mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
575 lines
16 KiB
C#
575 lines
16 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Drawing;
|
|
using System.Text;
|
|
using CodeImp.DoomBuilder.Properties;
|
|
using System.IO;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using System.Collections;
|
|
using System.Reflection;
|
|
using System.Windows.Forms;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Actions
|
|
{
|
|
internal class ActionManager
|
|
{
|
|
#region ================== Constants
|
|
|
|
private const string ACTIONS_RESOURCE = "Actions.cfg";
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Actions
|
|
private Dictionary<string, Action> actions;
|
|
|
|
// Keys state
|
|
private int modifiers;
|
|
private List<int> pressedkeys;
|
|
|
|
// Begun actions
|
|
private List<Action> activeactions;
|
|
|
|
// Disposing
|
|
private bool isdisposed = false;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public Action this[string action] { get { if(actions.ContainsKey(action)) return actions[action]; else throw new ArgumentException("There is no such action \"" + action + "\""); } }
|
|
public bool IsDisposed { get { return isdisposed; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public ActionManager()
|
|
{
|
|
// Initialize
|
|
General.WriteLogLine("Starting action manager...");
|
|
actions = new Dictionary<string, Action>();
|
|
pressedkeys = new List<int>();
|
|
activeactions = new List<Action>();
|
|
|
|
// Load all actions in this assembly
|
|
LoadActions(General.ThisAssembly);
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Disposer
|
|
public void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Clean up
|
|
|
|
// Done
|
|
isdisposed = true;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Actions
|
|
|
|
// This loads all actions from an assembly
|
|
public void LoadActions(Assembly asm)
|
|
{
|
|
Stream actionsdata;
|
|
StreamReader actionsreader;
|
|
Configuration cfg;
|
|
string name, title, desc, shortname;
|
|
bool amouse, akeys, ascroll, debugonly, noshift, repeat;
|
|
string[] resnames;
|
|
AssemblyName asmname = asm.GetName();
|
|
|
|
// Find a resource named Actions.cfg
|
|
resnames = asm.GetManifestResourceNames();
|
|
foreach(string rn in resnames)
|
|
{
|
|
// Found one?
|
|
if(rn.EndsWith(ACTIONS_RESOURCE, StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
// Get a stream from the resource
|
|
actionsdata = asm.GetManifestResourceStream(rn);
|
|
actionsreader = new StreamReader(actionsdata, Encoding.ASCII);
|
|
|
|
// Load configuration from stream
|
|
cfg = new Configuration();
|
|
cfg.InputConfiguration(actionsreader.ReadToEnd());
|
|
|
|
// Done with the resource
|
|
actionsreader.Dispose();
|
|
actionsdata.Dispose();
|
|
|
|
// Go for all objects in the configuration
|
|
foreach(DictionaryEntry a in cfg.Root)
|
|
{
|
|
// Get action properties
|
|
shortname = a.Key.ToString();
|
|
name = asmname.Name.ToLowerInvariant() + "_" + shortname;
|
|
title = cfg.ReadSetting(a.Key + ".title", "[" + name + "]");
|
|
desc = cfg.ReadSetting(a.Key + ".description", "");
|
|
akeys = cfg.ReadSetting(a.Key + ".allowkeys", true);
|
|
amouse = cfg.ReadSetting(a.Key + ".allowmouse", true);
|
|
ascroll = cfg.ReadSetting(a.Key + ".allowscroll", false);
|
|
noshift = cfg.ReadSetting(a.Key + ".disregardshift", false);
|
|
repeat = cfg.ReadSetting(a.Key + ".repeat", false);
|
|
debugonly = cfg.ReadSetting(a.Key + ".debugonly", false);
|
|
|
|
// Check if action should be included
|
|
if(General.DebugBuild || !debugonly)
|
|
{
|
|
// Create an action
|
|
CreateAction(name, shortname, title, desc, akeys, amouse, ascroll, noshift, repeat);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// This manually creates an action
|
|
private void CreateAction(string name, string shortname, string title, string desc, bool allowkeys, bool allowmouse, bool allowscroll, bool disregardshift, bool repeat)
|
|
{
|
|
// Action does not exist yet?
|
|
if(!actions.ContainsKey(name))
|
|
{
|
|
// Read the key from configuration
|
|
int key = General.Settings.ReadSetting("shortcuts." + name, 0);
|
|
|
|
// Create an action
|
|
actions.Add(name, new Action(name, shortname, title, desc, key, allowkeys, allowmouse, allowscroll, disregardshift, repeat));
|
|
}
|
|
else
|
|
{
|
|
// Action already exists!
