UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/ResultUnusedThing.cs
MaxED bc1c32d52e Map Analysis: added "Check unused things" check.
Map Analysis, internal: some ErrorCheckers and ErrorResult had inconsistent namespaces.
Thing Edit forms, internal: optimized missing flags check a bit.
2014-09-30 12:02:41 +00:00

87 lines
2.4 KiB
C#

#region ================== Namespaces
using System;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class ResultUnusedThing : ErrorResult
{
#region ================== Variables
private readonly Thing thing;
private readonly string details;
#endregion
#region ================== Properties
public override int Buttons { get { return 2; } }
public override string Button1Text { get { return "Delete Thing"; } }
public override string Button2Text { get { return "Apply default flags"; } }
#endregion
#region ================== Constructor / Destructor
public ResultUnusedThing(Thing t, string details)
{
// Initialize
this.thing = t;
this.details = details;
this.viewobjects.Add(t);
this.hidden = t.IgnoredErrorChecks.Contains(this.GetType());
this.description = "This thing is not used by any class, skill or game mode.";
}
#endregion
#region ================== Methods
// This sets if this result is displayed in ErrorCheckForm (mxd)
internal override void Hide(bool hide)
{
hidden = hide;
Type t = this.GetType();
if(hide) thing.IgnoredErrorChecks.Add(t);
else if(thing.IgnoredErrorChecks.Contains(t)) thing.IgnoredErrorChecks.Remove(t);
}
// This must return the string that is displayed in the listbox
public override string ToString()
{
return "Thing " + thing.Index + " (" + General.Map.Data.GetThingInfo(thing.Type).Title + ") at " + thing.Position.x + ", " + thing.Position.y + details;
}
// Rendering
public override void RenderOverlaySelection(IRenderer2D renderer)
{
renderer.RenderThing(thing, renderer.DetermineThingColor(thing), 1.0f);
}
// This removes the thing
public override bool Button1Click(bool batchMode)
{
if(!batchMode) General.Map.UndoRedo.CreateUndo("Delete thing");
thing.Dispose();
General.Map.IsChanged = true;
General.Map.ThingsFilter.Update();
return true;
}
// This sets default flags
public override bool Button2Click(bool batchMode)
{
if(!batchMode) General.Map.UndoRedo.CreateUndo("Set default thing flags");
foreach(string f in General.Map.Config.DefaultThingFlags) thing.SetFlag(f, true);
General.Map.IsChanged = true;
General.Map.ThingsFilter.Update();
return true;
}
#endregion
}
}