mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
489 lines
No EOL
6.9 KiB
INI
Executable file
489 lines
No EOL
6.9 KiB
INI
Executable file
// Basic Doom and Vanilla engine stuff.
|
|
skills
|
|
{
|
|
1 = "I'm too young to die";
|
|
2 = "Hey, not too rough";
|
|
3 = "Hurt me plenty";
|
|
4 = "Ultra-Violence";
|
|
5 = "Nightmare!";
|
|
}
|
|
|
|
linedefflags
|
|
{
|
|
1 = "Impassable";
|
|
2 = "Block Monsters";
|
|
4 = "Double Sided";
|
|
8 = "Upper Unpegged";
|
|
16 = "Lower Unpegged";
|
|
32 = "Shown as 1-sided on automap";
|
|
64 = "Block Sound";
|
|
128 = "Not shown on automap";
|
|
256 = "Initially shown on automap";
|
|
}
|
|
|
|
thingflags
|
|
{
|
|
1 = "Easy";
|
|
2 = "Medium";
|
|
4 = "Hard";
|
|
8 = "Ambush players";
|
|
16 = "Multiplayer only";
|
|
}
|
|
|
|
// Default flags for first new thing
|
|
defaultthingflags
|
|
{
|
|
1;
|
|
2;
|
|
4;
|
|
}
|
|
|
|
// How thing flags should be compared (for the stuck thing error check)
|
|
thingflagscompare
|
|
{
|
|
skills
|
|
{
|
|
1;
|
|
2;
|
|
4;
|
|
}
|
|
|
|
gamemodes
|
|
{
|
|
16
|
|
{
|
|
comparemethod = "equal";
|
|
ignoredgroups = "skills";
|
|
ingnorethisgroupwhenunset = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Mask for the thing flags which indicates the options
|
|
// that make the same thing appear in the same modes
|
|
thingflagsmasks
|
|
{
|
|
thingflagsmask1 = 7; // 1 + 2 + 4
|
|
thingflagsmask2 = 0;
|
|
}
|
|
|
|
// Linedef flags UDMF translation table
|
|
// This is needed for copy/paste and prefabs to work properly
|
|
// When the UDMF field name is prefixed with ! it is inverted
|
|
linedefflagstranslation
|
|
{
|
|
1 = "blocking";
|
|
2 = "blockmonsters";
|
|
4 = "twosided";
|
|
8 = "dontpegtop";
|
|
16 = "dontpegbottom";
|
|
32 = "secret";
|
|
64 = "blocksound";
|
|
128 = "dontdraw";
|
|
256 = "mapped";
|
|
}
|
|
|
|
// Thing flags UDMF translation table
|
|
// This is needed for copy/paste and prefabs to work properly
|
|
// When the UDMF field name is prefixed with ! it is inverted
|
|
thingflagstranslation
|
|
{
|
|
1 = "skill1,skill2";
|
|
2 = "skill3";
|
|
4 = "skill4,skill5";
|
|
8 = "ambush";
|
|
16 = "!single";
|
|
}
|
|
|
|
// Default sector brightness levels
|
|
sectorbrightness
|
|
{
|
|
256; 240; 224; 208; 192; 176; 160; 144;
|
|
128; 112; 96; 80; 64; 48; 32; 16; 0;
|
|
}
|
|
|
|
/*
|
|
TEXTURES AND FLAT SOURCES
|
|
This tells Doom Builder where to find the information for textures
|
|
and flats in the IWAD file, Addition WAD file and Map WAD file.
|
|
|
|
Start and end lumps must be given in a structure (of which the
|
|
key name doesnt matter) and any textures or flats in between them
|
|
are loaded in either the textures category or flats category.
|
|
|
|
For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default.
|
|
*/
|
|
|
|
// Texture sources
|
|
textures
|
|
{
|
|
}
|
|
|
|
// Patch sources
|
|
patches
|
|
{
|
|
standard1
|
|
{
|
|
start = "P_START";
|
|
end = "P_END";
|
|
}
|
|
|
|
standard2
|
|
{
|
|
start = "PP_START";
|
|
end = "PP_END";
|
|
}
|
|
}
|
|
|
|
// Sprite sources
|
|
sprites
|
|
{
|
|
standard1
|
|
{
|
|
start = "S_START";
|
|
end = "S_END";
|
|
}
|
|
|
|
standard2
|
|
{
|
|
start = "SS_START";
|
|
end = "SS_END";
|
|
}
|
|
}
|
|
|
|
// Flat sources
|
|
flats
|
|
{
|
|
standard1
|
|
{
|
|
start = "F_START";
|
|
end = "F_END";
|
|
}
|
|
|
|
standard2
|
|
{
|
|
start = "FF_START";
|
|
end = "FF_END";
|
|
}
|
|
|
|
standard3
|
|
{
|
|
start = "FF_START";
|
|
end = "F_END";
|
|
}
|
|
|
|
standard4
|
|
{
|
|
start = "F_START";
|
|
end = "FF_END";
|
|
}
|
|
}
|
|
|
|
/*
|
|
MAP LUMP NAMES
|
|
Map lumps are loaded with the map as long as they are right after each other. When the editor
|
|
meets a lump which is not defined in this list it will ignore the map if not satisfied.
