UltimateZoneBuilder/Source/Data/NullImage.cs
codeimp 1dad4b68c6 - change a lot in the resources system
- fixed memory leak in PixelColorBlock
- several small changes and bugfixes
2008-09-28 21:20:56 +00:00

60 lines
1.3 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.IO;
using System.IO;
#endregion
namespace CodeImp.DoomBuilder.Data
{
public sealed class NullImage : ImageData
{
#region ================== Constructor / Disposer
// Constructor
public NullImage()
{
// Initialize
this.width = 0;
this.height = 0;
SetName("");
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
// Dont do anything
public override void LoadImage() { bitmap = CodeImp.DoomBuilder.Properties.Resources.UnknownImage; }
internal override void CreateTexture() { }
#endregion
}
}