|
|
General.WriteLogLine("WARNING: Action '" + name + "' already exists. Action names must be unique!");
|
|
}
|
|
}
|
|
|
|
// This binds all methods marked with this attribute
|
|
internal void BindMethods(Type type)
|
|
{
|
|
// Bind static methods
|
|
BindMethods(null, type);
|
|
}
|
|
|
|
// This binds all methods marked with this attribute
|
|
internal void BindMethods(object obj)
|
|
{
|
|
// Bind instance methods
|
|
BindMethods(obj, obj.GetType());
|
|
}
|
|
|
|
// This binds all methods marked with this attribute
|
|
private void BindMethods(object obj, Type type)
|
|
{
|
|
MethodInfo[] methods;
|
|
ActionAttribute[] attrs;
|
|
ActionDelegate del;
|
|
string actionname;
|
|
|
|
if(obj == null)
|
|
General.WriteLogLine("Binding static action methods for class " + type.Name + "...");
|
|
else
|
|
General.WriteLogLine("Binding action methods for " + type.Name + " object...");
|
|
|
|
// Go for all methods on obj
|
|
methods = type.GetMethods(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
|
|
foreach(MethodInfo m in methods)
|
|
{
|
|
// Check if the method has this attribute
|
|
attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(BeginActionAttribute), true);
|
|
|
|
// Go for all attributes
|
|
foreach(ActionAttribute a in attrs)
|
|
{
|
|
// Create a delegate for this method
|
|
del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m);
|
|
|
|
// Make proper name
|
|
actionname = a.GetFullActionName(type.Assembly);
|
|
|
|
// Bind method to action
|
|
if(Exists(actionname))
|
|
actions[actionname].BindBegin(del);
|
|
else
|
|
throw new ArgumentException("Could not bind " + m.ReflectedType.Name + "." + m.Name + " to action \"" + actionname + "\", that action does not exist! Refer to, or edit Actions.cfg for all available application actions.");
|
|
}
|
|
|
|
// Check if the method has this attribute
|
|
attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(EndActionAttribute), true);
|
|
|
|
// Go for all attributes
|
|
foreach(ActionAttribute a in attrs)
|
|
{
|
|
// Create a delegate for this method
|
|
del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m);
|
|
|
|
// Make proper name
|
|
actionname = a.GetFullActionName(type.Assembly);
|
|
|
|
// Bind method to action
|
|
if(Exists(actionname))
|
|
actions[actionname].BindEnd(del);
|
|
else
|
|
throw new ArgumentException("Could not bind " + m.ReflectedType.Name + "." + m.Name + " to action \"" + actionname + "\", that action does not exist! Refer to, or edit Actions.cfg for all available application actions.");
|
|
}
|
|
}
|
|
}
|
|
|
|
// This binds a delegate manually
|
|
internal void BindBeginDelegate(Assembly asm, ActionDelegate d, BeginActionAttribute a)
|
|
{
|
|
string actionname;
|
|
|
|
// Make proper name
|
|
actionname = a.GetFullActionName(asm);
|
|
|
|
// Bind delegate to action
|
|
if(Exists(actionname))
|
|
actions[actionname].BindBegin(d);
|
|
else
|
|
General.WriteLogLine("WARNING: Could not bind delegate for " + d.Method.Name + " to action \"" + a.ActionName + "\" (" + actionname + "), that action does not exist! Refer to, or edit Actions.cfg for all available application actions.");
|
|
}
|
|
|
|
// This binds a delegate manually
|
|
internal void BindEndDelegate(Assembly asm, ActionDelegate d, EndActionAttribute a)
|
|
{
|
|
string actionname;
|
|
|
|
// Make proper name
|
|
actionname = a.GetFullActionName(asm);
|
|
|
|
// Bind delegate to action
|
|
if(Exists(actionname))
|
|
actions[actionname].BindEnd(d);
|
|
else
|
|
General.WriteLogLine("WARNING: Could not bind delegate for " + d.Method.Name + " to action \"" + a.ActionName + "\" (" + actionname + "), that action does not exist! Refer to, or edit Actions.cfg for all available application actions.");
|
|
}
|
|
|
|
// This unbinds all methods marked with this attribute
|
|
internal void UnbindMethods(Type type)
|
|
{
|
|
// Unbind static methods
