mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 05:41:45 +00:00
40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
|
|
#region ================== Namespaces
|
|
|
|
using CodeImp.DoomBuilder.Config;
|
|
using CodeImp.DoomBuilder.Map;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
public class ActionFloorRaiseToHighestTextures : BaseActionTextures
|
|
{
|
|
#region ================== Methods
|
|
|
|
// Gather the raise floor to highest floor specials from the configuration.
|
|
protected override bool InspectsAction(LinedefActionInfo info)
|
|
{
|
|
return info.ErrorCheckerExemptions.FloorRaiseToHighest;
|
|
}
|
|
|
|
// Determine whether a lower texture is needed after the sector raises to the highest neighbour floor.
|
|
protected override bool HasAdjustedSector(Sidedef side)
|
|
{
|
|
int highestheight = side.Sector.FloorHeight;
|
|
|
|
// Find height of the highest neighbouring sector floor.
|
|
foreach (Sidedef s in side.Sector.Sidedefs)
|
|
{
|
|
if (s.Other != null && s.Other.Sector != side.Sector && s.Other.Sector.FloorHeight > highestheight)
|
|
{
|
|
highestheight = s.Other.Sector.FloorHeight;
|
|
}
|
|
}
|
|
|
|
return side.Other.Sector.FloorHeight < highestheight;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|