UltimateZoneBuilder/Build/Scripting/ZDoom_MENUDEF.cfg
MaxED 894279b4ba Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
WARNING: because of the large amount of added/modified code, bugs are possible, so backup your resources, save often and report bugs.
2016-11-24 11:55:11 +00:00

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INI

/*******************************************************************\
GZDoom Builder Script highlighting definitions for MENUDEF
\*******************************************************************/
// Editor settings
description = "ZDoom MENUDEF";
codepage = 0;
extensions = "txt";
casesensitive = false;
codeblockopen = "{";
codeblockclose = "}";
insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase
lexer = 35; // CPP-style, case-insensitive
keywordhelp = "http://zdoom.org/wiki/MENUDEF";
scripttype = "MENUDEF";
properties
{
ListMenu;
OptionMenu;
OptionValue;
OptionString;
DefaultListMenu;
DefaultOptionMenu;
OptionMenuSettings;
Font;
Linespacing;
LabelOffset;
PlayerDisplay;
Position;
Selector;
StaticText;
StaticTextSwitchable;
ScrollTop;
SafeCommand;
ColorPicker;
Class;
ScreenResolution;
StaticPatch;
Control;
Option;
Slider;
PatchItem;
TextItem;
Submenu;
Command;
NetgameMessage;
StaticPatchCentered;
StaticTextCentered;
MouseWindow;
CenterMenu;
Title;
PlayerNameBox;
ValueText;
MapControl;
else;
TextField;
NumberField;
}
constants
{
listmenu;
optionmenu;
optionvalue;
optionstring;
ifgame;
ifoption;
doom;
heretic;
hexen;
strife;
chex;
readthis;
swapmenu;
windows;
unix;
mac;
LoadMenu;
SaveMenu;
PlayerMenu;
JoystickConfigMenu;
GameplayMenu;
CompatibilityMenu;
VideoModeMenu;
}