|
|
UnbindMethods(null, type);
|
|
}
|
|
|
|
// This unbinds all methods marked with this attribute
|
|
internal void UnbindMethods(object obj)
|
|
{
|
|
// Unbind instance methods
|
|
UnbindMethods(obj, obj.GetType());
|
|
}
|
|
|
|
// This unbinds all methods marked with this attribute
|
|
private void UnbindMethods(object obj, Type type)
|
|
{
|
|
MethodInfo[] methods;
|
|
ActionAttribute[] attrs;
|
|
ActionDelegate del;
|
|
string actionname;
|
|
|
|
if(obj == null)
|
|
General.WriteLogLine("Unbinding static action methods for class " + type.Name + "...");
|
|
else
|
|
General.WriteLogLine("Unbinding action methods for " + type.Name + " object...");
|
|
|
|
// Go for all methods on obj
|
|
methods = type.GetMethods(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
|
|
foreach(MethodInfo m in methods)
|
|
{
|
|
// Check if the method has this attribute
|
|
attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(BeginActionAttribute), true);
|
|
|
|
// Go for all attributes
|
|
foreach(ActionAttribute a in attrs)
|
|
{
|
|
// Create a delegate for this method
|
|
del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m);
|
|
|
|
// Make proper name
|
|
actionname = a.GetFullActionName(type.Assembly);
|
|
|
|
// Unbind method from action
|
|
actions[actionname].UnbindBegin(del);
|
|
}
|
|
|
|
// Check if the method has this attribute
|
|
attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(EndActionAttribute), true);
|
|
|
|
// Go for all attributes
|
|
foreach(ActionAttribute a in attrs)
|
|
{
|
|
// Create a delegate for this method
|
|
del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m);
|
|
|
|
// Make proper name
|
|
actionname = a.GetFullActionName(type.Assembly);
|
|
|
|
// Unbind method from action
|
|
actions[actionname].UnbindEnd(del);
|
|
}
|
|
}
|
|
}
|
|
|
|
// This unbinds a delegate manually
|
|
internal void UnbindBeginDelegate(Assembly asm, ActionDelegate d, BeginActionAttribute a)
|
|
{
|
|
string actionname;
|
|
|
|
// Make proper name
|
|
actionname = a.GetFullActionName(asm);
|
|
|
|
// Unbind delegate to action
|
|
actions[actionname].UnbindBegin(d);
|
|
}
|
|
|
|
// This unbinds a delegate manually
|
|
internal void UnbindEndDelegate(Assembly asm, ActionDelegate d, EndActionAttribute a)
|
|
{
|
|
string actionname;
|
|
|
|
// Make proper name
|
|
actionname = a.GetFullActionName(asm);
|
|
|
|
// Unbind delegate to action
|
|
actions[actionname].UnbindEnd(d);
|
|
}
|
|
|
|
// This checks if a given action exists
|
|
public bool Exists(string action)
|
|
{
|
|
return actions.ContainsKey(action);
|
|
}
|
|
|
|
// This returns a list of all actions
|
|
public Action[] GetAllActions()
|
|
{
|
|
Action[] list = new Action[actions.Count];
|
|
actions.Values.CopyTo(list, 0);
|
|
return list;
|
|
}
|
|
|
|
// This saves the control settings
|
|
public void SaveSettings()
|
|
{
|
|
// Go for all actions
|
|
foreach(KeyValuePair<string, Action> a in actions)
|
|
{
|
|
// Write to configuration
|
|
General.Settings.WriteSetting("shortcuts." + a.Key, a.Value.ShortcutKey);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Shortcut Keys
|
|
|
|
// This checks if a given action is active
|
|
public bool CheckActionActive(Assembly asm, string actionname)
|
|
{
|
|
// Find active action
|
|
string fullname = asm.GetName().Name.ToLowerInvariant() + "_" + actionname;
|
|
foreach(Action a in activeactions)
|
|
{
|
|
if(a.Name == fullname) return true;
|
|
}
|
|
|
|
// No such active action
|
|
return false;
|
|
}
|
|
|
|
// Removes all shortcut keys
|
|
public void RemoveShortcutKeys()
|
|
{
|
|
// Clear all keys
|
|
foreach(KeyValuePair<string, Action> a in actions)
|
|
a.Value.SetShortcutKey(0);
|
|
}
|
|
|
|
// This notifies a key has been pressed
|
|
public void KeyPressed(int key)
|
|
{
|
|
int strippedkey = key & ~((int)Keys.Alt | (int)Keys.Shift | (int)Keys.Control);
