UltimateZoneBuilder/Build/Scripting/ZDoom_TERRAIN.cfg
MaxED 894279b4ba Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
WARNING: because of the large amount of added/modified code, bugs are possible, so backup your resources, save often and report bugs.
2016-11-24 11:55:11 +00:00

56 lines
No EOL
986 B
INI

/*******************************************************************\
GZDoom Builder Script highlighting definitions for TERRAIN
\*******************************************************************/
// Editor settings
description = "ZDoom TERRAIN";
codepage = 0;
extensions = "txt";
casesensitive = false;
codeblockopen = "{";
codeblockclose = "}";
insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase
lexer = 35; // CPP-style, case-insensitive
keywordhelp = "http://zdoom.org/wiki/TERRAIN";
scripttype = "TERRAIN";
properties
{
// Splash
smallclass;
smallclip;
smallsound;
baseclass;
chunkclass;
chunkxvelshift;
chunkyvelshift;
chunkzvelshift;
chunkbasezvel;
sound;
// Terrain
footclip;
liquid;
friction;
damagetype;
damageamount;
damagetimemask;
allowprotection;
// Floor
defaultterrain;
noalert;
optional;
}
constants
{
splash;
terrain;
floor;
ifdoom;
ifheretic;
ifhexen;
ifstrife;
endif;
}