine + "\" action have the same Polyobject and Mirror Polyobject numbers assigned (" + linedef.Args[1] + "). It won't function correctly ingame."));
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}
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}
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}
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}
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// Check Linedefs with Polyobj_ExplicitLine action. These can connect 1 - multiple.
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// Polyobject number is arg0, Mirror polyobject number is arg2
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if(polyobjlines.ContainsKey(Polyobj_ExplicitLine))
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{
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foreach(KeyValuePair<int, List<Linedef>> linesbytype in polyobjlines[Polyobj_ExplicitLine])
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{
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// Check if Mirror Polyobject Number exists
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foreach(Linedef linedef in linesbytype.Value)
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{
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// The value of 0 can mean either "No mirror polyobj" or "Polyobj 0" here...
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if(linedef.Args[2] > 0)
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{
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if(!startspots.ContainsKey(linedef.Args[2]))
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SubmitResult(new ResultInvalidPolyobjectLines(new List<Linedef> { linedef }, "\"" + Polyobj_StartLine + "\" action have non-existing Mirror Polyobject Number assigned (" + linedef.Args[2] + "). It won't function correctly ingame."));
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if(linedef.Args[2] == linedef.Args[0])
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SubmitResult(new ResultInvalidPolyobjectLines(new List<Linedef> { linedef }, "\"" + Polyobj_StartLine + "\" action have the same Polyobject and Mirror Polyobject numbers assigned (" + linedef.Args[2] + "). It won't function correctly ingame."));
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}
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}
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}
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}
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// Check Polyobject Anchors. These must connect 1 - 1.
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foreach(KeyValuePair<int, List<Thing>> group in anchors)
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{
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if(!startspots.ContainsKey(group.Key))
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SubmitResult(new ResultInvalidPolyobjectThings(group.Value, "Polyobject " + (group.Value.Count > 1 ? "Anchors target" : "Anchor targets") + " non-existing Polyobject Start Spot (" + group.Key + ")"));
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if(group.Value.Count > 1)
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SubmitResult(new ResultInvalidPolyobjectThings(group.Value, "Several Polyobject Anchors target the same Polyobject Start Spot (" + group.Key + "). They won't function correctly ingame."));
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}
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// Check Polyobject Start Spots. These must connect 1 - 1.
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foreach(KeyValuePair<int, List<Thing>> group in startspots)
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{
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if(!anchors.ContainsKey(group.Key))
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SubmitResult(new ResultInvalidPolyobjectThings(group.Value, "Polyobject Start " + (group.Value.Count > 1 ? "Spots are not targeted" : "Spot " + group.Key + " is not targeted") + " by any Polyobject Anchor"));
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if(group.Value.Count > 1)
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SubmitResult(new ResultInvalidPolyobjectThings(group.Value, "Several Polyobject Start Spots have the same Polyobject number (" + group.Key + "). They won't function correctly ingame."));
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}
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}
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private void UpdateProgress(ref int progress, ref int stepprogress)
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{
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// Handle thread interruption
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try { Thread.Sleep(0); }
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catch(ThreadInterruptedException) { return; }
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// We are making progress!
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if((++progress / PROGRESS_STEP) > stepprogress)
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{
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stepprogress = (progress / PROGRESS_STEP);
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AddProgress(1);
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}
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}
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#endregion
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}
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}
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