mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 22:01:45 +00:00
2006cdc7bb
AngleOffset, PitchOffset and RollOffset MODELDEF properties are now supported. Fixed a crash when editor tries to display a model for an actor without a valid sprite in Visual mode. Fixed a possible crash when MODELDEF is reloaded from 2d-mode. Fixed several things in Doom2_things.cfg. UDMF Controls plugin: Fixed several bugs in plugin's sliders logic.
40 lines
No EOL
1.3 KiB
INI
40 lines
No EOL
1.3 KiB
INI
/*******************************************************************\
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GZDoom Builder Script highlighting definitions for MODELDEF
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\*******************************************************************/
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// Editor settings
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description = "GZDoom MODELDEF";
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codepage = 0;
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extensions = "mdd";
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casesensitive = false;
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insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase
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lexer = 35; // CPP-style, case-insensitive
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keywordhelp = "http://zdoom.org/wiki/MODELDEF";
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keywords
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{
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Path = "Path <\"path\">";
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Model = "Model <model index> <\"model file\">";
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Skin = "Skin <model index> <\"skin file\">";
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Scale = "Scale <float X scale> <float Y scale> <float Z scale>";
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Frame = "Frame <XXXX> <X> <model index> <\"frame name\">";
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FrameIndex = "FrameIndex <XXXX> <X> <model index> <frame number>";
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Rotation-Speed = "Rotation-Speed <float>";
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Rotation-Vector = "Rotation-Vector <float x> <float y> <float z>";
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Rotation-Center = "Rotation-Center <float x> <float y> <float z>";
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ZOffset = "ZOffset <float>";
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AngleOffset = "AngleOffset <float>";
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PitchOffset = "PitchOffset <float>";
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RollOffset = "RollOffset <float>";
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}
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constants
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{
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PITCHFROMMOMENTUM;
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IGNORETRANSLATION;
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INTERPOLATEDOUBLEDFRAMES;
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ROTATING;
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NOINTERPOLATION;
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INHERITACTORPITCH;
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INHERITACTORROLL;
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} |