UltimateZoneBuilder/Source/Core/Compilers
MaxED 34703ce89d Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably.
Fixed, Edit Selection mode: texture scale was flipped when "Floor/Ceiling Transform" -> "Scale" was enabled.
Changed: a warning is no longer displayed when trying to compile an empty SCRIPTS lump.
Updated ZDoom_DECORATE.cfg.
2016-05-29 00:38:55 +00:00
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AccCompiler.cs Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably. 2016-05-29 00:38:55 +00:00
Compiler.cs Internal: moved script compilation logic to appropriate DataReaders. 2016-05-12 13:56:25 +00:00
CompilerError.cs Fixed, ACS parser: the names of include files bundled with acc compiler should be also checked for duplicate includes from user scripts. 2016-03-07 20:01:13 +00:00
NodesCompiler.cs ACS parser: fixed several cases when #include and #import directives were processed incorrectly. 2015-12-27 21:54:50 +00:00