UltimateZoneBuilder/Build/Scripting/Legacy_FS.cfg

169 lines
5.8 KiB
INI

/*******************************************************************\
Doom Builder Script highlighting definitions for FS
\*******************************************************************/
// Editor settings
description = "Legacy Fragglescript";
codepage = 0;
extensions = "fs";
casesensitive = true;
insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase
lexer = 3; // CPP-style, case-sensitive
functionopen = "(";
functionclose = ")";
argumentdelimiter = ",";
terminator = ";";
keywordhelp = "";
keywords
{
Abs = "Abs(x)";
ACos = "ACos(x)";
AmbientSound = "AmbientSound(soundname)";
ASin = "ASin(x)";
ATan = "ATan(x)";
Beep = "Beep()";
Break = "Break()";
CeilingHeight = "CeilingHeight(tag, height)";
CeilingText = "CeilingText(tag, flat)";
ChangemMusic = "ChangemMusic(musicname)";
CheckCVar = "CheckCVar(cvar)";
CheckLife = "CheckLife(obj)";
ClearCamera = "ClearCamera()";
Clock = "Clock()";
CloseDoor = "CloseDoor(tag, speed)";
ColorMap = "ColorMap(tag, colormap)";
Const = "Const identifier = value";
Continue = "Continue()";
CopyInto = "CopyInto(source, target)";
Cos = "Cos(x)";
CreatePic = "CreatePic(lumpname, x, y, draw, trans, priority)";
DamageObj = "DamageObj(obj, damage)";
ElementAt = "ElementAt(array, index)";
Else = "Else";
ElseIf = "ElseIf(expression)";
ExitLevel = "ExitLevel()";
ExitSecret = "ExitSecret()";
Exp = "Exp(x)";
FadeLight = "FadeLight(tag, level, speed)";
Fixed = "Fixed expression";
Floor = "Floor(x)";
FloorHeight = "FloorHeight(tag, height)";
FloorText = "FloorText(tag, flat)";
For = "For(initialization, condition, iteration)";
GameMode = "GameMode()";
GameSkill = "GameSkill()";
GetFriction = "GetFriction(tag)";
GetPicAttr = "GetPicAttr(handle, selector)";
GetPicHandle = "GetPicHandle(lumpname, x, y)";
GetPicHP = "GetPicHP()";
GetPicLP = "GetPicLP()";
GetPicPriority = "GetPicPriority(handle)";
Goto = "Goto(label)";
HealObj = "HealObj(obj, heal)";
Hub = "Hub";
If = "If(expression)";
Include = "Include(lumpname)";
Int = "Int expression";
IsPlayerObj = "IsPlayerObj(obj)";
Kill = "Kill(obj)";
Length = "Length(array)";
LightLevel = "LightLevel(tag, level)";
LineAttack = "LineAttack(obj, angle, damage)";
LineTrigger = "LineTrigger(special, tag)";
Log = "Log(x)";
MapThingNumExist = "MapThingNumExist(mapthing)";
MapThings = "MapThings()";
Max = "Max(x, y)";
MaxPlayerAmmo = "MaxPlayerAmmo(plnum, ammonum, amount)";
Message = "Message(message)";
Min = "Min(x, y)";
MObj = "MObj expression";
ModifyPic = "ModifyPic(handle, lumpname, x, y)";
MoveCamera = "MoveCamera(target, targetheight, movespeed, targetangle, anglespeed)";
MoveCeil = "MoveCeil(tag, destheight, speed)";
MoveFloor = "MoveFloor(tag, destheight, speed)";
NewArray = "NewArray(array)";
ObjAngle = "ObjAngle(obj)";
ObjAwaken = "ObjAwaken(obj)";
ObjFlag = "ObjFlag()";
ObjFlag2 = "ObjFlag2()";
ObjHealth = "ObjHealth(obj)";
ObjMomX = "ObjMomX(obj, momx)";
ObjMomY = "ObjMomY(obj, momy)";
ObjMomZ = "ObjMomZ(obj, momz)";
ObjSector = "ObjSector(obj)";
ObjState = "ObjState(obj, state)";
ObjTarget = "ObjTarget(source, target)";
ObjType = "ObjType(obj)";
ObjX = "ObjX(obj)";
ObjY = "ObjY(obj)";
ObjZ = "ObjZ(obj)";
OpenDoor = "OpenDoor(tag, waittime, speed)";
PlayDemo = "PlayDemo(demolump)";
Player = "Player(playerobj)";
PlayerAddFrag = "PlayerAddFrag(playerid, modifier)";
PlayerAmmo = "PlayerAmmo(plnum, ammonum, amount)";
PlayerInGame = "PlayerInGame(playerid)";
PlayerKeys = "PlayerKeys(plnum, keynum, givetake)";
PlayerMsg = "PlayerMsg(player, message)";
PlayerName = "PlayerName(playerid)";
PlayerObj = "PlayerObj(playerid)";
PlayerSelWep = "PlayerSelWep(playerid, weapon)";
PlayerSkin = "PlayerSkin(playerid)";
PlayerTimedTip = "PlayerTimedTip(message)";
PlayerTip = "PlayerTip(message)";
PlayerWeapon = "PlayerWeapon(playerid, weapon, givetake)";
PointToAngle = "PointToAngle(x1, y1, x2, y2)";
PointToDist = "PointToDist(x1, y1, x2, y2)";
Pow = "Pow(x, y)";
Print = "Print(message)";
PRnd = "PRnd()";
PushThing = "PushThing(obj, angle, force)";
RadiusAttack = "RadiusAttack(spot, source, damage)";
ReactionTime = "ReactionTime(obj, val)";
RemoveObj = "RemoveObj(obj)";
Ressurect = "Ressurect(obj)";
Return = "Return()";
Rnd = "Rnd()";
RunCommand = "RunCommand(command)";
Script = "Script expression";
ScriptRunning = "ScriptRunning(scriptid)";
ScriptWait = "ScriptWait(scriptid)";
ScriptWaitPre = "ScriptWaitPre(scriptid)";
SetCamera = "SetCamera(obj, angle, height, pitch)";
SetCoronas = "SetCoronas()";
SetElementAt = "SetElementAt(array, index, element)";
SetFriction = "SetFriction(tag, friction)";
SetLineBlocking = "SetLineBlocking(tag, block)";
SetLineMnBlock = "SetLineMnBlock(tag, block)";
SetLineTexture = "SetLineTexture(tag, side, position, texture)";
SetPicPriority = "SetPicPriority(handle, priority)";
SetPicTrans = "SetPicTrans(handle, trans)";
SetPicVisible = "SetPicVisible(handle, visible)";
SilentTeleport = "SilentTeleport(obj, sectortag)";
Sin = "Sin(x)";
SkinColor = "SkinColor(playerid)";
Spawn = "Spawn(type, x, y, angle, z)";
SpawnExplosion = "SpawnExplosion(damage, spot, source)";
SpawnMissile = "SpawnMissile(obj, target, missile)";
SpawnShot = "SpawnShot(type, source, target, face)";
Sqrt = "Sqrt(x)";
StartScript = "StartScript(scriptid)";
StartSectorSound = "StartSectorSound(tag, soundname)";
StartSkill = "StartSkill(skill)";
StartSound = "StartSound(obj, soundname)";
String = "String expression";
TagWait = "TagWait(tag)";
Tan = "Tan(x)";
Teleport = "Teleport(obj, sectortag)";
TestLocation = "TestLocation(obj)";
TimedTip = "TimedTip(message)";
Tip = "Tip(message)";
Wait = "Wait(time)";
While = "While(expression)";
}
constants
{
}