|
|
The order of items defines the order in which lumps will be written to WAD file on save.
|
|
To indicate the map header lump, use ~MAP
|
|
|
|
Legenda:
|
|
required = Lump is required to exist.
|
|
blindcopy = Lump will be copied along with the map blindly. (useful for lumps Doom Builder doesn't use)
|
|
nodebuild = The nodebuilder generates this lump.
|
|
allowempty = The nodebuilder is allowed to leave this lump empty.
|
|
script = This lump is a text-based script. Specify the filename of the script configuration to use.
|
|
*/
|
|
|
|
doommaplumpnames
|
|
{
|
|
~MAP
|
|
{
|
|
required = true;
|
|
blindcopy = true;
|
|
nodebuild = false;
|
|
}
|
|
|
|
THINGS
|
|
{
|
|
required = true;
|
|
nodebuild = true;
|
|
allowempty = true;
|
|
}
|
|
|
|
LINEDEFS
|
|
{
|
|
required = true;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
SIDEDEFS
|
|
{
|
|
required = true;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
VERTEXES
|
|
{
|
|
required = true;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
SEGS
|
|
{
|
|
required = false;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
SSECTORS
|
|
{
|
|
required = false;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
NODES
|
|
{
|
|
required = false;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
SECTORS
|
|
{
|
|
required = true;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
REJECT
|
|
{
|
|
required = false;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
BLOCKMAP
|
|
{
|
|
required = false;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
BEHAVIOR //mxd
|
|
{
|
|
forbidden = true;
|
|
}
|
|
}
|
|
|
|
hexenmaplumpnames
|
|
{
|
|
~MAP
|
|
{
|
|
required = true;
|
|
blindcopy = true;
|
|
nodebuild = false;
|
|
}
|
|
|
|
THINGS
|
|
{
|
|
required = true;
|
|
nodebuild = true;
|
|
allowempty = true;
|
|
}
|
|
|
|
LINEDEFS
|
|
{
|
|
required = true;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
SIDEDEFS
|
|
{
|
|
required = true;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
VERTEXES
|
|
{
|
|
required = true;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
SEGS
|
|
{
|
|
required = false;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
SSECTORS
|
|
{
|
|
required = false;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
NODES
|
|
{
|
|
required = false;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
SECTORS
|
|
{
|
|
required = true;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
REJECT
|
|
{
|
|
required = false;
|
|
nodebuild = true;
|
|
allowempty = true;
|
|
}
|
|
|
|
BLOCKMAP
|
|
{
|
|
required = false;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
BEHAVIOR
|
|
{
|
|
required = true;
|
|
nodebuild = false;
|
|
blindcopy = true;
|
|
}
|
|
|
|
SCRIPTS
|
|
{
|
|
required = false;
|
|
nodebuild = false;
|
|
script = "Hexen_ACS.cfg";
|
|
}
|
|
}
|
|
|
|
// Default thing filters
|
|
// (these are not required, just useful for new users)
|
|
thingsfilters
|
|
{
|
|
filter0
|
|
{
|
|
name = "Easy skill";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
1 = true;
|
|
}
|
|
}
|
|
|
|
filter1
|
|
{
|
|
name = "Medium skill";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
2 = true;
|
|
}
|
|
}
|
|
|
|
filter2
|
|
{
|
|
name = "Hard skill";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
4 = true;
|
|
}
|
|
}
|
|
|
|
filter3
|
|
{
|
|
name = "Keys only";
|
|
category = "keys";
|
|
type = -1;
|
|
}
|
|
|
|
filter4
|
|
{
|
|
name = "Multiplayer";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
16 = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ENUMERATIONS
|
|
// These are enumerated lists for linedef types and UDMF fields.
|
|
// Reserved names are: angledeg, anglerad, color, texture, flat
|
|
enums
|
|
{
|
|
falsetrue
|
|
{
|
|
0 = "False";
|
|
1 = "True";
|
|
}
|
|
|
|
yesno
|
|
{
|
|
0 = "Yes";
|
|
1 = "No";
|
|
}
|
|
|
|
noyes
|
|
{
|
|
0 = "No";
|
|
1 = "Yes";
|
|
}
|
|
|
|
onoff
|
|
{
|
|
0 = "On";
|
|
1 = "Off";
|
|
}
|
|
|
|
offon
|
|
{
|
|
0 = "Off";
|
|
1 = "On";
|
|
}
|
|
|
|
updown
|
|
{
|
|
0 = "Up";
|
|
1 = "Down";
|
|
}
|
|
|
|
downup
|
|
{
|
|
0 = "Down";
|
|
1 = "Up";
|
|
}
|
|
|
|
addset
|
|
{
|
|
0 = "Add";
|
|
1 = "Set";
|
|
}
|
|
} |