.. |
AllTexturesSet.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
ArgumentInfo.cs
|
Added string support for spotlight colors
|
2018-02-04 05:16:52 +02:00 |
CompilerInfo.cs
|
Implemented alternate fix for Linux paths (to-do: add case-insensitive hack later)
|
2019-12-14 23:43:20 +02:00 |
ConfigurationInfo.cs
|
Added test configuration option to use Linux paths, added different font for text labels (PR#268 by NickZ)
|
2019-12-25 19:45:19 +02:00 |
DefinedTextureSet.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
EnumItem.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
EnumList.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
FlagTranslation.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
GameConfiguration.cs
|
Trying to fix jittery camera when being really far away from the map origin (didn't fix it yet)
|
2020-05-23 10:37:42 +02:00 |
GameType.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
GeneralizedBit.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
GeneralizedCategory.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
GeneralizedOption.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
IFilledTextureSet.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
INumberedTitle.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
LinedefActionCategory.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
LinedefActionInfo.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
LinedefActivateInfo.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
MapLumpInfo.cs
|
Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type
|
2017-02-14 20:27:10 +02:00 |
MatchingTextureSet.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
NodebuilderInfo.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
PasteOptions.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
ProgramConfiguration.cs
|
It's compiling!
|
2020-05-21 14:20:02 +02:00 |
ResourceTextureSet.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
ScriptConfiguration.cs
|
Add mono makefile
|
2019-08-29 16:30:49 +02:00 |
ScriptDocumentSettings.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
SectorEffectData.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
SectorEffectInfo.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
SkillInfo.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
TagType.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
TextureSet.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
ThingCategory.cs
|
Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
|
2017-03-09 19:09:08 +02:00 |
ThingsFlagsCompare.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
ThingTypeInfo.cs
|
Changed checkdistance in ThingTypeInfo from int to double so that doesn't overflow
|
2019-12-29 13:00:10 +01:00 |
UniversalFieldInfo.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |