mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
111 lines
3.1 KiB
C#
111 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Runtime.InteropServices;
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namespace CodeImp.DoomBuilder.Rendering
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{
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public enum TextureFormat : int
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{
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Rgba8,
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Bgra8,
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Rg16f,
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Rgba16f,
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R32f,
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Rg32f,
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Rgb32f,
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Rgba32f,
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D32f_S8,
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D24_S8
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}
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public class BaseTexture : IDisposable
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{
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public BaseTexture()
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{
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Handle = Texture_New();
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if (Handle == IntPtr.Zero)
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throw new Exception("Texture_New failed");
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}
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~BaseTexture()
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{
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Dispose();
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}
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public bool Disposed { get { return Handle == IntPtr.Zero; } }
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public void Dispose()
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{
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if (!Disposed)
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{
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Texture_Delete(Handle);
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Handle = IntPtr.Zero;
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}
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}
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internal IntPtr Handle;
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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protected static extern IntPtr Texture_New();
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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protected static extern void Texture_Delete(IntPtr handle);
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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protected static extern void Texture_Set2DImage(IntPtr handle, int width, int height, TextureFormat format);
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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protected static extern void Texture_SetCubeImage(IntPtr handle, int size, TextureFormat format);
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}
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public class Texture : BaseTexture
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{
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public Texture(int width, int height, TextureFormat format)
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{
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Width = width;
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Height = height;
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Format = format;
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Texture_Set2DImage(Handle, Width, Height, Format);
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}
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public Texture(RenderDevice device, System.Drawing.Bitmap bitmap)
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{
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Width = bitmap.Width;
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Height = bitmap.Height;
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Format = TextureFormat.Bgra8;
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Texture_Set2DImage(Handle, Width, Height, Format);
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device.SetPixels(this, bitmap);
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}
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public Texture(RenderDevice device, System.Drawing.Image image)
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{
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using (var bitmap = new System.Drawing.Bitmap(image))
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{
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Width = bitmap.Width;
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Height = bitmap.Height;
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Format = TextureFormat.Bgra8;
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Texture_Set2DImage(Handle, Width, Height, Format);
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device.SetPixels(this, bitmap);
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}
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}
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public int Width { get; private set; }
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public int Height { get; private set; }
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public TextureFormat Format { get; private set; }
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public object Tag { get; set; }
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}
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public class CubeTexture : BaseTexture
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{
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public CubeTexture(RenderDevice device, int size)
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{
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Texture_SetCubeImage(Handle, size, TextureFormat.Bgra8);
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}
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}
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public enum CubeMapFace : int { PositiveX, PositiveY, PositiveZ, NegativeX, NegativeY, NegativeZ }
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}
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