UltimateZoneBuilder/Build/Scripting/Dehacked.cfg
2016-11-04 09:48:51 +00:00

145 lines
3.5 KiB
INI

/*******************************************************************\
Doom Builder Script highlighting definitions for Dehacked
\*******************************************************************/
// Editor settings
description = "Doom DEHACKED";
codepage = 0;
extensions = "deh,bex";
casesensitive = false;
insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase
lexer = 6; // Perl-style
keywordhelp = "";
keywords
{
[CODEPTR] = "[CODEPTR]";
[PARS] = "[PARS]";
[STRINGS] = "[STRINGS]";
Action.sound = "Action sound";
Alert.sound = "Alert sound";
Ammo = "Ammo";
Ammo.&.Keys = "Ammo & Keys";
Ammo.type = "Ammo type";
Attack.sound = "Attack sound";
Auto-map = "Auto-map";
BEHOLD.menu = "BEHOLD menu";
Berserk = "Berserk";
BFG.Cells/Shot = "BFG Cells/Shot";
Bits = "Bits";
Blue.Armor.Class = "Blue Armor Class";
Bobbing.frame = "Bobbing frame";
Chainsaw = "Chainsaw";
Change.music = "Change music";
Cheat = "Cheat";
Close.attack.frame = "Close attack frame";
Codep.Frame = "Codep Frame";
Death.frame = "Death frame";
Death.sound = "Death sound";
Deselect.frame = "Deselect frame";
Doom.version = "Doom version";
Duration = "Duration";
Exploding.frame = "Exploding frame";
Far.attack.frame = "Far attack frame";
Firing.frame = "Firing frame";
First.moving.frame = "First moving frame";
Frame = "Frame";
God.mode = "God mode";
God.Mode.Health = "God Mode Health";
Green.Armor.Class = "Green Armor Class";
Height = "Height";
Hit.points = "Hit points";
ID.# = "ID #";
IDFA.Armor = "IDFA Armor";
IDFA.Armor.Class = "IDFA Armor Class";
IDKFA.Armor = "IDKFA Armor";
IDKFA.Armor.Class = "IDKFA Armor Class";
INCLUDE = "INCLUDE";
INCLUDE.NOTEXT = "INCLUDE NOTEXT";
Initial.Bullets = "Initial Bullets";
Initial.frame = "Initial frame";
Initial.Health = "Initial Health";
Injury.frame = "Injury frame";
Invincibility = "Invincibility";
Invisibility = "Invisibility";
Level.Warp = "Level Warp";
Lite-amp.Goggles = "Lite-amp Goggles";
Mass = "Mass";
Max.ammo = "Max ammo";
Max.Armor = "Max Armor";
Max.Health = "Max Health";
Max.Soulsphere = "Max Soulsphere";
Megasphere.Health = "Megasphere Health";
Misc = "Misc";
Missile.damage = "Missile damage";
Monsters.Infight = "Monsters Infight";
Next.frame = "Next frame";
No.Clipping.1 = "No Clipping 1";
No.Clipping.2 = "No Clipping 2";
Offset = "Offset";
Pain.chance = "Pain chance";
Pain.sound = "Pain sound";
par = "par";
Patch.format = "Patch format";
Per.ammo = "Per ammo";
Player.Position = "Player Position";
Pointer = "Pointer";
Radiation.Suit = "Radiation Suit";
Reaction.time = "Reaction time";
Respawn.frame = "Respawn frame";
Select.frame = "Select frame";
Shooting.frame = "Shooting frame";
Soulsphere.Health = "Soulsphere Health";
Sound = "Sound";
Speed = "Speed";
Sprite = "Sprite";
Sprite.number = "Sprite number";
Sprite.subnumber = "Sprite subnumber";
Text = "Text";
Thing = "Thing";
Unknown.1 = "Unknown 1";
Unknown.2 = "Unknown 2";
Weapon = "Weapon";
Width = "Width";
Zero.1 = "Zero 1";
Zero.2 = "Zero 2";
Zero.3 = "Zero 3";
Zero.4 = "Zero 4";
Zero/One = "Zero/One";
}
constants
{
AMBUSH;
BOUNCES;
CORPSE;
COUNTITEM;
COUNTKILL;
DROPOFF;
DROPPED;
FLOAT;
FRIEND;
INFLOAT;
JUSTATTACKED;
JUSTHIT;
MISSILE;
NOBLOCKMAP;
NOBLOOD;
NOCLIP;
NOGRAVITY;
NOSECTOR;
NOTDMATCH;
PICKUP;
SHADOW;
SHOOTABLE;
SKULLFLY;
SLIDE;
SOLID;
SPAWNCEILING;
SPECIAL;
TELEPORT;
TOUCHY;
TRANSLATION1;
TRANSLATION2;
TRANSLUCENT;
}