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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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a9c64fe521
Changed, Classic modes: bigger Thing arrows are now rendered when thing sprite rendering is skipped. Changed, Classic modes: when "Fixed Things Scale" option is enabled, thing size stays at 2x scale instead of 1x when extra bounding box is rendered. Added Preferences -> Appearance -> "Things transparency (Things mode)" slider. Renamed Preferences -> Appearance -> "Things transparency" to "Things transparency (other modes)". Externalized thing bounding box and arrow texture, used to render things in Classic modes (Textures/ThingTexture2D.png). Updated ZDoom_DECORATE.cfg (A_SetUserVarFloat, A_SetUserArrayFloat). |
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Crosshair.png | ||
CrosshairBusy.png | ||
Hourglass3D.png | ||
MissingSky3D.png | ||
MissingTexture3D.png | ||
ThingTexture2D.png | ||
UnknownTexture3D.png |