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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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105 lines
2.8 KiB
C#
105 lines
2.8 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Editing;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[EditMode(DisplayName = "Ceiling Align Mode",
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SwitchAction = "ceilingalignmode",
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ButtonImage = "CeilingAlign.png",
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ButtonOrder = int.MinValue + 211,
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ButtonGroup = "000_editing",
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Volatile = true)]
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public class CeilingAlignMode : FlatAlignMode
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private ViewMode prevviewmode;
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#endregion
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#region ================== Properties
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public override string XScaleName { get { return "xscaleceiling"; } }
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public override string YScaleName { get { return "yscaleceiling"; } }
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public override string XOffsetName { get { return "xpanningceiling"; } }
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public override string YOffsetName { get { return "ypanningceiling"; } }
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public override string RotationName { get { return "rotationceiling"; } }
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public override string UndoDescription { get { return "Ceiling Alignment"; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public CeilingAlignMode()
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{
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}
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#endregion
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#region ================== Methods
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// Get the texture data to align
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protected override ImageData GetTexture(Sector editsector)
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{
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return General.Map.Data.GetFlatImage(editsector.LongCeilTexture);
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}
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#endregion
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#region ================== Events
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// Mode engages
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public override void OnEngage()
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{
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prevviewmode = General.Map.Renderer2D.ViewMode;
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base.OnEngage();
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General.Actions.InvokeAction("builder_viewmodeceilings");
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}
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// Mode disengages
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public override void OnDisengage()
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{
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switch(prevviewmode)
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{
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case ViewMode.Normal: General.Actions.InvokeAction("builder_viewmodenormal"); break;
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case ViewMode.FloorTextures: General.Actions.InvokeAction("builder_viewmodefloors"); break;
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case ViewMode.CeilingTextures: General.Actions.InvokeAction("builder_viewmodeceilings"); break;
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case ViewMode.Brightness: General.Actions.InvokeAction("builder_viewmodebrightness"); break;
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}
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base.OnDisengage();
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}
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#endregion
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}
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}
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