|
|
if((strippedkey == (int)Keys.ShiftKey) || (strippedkey == (int)Keys.ControlKey)) key = strippedkey;
|
|
bool repeat = pressedkeys.Contains(strippedkey);
|
|
|
|
// Update pressed keys
|
|
if(!repeat) pressedkeys.Add(strippedkey);
|
|
|
|
// Add action to active list
|
|
Action[] acts = GetActionsByKey(key);
|
|
foreach(Action a in acts) if(!activeactions.Contains(a)) activeactions.Add(a);
|
|
|
|
// Invoke actions
|
|
BeginActionByKey(key, repeat);
|
|
}
|
|
|
|
// This notifies a key has been released
|
|
public void KeyReleased(int key)
|
|
{
|
|
int strippedkey = key & ~((int)Keys.Alt | (int)Keys.Shift | (int)Keys.Control);
|
|
List<Action> keepactions = new List<Action>();
|
|
|
|
// Update pressed keys
|
|
if(pressedkeys.Contains(strippedkey)) pressedkeys.Remove(strippedkey);
|
|
|
|
// End actions that no longer match
|
|
EndActiveActions();
|
|
}
|
|
|
|
// This releases all pressed keys
|
|
public void ReleaseAllKeys()
|
|
{
|
|
// Clear pressed keys
|
|
pressedkeys.Clear();
|
|
|
|
// End actions
|
|
EndActiveActions();
|
|
}
|
|
|
|
// This updates the modifiers
|
|
public void UpdateModifiers(int mods)
|
|
{
|
|
// Update modifiers
|
|
modifiers = mods;
|
|
|
|
// End actions that no longer match
|
|
EndActiveActions();
|
|
}
|
|
|
|
// This will call the associated actions for a keypress
|
|
private void BeginActionByKey(int key, bool repeated)
|
|
{
|
|
// Get all actions for which a begin is bound
|
|
List<Action> boundactions = new List<Action>(actions.Count);
|
|
foreach(KeyValuePair<string, Action> a in actions)
|
|
if(a.Value.BeginBound) boundactions.Add(a.Value);
|
|
|
|
// Go for all actions
|
|
foreach(Action a in boundactions)
|
|
{
|
|
// This action is associated with this key?
|
|
if(a.KeyMatches(key))
|
|
{
|
|
// Allowed to repeat?
|
|
if(a.Repeat || !repeated)
|
|
{
|
|
// Invoke action
|
|
a.Begin();
|
|
}
|
|
else
|
|
{
|
|
//General.WriteLogLine("Action \"" + a.Value.Name + "\" failed because it does not support repeating activation!");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// This will end active actions for which the pressed keys do not match
|
|
private void EndActiveActions()
|
|
{
|
|
bool listchanged;
|
|
|
|
do
|
|
{
|
|
// Go for all active actions
|
|
listchanged = false;
|
|
for(int i = 0; i < activeactions.Count; i++)
|
|
{
|
|
Action a = activeactions[i];
|
|
|
|
// Go for all pressed keys
|
|
bool stillactive = false;
|
|
foreach(int k in pressedkeys)
|
|
{
|
|
if((k == (int)Keys.ShiftKey) || (k == (int)Keys.ControlKey))
|
|
stillactive |= a.KeyMatches(k);
|
|
else
|
|
stillactive |= a.KeyMatches(k | modifiers);
|
|
}
|
|
|
|
// End the action if no longer matches any of the keys
|
|
if(!stillactive)
|
|
{
|
|
activeactions.RemoveAt(i);
|
|
listchanged = true;
|
|
a.End();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
while(listchanged);
|
|
}
|
|
|
|
// This returns all action names for a given key
|
|
public string[] GetActionNamesByKey(int key)
|
|
{
|
|
List<string> actionnames = new List<string>();
|
|
|
|
// Go for all actions
|
|
foreach(KeyValuePair<string, Action> a in actions)
|
|
{
|
|
// This action is associated with this key?
|
|
if(a.Value.KeyMatches(key))
|
|
{
|
|
// List short name
|
|
actionnames.Add(a.Value.ShortName);
|
|
}
|
|
}
|
|
|
|
// Return result;
|
|
return actionnames.ToArray();
|
|
}
|
|
|
|
// This returns all action names for a given key
|
|
public Action[] GetActionsByKey(int key)
|
|
{
|
|
List<Action> actionnames = new List<Action>();
|
|
|
|
// Go for all actions
|
|
foreach(KeyValuePair<string, Action> a in actions)
|
|
{
|
|
// This action is associated with this key?
|
|
if(a.Value.KeyMatches(key))
|
|
{
|
|
// List short name
|
|
actionnames.Add(a.Value);
|
|
}
|
|
}
|
|
|
|
// Return result;
|
|
return actionnames.ToArray();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|