UltimateZoneBuilder/Build/Scripting/ZDoom_TEXTURES.cfg
MaxED 894279b4ba Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
WARNING: because of the large amount of added/modified code, bugs are possible, so backup your resources, save often and report bugs.
2016-11-24 11:55:11 +00:00

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/*******************************************************************\
GZDoom Builder Script highlighting definitions for TEXTURES
\*******************************************************************/
// Editor settings
description = "ZDoom TEXTURES";
codepage = 0;
extensions = "txt";
casesensitive = false;
codeblockopen = "{";
codeblockclose = "}";
insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase
lexer = 35; // CPP-style, case-insensitive
keywordhelp = "http://zdoom.org/wiki/TEXTURES";
scripttype = "TEXTURES";
properties
{
XScale;
YScale;
offset;
Rotate;
Translation;
Blend;
Alpha;
Style;
}
constants
{
texture;
sprite;
graphic;
patch;
walltexture;
flat;
optional;
worldpanning;
NoDecals;
NullTexture;
FlipX;
FlipY;
UseOffsets;
Inverse;
Gold;
Red;
Green;
Ice;
Desaturate;
Copy;
Translucent;
Add;
Subtract;
ReverseSubtract;
Modulate;
CopyAlpha;
Overlay;
CopyNewAlpha;
}