mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-29 23:22:32 +00:00
36 lines
No EOL
952 B
INI
Executable file
36 lines
No EOL
952 B
INI
Executable file
// Default lump name for new map
|
|
defaultlumpname = "MAP01";
|
|
|
|
// Decorate actors to include depending on actor game property
|
|
decorategames = "harmony"; // Doesn't actually exist, but used to prevent loading Doom actors when loading zdoom.pk3
|
|
|
|
//mxd. Sky textures for vanilla maps
|
|
defaultskytextures
|
|
{
|
|
SKY1 = "MAP01,MAP02,MAP03,MAP04,MAP05,MAP06,MAP07,MAP08,MAP09,MAP10,MAP11";
|
|
SKY2 = "MAP12,MAP13,MAP14,MAP15,MAP16,MAP17,MAP18,MAP19,MAP20";
|
|
SKY3 = "MAP21,MAP22,MAP23,MAP24,MAP25,MAP26,MAP27,MAP28,MAP29,MAP30,MAP31,MAP32";
|
|
}
|
|
|
|
// Skill levels
|
|
skills
|
|
{
|
|
include("Harmony_misc.cfg", "skills");
|
|
}
|
|
|
|
// Door making
|
|
makedoortrack = "DOORTRAK";
|
|
|
|
// Default thing filters
|
|
// (these are not required, just useful for new users)
|
|
/*thingsfilters
|
|
{
|
|
include("Doom_misc.cfg", "thingsfilters");
|
|
}*/
|
|
|
|
// Default texture sets
|
|
// (these are not required, but useful for new users)
|
|
texturesets
|
|
{
|
|
include("Harmony_texturesets.cfg");
|
|
} |